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The Biggest Games Of 2025 (That Haven’t Released Yet)
We’ve had a busy season here at Game Informer, doing our best to track on some of the most interesting games rolling out during the busy holiday rush of releases. But even as we head into the Thanksgiving holiday here in the U.S., there are still some notable titles set to roll out before the end of the year. If you’ve somehow stayed ahead of your backlog, and you’re still ready for more titles to enjoy, keep these on your radar. Metroid Prime 4: BeyondNintendo has remained relatively quiet regarding Samus’ new adventure until recently, but recent glimpses suggest this will be the Switch and Switch 2 title to watch in the final weeks of the year. Set to launch on December 4, players will take the space bounty hunter to the mysterious planet of Viewros, learn a host of new psychic abilities, pilot a futuristic motorcycle, and navigate puzzles, exploration, and bosses. It’s been a long wait for this one, but ahead of playing the final version, we’re hopeful it’s a fitting continuation of the impressive legacy of early Metroid Prime releases. Marvel Cosmic InvasionWe’ve seen a resurgence of strong brawler games in recent years, and Tribute Games has had a lot to do with that. The same team that brought us Teenage Mutant Ninja Turtles: Shredder’s Revenge is now set to release Marvel Cosmic Invasion, which looks like all the fun of the old X-Men arcade game, but expanded to the full suite of Marvel characters and locations, and with a slick tag-team mechanic in the mix to let you enjoy more characters in one playthrough. Release is only days away on December 1, and you can enjoy cross-play on PS5, Xbox Series X/S, PS4, Xbox One, Switch, or PC. This looks like it might be an easy pick for cooperative holiday fun. Octopath Traveler 0Fans of classic JRPG gameplay and storytelling still have a big treat on the way before the year ends. Octopath Traveler 0 is purported to be a truly massive adventure, adapting and expanding on the content that was first seen in the mobile iteration, Octopath Traveler: Champions of the Continent, but remaking much of it and stripping away all the mobile game shenanigans that would likely (rightfully) scare off more dedicated players. Town-building, custom character crafting, and an array of compelling characters for your party are just some of the reasons to be excited, alongside an evolution of the excellent combat system the series is known for. Watch for the game on PS5, Xbox Series X/S, Switch 2, PS4, Switch, and PC on December 4. If what we’ve heard is right, expect it to be a significant time investment this holiday. Skate StoryExperimental, vibrant, and unusual – Skate Story mixes skateboarding tricks, RPG storytelling, and hallucinogenic visuals to offer up one of the more unusual releases of recent months. You’re skating through the underworld, facing off against demons, and aiming to swallow the moon. It is, indeed, as weird as it sounds. Whether you choose to play on PS5, Nintendo Switch 2, or PC, the game is available on December 8, and promises to provide an experience quite unlike anything else 2025 has had to offer. Terminator 2D: No FateOver 30 years after its release, Terminator 2: Judgment Day remains one of the high-water marks for classic action sci-fi moviemaking. This new throwback action game capitalizes on that excellence, offering a hardcore arcade experience that reenacts the movie's events, alongside a wealth of additional scenes and experiences. 15 levels let you play the Terminator, Sarah Connor, and even John Connor in various future scenes, fighting their way through scorching waves of enemies, infiltrating sites with stealth, and driving in memorable scenes from the film. The character sprites look amazing, and an impressive variety of modes and customization await players, aiming to expand the experience beyond a single playthrough. If the combat plays as well as it looks in early glimpses of the game, old-school action fans have a lot to look forward to. Watch for release on PS5, Xbox Series X, PS4, Xbox One, Switch, and PC. Judgment Day comes on December 12 for this one. RoutineSet for release to PC and Xbox platforms on December 4, Routine’s first-person sci-fi horror experience has been teased for years, but it’s finally set to arrive and – presumably – scare you out of your seat. First announced well over a decade ago, Routine has had a torturous path to final release, but we’re excited to see how this long-gestating project finally came together. Robots, moon exploration, and thoroughly creepy environments all appear to be on the menu if you decide this Routine is for you. MIO: Memories in OrbitCall it search action, or call it Metroidvania; no matter your preferred term, this exploration-heavy 2D game has you navigating beautiful environments as an android named MIO as they investigate a mysterious spaceship. The action looks great, the navigation and traversal seem fast and exciting, and the narrative conceit of discovering lost memories is a compelling draw. The game will hit PS5, Xbox Series X, PS4, Switch, and PC, but unlike the rest of the games on this list, it doesn’t yet have a concrete release date – only a continued insistent listing from publisher Focus Entertainment that it’s set to be out before the end of 2025. Death HowlThis fascinating deck-building combat game, described by its developer (The Outer Zone) as a soulslike in structure, features grid-based battles where you use cards to defeat your foes. Players control a shaman mother who must enter the spirit world in hopes of bringing her dead son back to life. New game regions bring new cards to acquire and new strategies to unwind. Watch for the launch of this mysterious and haunting game for PC on December 9, or wait for PS5, Xbox Series X/S, and Switch releases in 2026. UnbeatableWe were excited to check out this action/music hybrid release when it was set for an early November launch, but last-minute development challenges pushed it even later into the year. Nonetheless, players should be able to see how it all came together when Unbeatable launches on December 9 for PS5, Xbox Series X/S, and PC. The game features an attractive anime-inspired visual aesthetic, a fully original soundtrack, and rhythm gameplay that lets you play out the story's music in cool action sequences. Good music games can be hard to come by, so we’re hopeful about this one. Did we miss any standout titles you’re hoping to play that are still planned for release between now and the end of the year? Let us know in the comments what we missed, and which of the games above are going on your wish list. View the full article
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Let's Compare All Three Versions Of Dragon Quest VII, Including Reimagined
Dragon Quest VII Reimagined is the latest game to grace the cover of Game Informer, and you can read all about that here. If you're familiar with the history of this specific Dragon Quest entry, then you likely already know Reimagined is the second time Square Enix has remade Dragon Quest VII. It released the original Dragon Quest VII in 2000 on PlayStation in Japan and a year later as Dragon Warrior VII in the U.S. Square Enix remade it for the Nintendo 3DS, launching Dragon Quest VII: Fragments of the Forgotten Past in 2013 in Japan before releasing it in the West in 2016. Now, Square Enix is remaking it a second time, with Reimagined launching next year on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. It's rare to see a single entry get this many remakes, so we've created two galleries to show you the differences between the original Dragon Quest VII, the 3DS remake, and Reimagined, using the same spot across the years. Gallery 1: Original vs. 3DS Remake vs. Reimagined Gallery 2: Original vs. 3DS Remake vs. Reimagined As you can see, the differences are pretty stark due to hardware limitations and varying visual styles and aesthetics. We're excited for Reimagined, though, and you can read about why in the Game Informer cover story here, and if you aren't already a subscriber, be sure to subscribe here. Which visual style for Dragon Quest VII do you like best? Let us know in the comments below! View the full article
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HITMAN 3: Makeshift Pack (Steam) Giveaway
Claim HITMAN 3: Makeshift Pack DLC for free on Steam! Each pack unlocks several weapons, a set of cosmetics plus more! ... View the full article
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Kirby Air Riders Review - Star Ships Were Meant To Ride
Reviewed on: Switch 2 Platform: Publisher: Nintendo Developer: Bandai Namco, Sora, Ltd Release: November 20, 2025 Rating: Everyone 10+ "Waddle Doo!" I cheer at the top of my lungs. I just lost an online race in Kirby Air Riders, but I couldn't be happier. All week, I've been trying to unlock Waddle Doo by using a specific item in a specific mode, and have been so unlucky in finding it that this otherwise insignificant race has become a massive achievement. Kirby Air Riders, the latest from beloved game director Masahiro Sakurai, is filled with moments like this. The game overflows with his signature style, making bold creative choices even if it limits the game's appeal to a slightly narrower audience. The original Kirby Air Ride on GameCube is a racing game that uses just one button, and the sequel adds a (rarely used) second button. These barebones controls imply that the gameplay is similarly simple, or perhaps even boring, but that couldn't be further from the truth. Because the B button drifts, charges a boost, inhales enemies, uses copy abilities, and drops you mid-air, the timing and duration requirements are precise. Anyone could pick up Kirby Air Riders and get to the end of a race, but it takes a few races to get the hang of it, and the skill ceiling is sky high. Machines also come in several categories – stars, wheelies, and tanks, to name a few – and they all drive differently. Even among these categories, each machine has different stats (of which there are nine) and bespoke abilities, which can range from getting unique boosts to completely reworking the drift mechanics. The same is true for the game's roster of 20+ playable riders, which combs every inch of Kirby's lore for characters. For every Meta Knight and Waddle Dee, there's a Scarfy or a Rick, and you will undoubtedly learn the names of Kirby enemies you've seen a million times and never thought more deeply about. Riders also have unique stats and abilities, along with their own special ability that charges up during a race. While it's a boon for Kirby fans and those who like unlockables, this huge variety can make the game overwhelming to new players. In single player, the rider and machine select screens show stats and abilities for each option, but once you add more than one player in the mix, it creates a condensed, Smash Bros.-like select screen that hides the finer details. Unless you warn a friend that the cool-looking Bulk Star has a unique acceleration mechanic, they'll hop into the game and be confused as to why they aren't moving. The right machine can make a massive difference, and if I hadn't been the one to unlock them, I'd be frustrated trying to find the one right for me without seeing a tutorial. These riders and machines can be used in one of four main modes. Air Ride is a standard race, with six riders and a series of gorgeously designed tracks, each of which bombards you with color, style, and catchy soundtracks. Top Ride is a condensed, top-down view of the game that simplifies the controls even further, and while I initially wrote it off, I grew to find its bite-sized competition exciting. City Trial is a longer competition, with players exploring an open map to collect upgrades before a big event at the end, which can include races, battles, gliding challenges, cooperative boss fights, and much more. Of the included modes, it's my least favorite to play alone, as the repeated city exploration gets stale after a while. You can play any of the aforementioned modes online, but be prepared to wait. It typically takes a few minutes to be placed into a match of any kind, and I spent more time waiting than actually playing. Finally, there's Road Trip, Kirby Air Riders' solo story mode. Like all Kirby lore, it starts cute and whimsical and somehow ends up dark and apocalyptic, a tone I greatly enjoy. In Road Trip, the player travels long stretches of highway, encountering micro-challenges along the way, like the stadium challenges at the end of City Trial, all while being pursued by the mysterious Noir Dedede. It only takes about two hours to complete, but I almost can't imagine doing it all in one sitting. The pace of minigames is relentless, and by the end, they bleed together and feel a bit repetitive. Still, it's a mode worth checking out, as it's arguably the best time I've had with Kirby Air Riders while playing solo. The game's wealth of achievements and unlockables is my other favorite part. There are hundreds of challenges, divided up by game mode, for the player to complete, with unlocks ranging from stickers and decals to courses, riders, and machines. The first dozen races in any mode are almost guaranteed to complete a handful of goals, and after that, it gives constant reason to go back and try another course or another rider one more time. Having so much to unlock is nostalgic, as many modern multiplayer games aim to even the playing field and get you competitively viable as soon as possible. It also makes you appreciate each of the game's elements a little more, since they're unlocked one at a time. I don’t think I would have cheered "Waddle Doo!" the way I did when I unlocked them if they had been an option in the character select screen from the start. Kirby Air Riders is an inflexible experience, forcing the player to learn its mechanics and engage with all its modes to get the most out of it, and it's a better game for it. Its gameplay is simple to learn but hard to master, and with such a variety of machines and modes, there are a lot of different definitions of what that mastery looks like. It's a game with a strong, unique identity that likely won't unseat your favorite racing game, but it isn't trying to. Kirby Air Riders is a star shining for no one but itself, and I can't help but respect it for that. Score: 8.5 About Game Informer's review system View the full article
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Splash Damage places entire studio into consultation ahead of redundancies
Splash Damage has announced a consultation process affecting all staff at the Bromley-based studio, which will conclude with significant redundancies. Staff were notified today, and the news was shared publicly via a post on LinkedIn. Read more View the full article
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The Games You Should Play Over The Holidays | The Game Informer Show
It's Thanksgiving week in the US, which means the GI staff is taking some time off, heading to wherever they rest their heads, planning dinners and get-togethers, and getting in some extra game time. In light of that, we're publishing a special early edition of The Game Informer Show this week with a little twist - rather than a roundtable discussion, we had everyone contribute their own solo take on what they're playing, thinking about, or otherwise getting back into this holiday break! From the 2025 backlog to older games, and even some tabletop options, we've got a boatload of personalized selections from the GI crew. Enjoy! The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry. Watch the video version here: Listen to "The Games You Should Play Over The Holidays" on Spreaker.Jump to a section using these timestamps:00:00 - Intro 01:10 - Matt Miller's Picks 13:12 - Marcus Stewart's Picks 15:57 - Kyle Hilliard's Picks 24:41 - Alex Van Aken's Picks 33:47 - Charles Harte's Picks 37:44 - Eric Van Allen's Picks View the full article
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Battletoads, Ninja Gaiden II, And More Come To Nintendo Switch Online
Nintendo Switch Online’s NES and Game Boy libraries got a new pair of games each today, the former for the first time in nearly a year. Battletoads and Ninja Gaiden II: The Dark Sword of Chaos are now available for the NES library, while the Game Boy collection gets Bionic Commando and Kid Icarus: Of Myths and Monsters Battletoads, first released in 1991, is both beloved and infamous as a classic and challenging co-op brawler. Developed by Rare, it’s now technically owned by Xbox as well. Ninja Gaiden II: The Dragon Sword arrived in 1990 as the second entry of the NES trilogy of Ninja Gaiden games. You may be surprised to know that it’s a very hard game. The Game Boy version of Bionic Commando was released in 1992 as a largely faithful port of the NES original. Its arrival on Nintendo Switch Online marks its first-ever re-release. 1991’s Kid Icarus: Of Myths and Monsters is the Game Boy exclusive sequel to Kid Icarus, and would be the last entry in the series until 2012’s Kid Icarus: Uprising. If you’ve lost track of what’s available on the Nintendo Switch Online’s various classic games libraries, be sure to check out our complete database of every game on the service. View the full article
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Coatsink to lay off half its staff due to "challenging co-development market"
British studio Coatsink, creator of Kingdom: Two Crowns and Islanders, has commenced a restructuring process that is expected to result in the loss of 50-60 roles, more than half of the company. The news was announced by parent company Thunderful, which said that Coatsink was leading the firm's co-development segment but had not secured enough work. Read more View the full article
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Embracer sells off Arc Games and Cryptic Studios
Embracer has divested another two studios from its sprawling portfolio. Arc Games and Cryptic Studios have been purchased by a new entity, Project Golden Arc, which is lead by members of the Arc Games management team and funded by Hong Kong firm XD Inc. Read more View the full article
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Baldur's Gate 3 publishing director rebukes "big budget = sh*t" but suggests "the public company model is broken"
Baldur's Gate 3's publishing director doesn't think "big budget = shit" in video games, but did suggest that "public company model is broken" in the entertainment industry. Read more View the full article
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Blue Prince hasn't been translated into other languages because "it is largely considered near impossible"
Blue Prince developer Tonda Ros has confirmed that the critically acclaimed puzzler likely won't be translated because "it is largely considered near impossible." Read more View the full article
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Bungie Shares Deep Dive On Star Wars-Inspired Destiny 2: Renegades
Bungie today offered a deep dive look at the new Destiny 2: Renegades release, which is scheduled to arrive for players next week, on December 2. The new major release for the game is an unusual one, as it’s rooted in a partnership with Star Wars. A quick look through the early visuals of the game don’t leave much room for doubt on that, as there are lots of things that look like lightsabers, stormtroopers, and villainous Sith. But as today’s vidoc makes clear, Bungie is trying to thread a more nuanced line with this release that it first appears. While plenty of features may look like Star Wars, the team is going to great pains to make sure it remains a true and canon Destiny experience. Those aren’t lightsabers but rather Praxic Blades. Those aren’t stormtroopers but instead members of the surging Barant Imperium. And that’s not a Sith – it’s a dangerous new big bad named Dredgen Bael. Whether the developer can pull off keeping those distinctions or not will be a matter to decide once we can play the game, but the early descriptions and footage offer good reason to be excited. The storyline appears to focus strongly on Drifter as a central character, acting as a conduit into some of the criminal underworld of the solar system. With his scoundrel demeanor, Drifter pretty clearly nods a bit toward characters like Han Solo in the Star Wars fiction. We also get to know a character that has been mentioned in the past in written lore entries for Destiny. Aunor Mahal is about as close as the game is likely to have to a Jedi, with her Praxic Blade that she is using to fight against Dredgen Bael. Players will pledge to a faction and build up reputation as they fight across the Lawless Frontier, an explorable space with a dedicated social hub in the form of Tharsis Outpost. Factions include the anarchist Eliksni biker gang called The Pikers, the group of sentient Vex call the Tharsis Reformation, and the rogue Cabal called Totality Division. You’ll run jobs for these factions like smuggling, bounty hunts, and sabotage-focused missions. While Aunor is shown in some pretty slick lightsaber-esque battles, NPCs aren’t the only people getting fun new Star Wars-themed toys to play with. Players will also be able to wield Praxic Blades, and will even be able to try out different fighting styles, very much like a Jedi. With the exotic primary, kinetic Praxic Blade, you can deflect attacks, melee attack enemies, and even throw. And, just to set clear expectations, Bungie has shared that the Praxic Blade won’t be unique to this content drop; it will continue to be a relevant weapon in future expansions to the game. Renegades also introduces new Blasters inspired by Star Wars, including several distinct variants, from dynamic blasters that hit harder with brute force, to more fast-firing balanced blasters. Blasters overheat and must cool down, rather than have a traditional magazine reload. We also learned about a special solar exotic crossbow called Heirloom, inspired by Chewbacca’s weapon in the movies. Players will also be able to pick up different “renegade abilities,” that seem in some way to tie together with the faction you work for. Across all the new content Bungie showed off today, one of the features that stood out the most was the music. By drawing direct inspiration from the Star Wars scores, arguably some of the most extensively varied and beloved of all film music, the new Destiny themes that were part of this preview presentation were, quite simply, riveting. The Renegades experience may be worth returning to play if only to hear more of that great music in action. There's plenty more to learn in the complete rundown. Check out the full vidoc below to get a comprehensive look at what Bungie is cooking up. Destiny 2 continues its march into the future with Renegades on December 2. View the full article
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Yuji Horii On Final Fantasy: 'When I First Saw Final Fantasy X, I Recall Feeling This Was The Ultimate Perfection'
Dragon Quest launched in Japan in 1986, and a little over a year later, Final Fantasy launched in 1987. Though the two are now sister RPG franchises at Square Enix, before the 2003 merger between Square and Enix, these series were competitors. And if you ask fans, they might use a word like rivals. I traveled to Tokyo, Japan, last month to visit Square Enix's Shibuya offices, play Dragon Quest VII Reimagined, and interview the team behind the remake for Game Informer's latest cover story. But as part of this trip, I interviewed Dragon Quest creator Yuji Horii for 90 minutes about all kinds of topics, including the aforementioned competition between his franchise and Final Fantasy. He didn't call it "competition," as I did, but admits, "I was definitely paying attention to it." "Way back then, when Final Fantasy originally came out, I was definitely paying attention to it because it was something we needed to look out for," Horii tells me. "But there's one key difference that I really saw back then: the protagonists in the Final Fantasy titles, they speak a lot. Whereas for Dragon Quest, the key objective for [the games], or the experience it offers for the player, is that the player becomes the protagonist themselves. "In Final Fantasy, you kind of observe the protagonist, but you're not necessarily becoming the protagonist in the games. So I thought that was a really interesting and stark difference between Dragon Quest and Final Fantasy, but I didn't necessarily see them as a rival back then." Horii says in Dragon Quest, protagonists don't "just start talking on their own." "Final Fantasy, again, [the protagonists] just talk a lot," he continues. "I do like Final Fantasy, though. When I first saw Final Fantasy X, I recall feeling this was the ultimate perfection of Final Fantasy." Great taste, Horii. Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet to access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. View the full article
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Developer Santa Ragione claims it could close after Valve blocked game from Steam
Italian developer Santa Ragione has claimed that it could face closure after Valve said it would not host its upcoming horror title Horses on Steam. Read more View the full article
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FX Announces Far Cry Anthology Series Coming To Hulu From Alien: Earth And It's Always Sunny Creators
FX is developing an anthology TV series adapting Ubisoft’s Far Cry franchise. The upcoming show will stream on Hulu in the U.S. and Disney+ internationally. According to a press release, the series will “retain Far Cry’s signature standalone storytelling format” and each season will take place in a new setting and star a different cast. Far Cry is being helmed by executive producers Noah Hawley, creator of FX’s Fargo and Alien: Earth, and Rob Mac (formerly McElhenney after a legal name change this summer), creator of It’s Always Sunny in Philadelphia. Mac, who also co-wrote and stars in the FX docuseries Welcome to Wrexham and Apple TV's Mythic Quest, will join the cast of Far Cry in the starring role. “What I love about the Far Cry game franchise is it’s an anthology. Each game is a variation of a theme, the same way each season of Fargo is a variation on a theme,” said Hawley in a press release. “To create a big action show that can change from year to year, while always exploring the nature of humanity through this complex and chaotic lens is a dream come true. I’m excited to partner with Rob and bring our shared irreverent, ambitious sensibility to the screen.” "Getting to work alongside Noah Hawley is a dream realized,” said Rob Mac in a press release. “Ubisoft has been remarkably generous, entrusting us with one of the most iconic video-game worlds ever created. And through it all, my FX family continues to lift me up with their constant belief and support." Far Cry 6 Far Cry’s executive producer credits also include names from various production companies, such as Emilia Serrano (26 Keys), Nick Frenkel (3 Arts), Jackie Cohn (More Better), and John Campisi. Ubisoft Film & Television executives Gerard Guillemot, John Campisi, Margaret Boykin, and Austin Dill are also involved. FX’s Far Cry has no premiere date or announced cast besides Rob Mac. Whether it's the 2010 Prince of Persia film or the 2016 Assassin's Creed film, Ubisoft has never been shy about bringing its franchises to the big and small screens. Far Cry already has a TV show to its name in the form of 2023's Captain Laserhawk: A Blood Dragon Remix, an adaptation of Far Cry 3: Blood Dragon. There is also the terrible 2008 Uwe Boll Far Cry film, but perhaps that is best forgotten. Other recent Ubisoft adaptations include a live-action Assassin’s Creed series currently in development by Netflix, and the animated show Splinter Cell: Deathwatch, which premiered on Netflix in October, is nominated for a Best Adaptation trophy for this year's Game Awards. For more on Far Cry, you can read our review of its most recent entry, 2021’s Far Cry 6, here. View the full article
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Tekken's Katsuhiro Harada says the big money of fighting tournaments isn't reflected in game revenue
Katsuhiro Harada,executive producer for the Tekken franchise, has said that the fighting game market is larger than ever, but the "big money" being made in tournament streaming isn't reflected in games revenue. Read more View the full article
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Far Cry TV series confirmed, with talent from It's Always Sunny and Alien: Earth
The Far Cry franchise is officially making the leap to TV. Read more View the full article
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DK Online: Season 4 First Steps Pack (Steam) Giveaway
Claim your free DK Online: Season 4 First Steps Pack on Steam for a limited time and unlock 1000 Premium Points and 3 ... View the full article
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Meet the UK's 2025 video game BAFTA Breakthroughs
The 2025 UK BAFTA Breakthroughs have been revealed, with the games cohort made up of Kyle Banks (director, Farewell North), Stanley Baxton (solo developer, Latex, Leather, Lipstick, Love, Lust), Sally Beaumont (lead voice actor/script consultant, Old Skies), Mark Choi (composer, Empire of the Ants), and Cara Ellison (writer/narrative designer, Ghost Town). Read more View the full article
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Witcher 3 and Cyberpunk 2077 director says AI can help, but not replace, creatives
CD Projekt veteran Konrad Tomaszkiewicz has argued that while AI has a place in development, it should not replace people. Read more View the full article
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Report: Rockstar fired staff after Slack policy changes prompted discussion in external Discord
A new report claims that Grand Theft Auto giant Rockstar’s recent dismissal of 34 staff for "gross misconduct" was triggered by external discussion of the studio's Slack policies. Read more View the full article
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Rockstar co-founder Dan Houser is using AI, but cautions "it's not as useful as some companies would have you believe yet"
Rockstar Games co-founder and Absurd Ventures founder Dan Houser has broken rank with many of his industry peers, acknowledging that while he and his team are "dabbling" in AI, "it's not as useful as some of the companies would have you believe yet". Read more View the full article
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Roblox CEO holds "tense" interview about child safety but insists "Roblox is an amazing platform right now for your kid"
New York Times podcast hosts Casey Newton and Kevin Roose have published a "tense" interview with Roblox CEO David Baszucki when he was questioned over the company's child safety measures. Read more View the full article
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Crocs And Xbox Partner For A Controller-Inspired Shoe That's Available Tomorrow
Crocs is no stranger to teaming up with video game companies, having released shoes inspired by Animal Crossing and Pokémon in the last couple of years. This time, the popular shoe brand has partnered with Xbox for a clog modeled after Microsoft’s flagship console. Although this collaboration is meant to coincide with the Xbox 360’s 20th anniversary, this special edition Croc clog appears to be modeled after the Xbox One/Series X/S controller. The black shoe is adorned with the Xbox face buttons, d-pad, the white Xbox button, and even pairs of analog sticks. The interior of the shoe sports the Xbox brand name with the Xbox logo adorning the heel straps. The shoe also comes with a limited-edition five-piece Jibbitz charm pack inspired by series such as Halo, Fallout, Doom, and Sea of Thieves. You can purchase the shoe beginning tomorrow, November 25, from the Crocs website for $80. To read more recent Xbox news, check out some of these announcements from last week's Xbox Partner Preview for games such as Tides of Annihilation, Reanimal, and Vampire Crawlers, the next game from the creator of Vampire Survivors. View the full article
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Star Fox-Inspired Wild Blue Skies (Formerly Wild Blue) Gets Extended Gameplay Trailer
The Star Fox-inspired Wild Blue has a new name and gameplay trailer. Now re-christened as Wild Blue Skies, the upcoming retro throwback has over four minutes of new gameplay footage. Wild Blue Skies was first revealed in March, and this homage to Star Fox has some authentic expertise behind it; Giles Goddard, a former Nintendo programmer who worked on the original Star Fox, leads the development team at the Kyoto-based Chuhai Labs. The gameplay trailer, revealed by IGN, shows off an unedited dogfighting sequence through the ancient ruins of a stormy planet. Wild Blue Skies centers on ace pilot Bowie Stray and his team taking on the forces of the evil Grimclaw. The flight combat, along with the comms chatter of your dorky anthromorphic animal comrades, certainly captures the spirit of Nintendo’s oft-neglected rail shooter. Wild Blue Skies is currently confirmed for PC only, but it does not have a release window. View the full article