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Metroid Prime 4: Beyond Preview - Metroid Prime 4 With Mouse Controls Is Mind-Bendingly Good
Platform: Switch Publisher: Nintendo Developer: Retro Studios Release: December 4, 2025 After eight long years, Metroid Prime 4: Beyond is nearing a real launch. I got the opportunity to both stand and sit down to play some of it on the Switch 2, and it feels like it hasn't missed a step in the interim. My first playable section was a run back through the opening of Metroid Prime 4: Beyond, shown off in last year's Nintendo Direct; intergalactic bounty hunter Samus Aran arrives at a research station under attack from space pirates, and leaps off the top of her ship to assist. After working my way through tutorials and several dozen space pirates, I eventually hit the cutscene introducing Sylux, the Metroid Prime Hunters baddie who's taking a more central role. He's important, it seems, but this is the only portion of the demo where I see much mention of him, the space pirates, or the Metroids that strangely follow his commands. I'm guessing Sylux plays a more significant role later, but after being taken to the next demo room, I'm dropped into the thick of it: Samus, sans powers, in the new world of Viewros. Well, not all powers. The bounty hunter will have to regain abilities like Missiles and Morph Ball bombs again, but the upside is a new suite of psychic abilities, enabled by a glowing purple gem in the center of her helmet. For puzzle-solving, this means Samus can move specific orbs and other objects with her mind to open doors and access new areas. Her bounty hunting arsenal also gets a boost from the newfound powers, too; Samus' Psychic Morph Ball bombs can be picked up and moved around before they detonate, and her Control Beam can be piloted through the air to its target. The Control Beam is applied to both puzzles and combat as I dive deeper into the jungle zone. Shooting a Charge Shot through an opening and around to the backside of a door to open it is rewarding to pull off. A later boss fight, against a plant monster with whip-like limbs, requires me to break the shields guarding its appendages and then curve a Control Beam around the arena (like in the 2008 film, Wanted) taking out every weak spot in one go. The suite of psychic powers already seems like a standout for Metroid Prime 4: Beyond. I tried out all the control schemes I could to get a sense of the best way to play: attached Joy-cons, a Pro controller, and the controller-plus-mouse mode. The mouse controls genuinely surprised me. There are many situations where Samus might want to lock onto an enemy but then pinpoint specific parts around its body, or even doors that had me lock on, then hit several corner areas while staying locked on the center. Mouse controls felt perfect in those moments, allowing for quick and precise targeting while on the move. I still prefer the Pro controller for general ergonomic reasons, but with a good mat, the Joy-Con mouse felt less like a novelty and more like a genuinely viable alternative control scheme. About halfway through my venture through the Fury Green area, Samus stumbles upon a Federation fighter who's also stranded on this strange new planet. After rescuing him, he reveals he's an engineer, and starts following Samus. This companion character dynamic is interesting; for gameplay reasons, it means you have a helping hand in some combat sections, though you'll also need to keep an eye on your new friend and protect him when things get dicey. Narratively, the engineer helps push the area progression forward by interfacing with the strange tech left behind by the Lamorn, a long-lost alien race that seems tied to everything happening on Viewros. He also provides a bit of comedic relief counter to Samus' silent, stoic stature. The dynamic is enjoyable, but I do hope it's used sparingly. The lush foliage surrounding my starting area is spectacular. Playing Metroid Prime 4: Beyond in either handheld and docked modes look great, but the colors popped just a little more when lit up on a big screen. I looked for fault, and only saw a few stutters here and there, but never near enough to drag the experience down. The strange, dangerous flora and fauna build an incredible atmosphere. The soundtrack is excellent too, with all the musical stings and eerie ambiance you'd want from this sci-fi adventure. Metroid Prime 4: Beyond has been an entire console generation in the making, which makes for a tough bar to clear. After spending time exploring the world of Viewros, though, Metroid Prime 4 is poised to be an exciting adventure for Nintendo's intergalactic bounty hunter. Samus' mind is expanding, but it's still the shot-charging, ball-rolling, back-tracking adventure you'd hope for in a new Metroid Prime. View the full article
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Over 200 Rockstar North staff sign letter demanding "immediate reinstatement" of fired colleagues
220 employees at Rockstar North have signed a letter condemning the dismissal of 31 workers amid union busting accusations. Read more View the full article
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Crystal Dynamics announces third round of layoffs this year, 30 workers affected
Crystal Dynamics has announced a third round of layoffs this year, affecting 30 employees "across various departments and projects." Read more View the full article
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Hyrule Warriors: Age of Imprisonment Review - Reverent, But Redundant
Reviewed on: Switch 2 Platform: Publisher: Nintendo Developer: Koei Tecmo Release: November 6, 2025 The Zelda franchise values its narrative, but its importance to defining the series rests behind elements like exploration and puzzle solving. The story of Zelda is, however, important to me, and it is especially personally important when it comes to The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. Without offering spoilers, the previous Hyrule Warriors, Age of Calamity, did not take Breath of the Wild’s canon seriously. It led to a supremely disappointing experience, despite some fun musou action. Age of Imprisonment offers myriad improvements across the board mechanically and visually, but my favorite element is that it treats Tears of the Kingdom’s story with respect. Age of Imprisonment isn’t a prequel to Tears of the Kingdom, per se, but if you played that 2023 game, you will know what to expect from the story. It plays it safe by offering very little in the way of revelation, but it works as an opportunity to see more of Zelda’s circumstances and introduces lots of new characters that all have great designs and are fun to play as. The dialogue and voice performances are not particularly impressive (living up to the standard set by Tears of the Kingdom), but I enjoyed spending more time with Zelda and Rauru, and gaining a deeper insight into the tribulations they experienced. Like a typical Zelda game, however, the primary experience is not the plot. Imprisonment is a Musou game that follows in the mechanical and structural footsteps of Dynasty Warriors. Zelda must go on a series of missions with a deep bench of secondary characters, fighting thousands of enemies at a time across battlefields large and small. The gameplay is familiar to other games in the genre, and undeniably repetitive, but a number of wrinkles keep the action fresher than comparable games. Alongside bouncing between multiple characters and using their various special moves as cooldowns expire, boss characters now enact certain special moves that require pausing time to select the correct counter for big payoffs. Knocking bosses out of the air or breaking their shields adds worthwhile contemplation to combat, but like mashing the attack button over and over against the same types of enemies, it did get old after approximately 20 hours. That said, it is the most enjoyable Musou combat I've experienced to date, and on Switch 2, it all looks and runs fantastically, which is a welcome upgrade over the first two Hyrule Warriors games. Outside of combat, you look over Tears of the Kingdom’s familiar map and allocate the items you’ve collected to where they are needed to upgrade your fighters. I enjoyed this break between missions because it offered the feeling of perusing Tears of the Kingdom’s map, and also created a worthwhile loop of collecting items and distributing them. It provided the added benefit of actually making me want to tackle sidequests, despite them all playing similarly. The items can also be used before each mission to upgrade weapons, increase attack power, experience, speed, and other stats, which makes all the collected items feel genuinely valuable and worth chasing. Perhaps Age of Imprisonment’s best trick, however, is how it makes me feel like I’m back in the world of Tears of the Kingdom. The art direction, menu elements, music, sound effects, and more all make me feel like I am back in 2023 getting lost in one of my favorite games of the last decade. Imprisonment’s gameplay is very different, and not nearly as engaging or consistently novel, but I eagerly pulled the warm blanket around me while executing Zelda’s ultimate attack for the hundredth time. Score: 7.75 About Game Informer's review system View the full article
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Kojima Productions partners with Disney+ for an original animated series based on Death Stranding | News-in-Brief
Kojima Productions partners with Disney+ for an original animated series based on Death Stranding | News-in-BriefView the full article
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Reader Game Of The Year 2025
The year is coming to a close, which means it's time yell at each other over Discord and decide the best game of 2025 to crown the ultimate champion. Will it be Clair Obscur: Expedition 33? Or maybe Hades II? What about Shadow Labyrinth, the Pac-Man search action game? We will be sharing our picks for game of the year and other end-of-year awards in the next issue of Game Informer magazine with (you really think I would spoil it here?) on the cover, but we also want to hear from our readers and share your favorites of 2025. To do that, we ask that you fill out the poll below. Send us your personal list of 2025's five best games, and we will gather everyone's information and share the result in the next issue. We use ranked positional voting – the Borda count method – to gather the results. You have until the end of November to submit your list. We can't wait to see how your picks compare to ours! Note: Google has been reporting some intermittent issues, so if you're having trouble seeing the form, please check back later. The poll will be live until the end of November. Loading… View the full article
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Dispatch Review - With Great Power Comes Guaranteed Paperwork
Reviewed on: PC Platform: PlayStation 5, PC Publisher: AdHoc Studio Developer: AdHoc Studio Release: October 22, 2025 Video games have been trying to compete with film for years. Some developers hire A-list actors, pile on cinematic spectacle, and chase Hollywood flash like a cartoon coyote chasing its prey. While trying to compete with film, games have often adopted the language of cinema. Dispatch offers an alternative. Instead of imitating movies, it borrows liberally from prestige television, showcasing character-driven storytelling, slow-burn drama, and high emotional stakes that tighten with every episode. AdHoc Studio is still a young team, but it came out of the gate swinging. Its first game proves that the old Telltale adventure formula was never broken; it just needed a rewrite. Dispatch is a compelling interactive drama that feels like binge-watching a stylish new superhero series. And in this case, the writing is the ultimate star. Dispatch’s narrative gripped me from its opening minutes. The story follows Robert Robertson, the third in a long line of high-tech heroes who go by the moniker Mecha Man. When Robert's powerful mecha suit is trashed during a catastrophic mission, he's forced to rethink his life choices and ultimately joins the Superhero Dispatch Network. As you might guess from the name, SDN is a superhero-run organization dedicated to routing heroes to emergencies around the city. Now desk-bound, Robert’s life quickly devolves into a tightrope act as he manages crises behind the scenes while juggling office politics, broken egos, and a messy love life. It’s a refreshing take on old superhero tropes, focusing on bureaucracy and complex relationships rather than grand spectacle – though there are some spectacular fights along the way. The writing balances sardonic workplace humor with genuine heart; I found myself laughing out loud at Robert’s deadpan exchanges with other heroes. The choices in Dispatch flow as naturally as conversation. Thankfully, none of the options flash "good" or "bad" like a neon sign; everything feels grounded and human… well, superhuman. Dispatch’s choices consistently compelled me to think through their consequences. I actually had to pause the game when I was asked if I wanted to reveal my secret identity to a reformed villain who despised Mecha Man but didn’t know I was the man behind the machine. Not every decision carries this kind of gravity, and the choices don’t radically rewrite the overarching plot, but I didn’t care because the larger narrative felt so sturdy. Instead, those smaller choices quietly reshape relationships, background events, and inform your ending. These ripple effects made me want to start a second playthrough the moment the credits rolled, just to see how things would tilt the other direction. The main gameplay diversion is the mission dispatch system, where you send heroes into the field while you manage things from behind a desk. These sequences drop you into a command center view of the city as you’re tasked with juggling bizarre emergencies: rescuing a farmer from a bee attack, tracking down an escaped science experiment, or calming down an enraged kaiju. The tasks sound straightforward, but their challenge lies in their inherent vagueness; I never quite knew the danger level of each mission or the ideal team size to send. That uncertainty pushes you to constantly gamble with the team. Do you send fewer heroes and risk failing the task, or overcommit resources and face the threat of being short-staffed later? The system is a little messy, but perfectly captures the feeling of being stuck behind a desk while all the action happens elsewhere. Like my love life in college, it’s all strategy, no field time. Dispatch isn’t a triumph of mechanical innovation. It doesn’t reinvent the narrative adventure game, but it doesn’t pretend to. On the other hand, it delivers one of the most compelling interactive dramas in years, an adult animated superhero story with the emotional punch of prestige television and a script that truly shines. I didn’t want to stop playing just because I needed to know what happened next; I kept playing because I cared who it was happening to. Score: 9 About Game Informer's review system View the full article
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Krafton launches voluntary resignation program as it focuses on becoming an "AI-first company"
Krafton has launched a voluntary resignation program as it ramps up its focus on being an "AI-first company". Read more View the full article
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Ubisoft delays H1 FY25-26 results and halts trading of shares
Ubisoft has postponed the release of its H1 2025-26 financial results. Read more View the full article
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Red Dead Redemption Is Coming To Netflix Games Next Month, Despite Recent Rating For PS5, Xbox Series X/S, And Switch 2
Despite a recent ESRB rating for Red Dead Redemption on PlayStation 5, Xbox Series X/S, and Switch, the Rockstar Games-developed Western's next platform for play will be Netflix. That's according to new iOS and Android store listings that display Red Dead Redemption at Netflix games available starting next month, on December 4. Because it's a mobile port of Red Dead Redemption available to play on Netflix, you will need a Netflix membership to try it out. The base game will be available in this mobile port as will its zombie apocalypse DLC, Undead Nightmare. "When federal agents threaten his family, former outlaw John Marston is forced to hunt down the gang of criminals he once called friends," the app store's description reads. "Experience Marston's journey across the sprawling expanses of the American West and Mexico as he fights to bury his blood-stained past in the critically acclaimed predecessor to the 2018 blockbuster, Red Dead Redemption 2." Though the game is a mobile port, it actually looks pretty decent, probably the result of the original game launching back in 2010. It's currently available on those launch platforms – PlayStation 3 and Xbox 360 – and you can also play it on PlayStation 4, Xbox Series X/S (via backwards compatibility), Switch, and PC. Following a recent ESRB rating for the game on PS5, Xbox Series X/S, and Switch 2, spotted by Wario64 on Bluesky, fans expected an announcement for those platforms soon. However, it seems Netflix is next up as the new place to play Red Dead Redemption. Red Dead Redemption is coming to iOS and Android on December 4. In the meantime, read Game Informer's reviews of Red Dead Redemption and Red Dead Redemption II. Are you going to try out Red Dead Redemption on your phone? Let us know in the comments below! View the full article
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Zero Hour (Epic Games) Giveaway
Ready to get serious? Grab a free copy of Zero Hour on the Epic Games Store and dive into a ... View the full article
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Songs of Silence (Epic Games) Giveaway
Step into a world of stunning art! Grab a free copy of Songs of Silence on the Epic Games Store ... View the full article
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ScourgeBringer (Epic Games) Giveaway
Looking for a Dead Cells-meets-Celeste type of game? Grab ScourgeBringer for free on Epic Games Store. ScourgeBringer is a cool 2... View the full article
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RetroSpace Devs On Immersive Sim Horror Gameplay: 'The Game Will Not Hold Your Hand At All'
The immersive-sim genre is one of my favorites, and though it's been around for decades, developers continue to innovate greatly in the space. And I love it. You give me a strange space station à la System Shock and some horror elements, and I'm probably already sold (maybe I shouldn't be so easy?). Toss in a unique aesthetic and tone, and you certainly capture my attention. That's why I'm excited to share a brand-new gameplay trailer for RetroSpace, an upcoming disco-punk space horror immersive sim developed by The Wild Gentlemen and set to be published by Kwalee. If you keep an eye on this genre of games, there's a good chance you've already heard of RetroSpace; if you haven't, The Wild Gentlemen describes it as a "disco-punk space horror where you can be a sneaky chap or a mutant action hero as you try to survive on a space station swallowed by a black hole." It further describes the adventure as a mind-bending ride with weird creatures, immersive features, time jumps, and '70s mustaches inspired by games like – and this is what really sold me – System Shock 2, Thief, Deus Ex, BioShock, and Prey. You can check out all that and more in the exclusive gameplay trailer, complete with commentary from creative director Bánk B. Varga, below: In RetroSpace, you are but a simple janitor who has been plunged into the terror of deep space, black holes, and mysterious time jumps... and you're also humanity's last hope now. You'll need to traverse the Aurora 5 station to figure out what went wrong while avoiding (or defeating) the various enemies and creatures who now call it home. You'll encounter humanoid insects, dangerous fang-bearing plant creatures, massive mutant pigs, and humans with a skin-crawling smile. The game is an immersive sim, and the new gameplay trailer showcases how you can interact with its various physics and systems. Light oil on the ground to engulf enemies in flames; take out the lights above you to darken a space; and go in with wrenches blazing or stealthily to defeat whatever stands before you. There's a lot more happening in RetroSpace, and I interviewed creative director Bánk B. Varga over e-mail to learn more. You can read that Q&A below: Game Informer's Wesley LeBlanc: Can you describe to me "disco-punk" and what makes RetroSpace a disco-punk space horror game? The Wild Gentlemen's Bánk B. Varga: The name disco-punk comes from the fact that the game specifically evokes the atmosphere of the disco era, i.e., the 1970s, and the unique charm of classic sci-fi movies of the time, such as Logan's Run, Buck Rogers, and Silent Running, just to name a few. In addition, the game is characterized by a unique sense of humor, and horror – psychological horror in particular – is also one of the main elements of the game. This strange blend gave rise to the term "disco-punk space horror." Can you tell me about the game's Prey/System Shock/Dishonored inspiration and why immersive sim was the way to go for RetroSpace? The immersive sim nature was one of the first things we agreed on when we started designing the game. We are huge fans of the Thief series, the System Shock games, Deus Ex, Prey, and many others. We wanted to make a game that has a strong narrative thread, but still gives the player a high degree of freedom, encourages experimentation and out-of-the-box thinking, and doesn't hold the player's hand. We wanted players to immerse themselves not only in the game setting, but also in the myriad of game systems, too. We wanted them to constantly be thinking about how they could outsmart not just the enemies in the game, but the game itself and us devs. What's the idea behind the Mutamods and the game's cloning system? How did all that come about? We definitely wanted to give players some kind of special abilities, and that's how Mutamods came about. These are mutations derived from animal genes that allow players to create their own "builds" in the form of specific combinations of these special abilities. These include passive and active, and offensive and defensive Mutamods, so some support open confrontation, while others support stealth. In addition to Mutamods, you also have tech gadgets at your disposal, so you can just use one of the two, mix both, or even play the game without using them at all. We wanted to use the cloning system to explain in-lore why the player can come back to life again and again. Our protagonist is a janitor whose job is extremely dangerous and often ends in death, so Aurora 5, the space station, is able to clone them indefinitely. Unfortunately, cloning is not always perfect, so each time you are reborn, you will get a kind of "cloning error," a negative effect that you will have to adapt to. You can remove this effect by extracting the genetic material from your corpse, thereby cleansing yourself of the effect. This is a system inspired by both Soulslikes games and by the traits of Void Bastards; we just gave it our unique spin. No two playthroughs are the same, according to you. Is RetroSpace run-based, or do you mean full playthroughs of the game from start to credits? And in your words, why are no two playthroughs the same? The game does have a somewhat fixed main storyline, but beyond that, the player is free to decide on a lot of things. There are side missions and collectibles, and often the game opens up completely and lets the player decide what to do and in what order, but what makes the game replayable the most is the variety of features, tools, abilities, and combinations available to overcome any problem, be it an enemy, a puzzle, or just a locked door. From the beginning, we designed the game so that most problems can be solved in many different ways, and the game rewards you for trying to think outside the box. Of course, there will be simple problems with simple solutions, but for the most part, you will be free to do as you please, and the game will not hold your hand at all, so don't expect glowing quest markers or yellow-painted platform edges. In addition to the general freedom, replayability is aided by the aforementioned cloning errors, which are guaranteed to cause unexpected situations, as well as the fact that the game will have a total of eight different endings, depending on how the player played the game. RetroSpace is set to launch sometime in the future on PC via Steam. You can wishlist it on Steam here. View the full article
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Death Stranding Isolations Is An Original Anime Series Coming To Disney+ In 2027
Death Stranding creator Hideo Kojima has announced that a new original anime series called Death Stranding Isolations (working title) will premiere on Disney+ in 2027. Based in Kojima Productions' Death Stranding universe, Isolation will follow a young man and woman as they set out on an adventure. The story will be told through a traditional hand-drawn 2D animation style and created by "some of Japan's top animation talent at E&H Production, who are currently working to bring the series to life, according to the announcement page by Kojima Productions. E&H Production is a Japanese animation studio created in 2021 by former MAPPA director and animator Sunghoo Park, and is responsible for series like Ninja Kamui, Red Cat Ramen, Monsters: 103 Mercies Dragon Damnation, and Bullet/Bullet. Here's a look at the key art for Death Stranding Isolations: "Announced in front of a packed auditorium at the Disney+ Originals Preview at Hong Kong Disneyland Resort, executive producer of the series’ Hideo Kojima, and the series’ director Takayuki Sano, appeared on stage to announce that their first ever partnership with a global streaming platform will be with Disney+ and that the latest expansion of the Death Stranding franchise will be an animated series," according to the announcement post. "New concept art created by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045, was also revealed along with the Death Stranding Isolations (working title) announcement." Here's the full synopsis of Death Stranding Isolations: Once, there was an explosion... Lonesome souls of the dead manifest in the physical world, reaching in search of the living. However, the connection they create triggers a massive explosion that eradicates anything of this world—a phenomenon referred to as the Death Stranding. These events wipe out nations as well as civilization itself. People who remain are now isolated, withdrawn, and without connections. As humanity stands at the brink a legendary porter set out to transport both cargo and wishes of its senders, reconnecting people in the hope that they might still be saved. Based on the video game born out of the mind of legendary game creator, Hideo Kojima, comes a new animation series headed by Japan’s up-and-coming animation studio E&H production. Helmed by E&H’s Takayuki Sano, it follows in the footsteps of the original in spirit and ideas and depict the world of Death Stranding through a bold and yet subtle touch and top-class hand-drawn animation. Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness. On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins. And now, comes another explosion... Death Stranding Isolations is the current working title, so the series' name could change, but when it premieres, it will do so on the Disney+ streaming service in 2027. Isolations is not to be confused with Death Stranding: Mosquito (working title), which is an animated film set in the Death Stranding universe currently in the works, or the live-action Death Stranding movie A24 is creating with A Quiet Place: Day One director Michael Sarnoski. In the meantime, read Game Informer's reviews for Death Stranding and Death Stranding 2: On The Beach. What kind of story do you hope Isolations tells? Let us know in the comments below! View the full article
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Latest Fallout Season 2 Trailer Features New Vegas, Deathclaw, Kumail Nanjiani, Macaulay Culkin, And More
Prime Video has released a new trailer for the second season of Fallout ahead of its premiere next month, and it features New Vegas, a Deathclaw, whispers of civil war, and our first look at two new characters played by Kumail Nanjiani (Eternals, The Big Sick, our Castlevania IV episode of Replay) and Macaulay Culkin (Home Alone, The Pagemaster). It also features returning cast members Ella Purnell as Lucy, Walton Goggins as The Ghoul, and Aaron Moten as Maximus. Season 2 of Fallout premieres on December 17 on Prime Video, which is Amazon's streaming service, and "will pick up in the aftermath of Season One's epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas," according to a press release. Check out the Fallout Season 2 trailer for yourself below: If you missed Season 1, I highly recommend it as both a Fallout fan and as someone who likes great television – it is shockingly good, especially as a standalone story in the Fallout universe of events. All episodes of Season 1 are available to stream on Prime Video right now. Season 2 of Fallout premieres on Prime Video on December 17. Read Game Informer's review of Fallout Season 1 here. What Easter eggs did you spot in the new trailer? Let us know in the comments below! View the full article
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Horizon Steel Frontiers Is An MMORPG Set In Guerrilla's Horizon Universe, And It's Coming To PC And Mobile
Korean publisher and developer NCSoft (of Guild Wars 2 fame) has unveiled Horizon Steel Frontiers, an MMORPG set in Guerrilla Games' Horizon universe, and it's coming to PC and mobile devices. NCSoft is developing Horizon Steel Frontiers in collaboration with Guerrilla, which developed 2017's Horizon Zero Dawn and 2022's Horizon Forbidden West, and Sony Interactive Entertainment. Horizon Steel Frontiers is set in a new area called the Deadlands, where specialized machine hunters roam. NCSoft says the game "builds on Horizon's signature hunting-action gameplay while introducing advanced MMORPG systems, featuring deeply customizable combat and extensive player freedom." In this Horizon game, you won't be playing as Aloy – instead, you will create your own machine hunter with deep customization options inspired by tribes and factions from the single-player games, according to NCSoft. Though the game will be playable on PC, Guerrilla studio and art director Jan-Bart Van Beek says in the game's announcement video that Horizon Steel Frontiers has been built specifically for mobile, meaning this likely isn't the same rumored live-service multiplayer Horizon project Guerrilla is reportedly working on. "Players take on the role of machine hunters chasing opportunity in a region called the Deadlands," Van Beek says. "This is inspired by Arizona and New Mexico. You're sharing the frontier with thousands of other players, sometimes working together to take down machines, and other times competing with rival tribes – or fighting over resources – and that mix of cooperation and competition creates moments that you could never script." Van Beek says that at the heart of the Horizon story is the search for balance between humanity, nature, and technology, and that sometimes it's harmony and sometimes conflict, but it always creates a world of mystery and beauty. Horizon Steel Frontiers executive producer Sung-Gu Lee says the game's core concept can be summed up in one phrase: "the thrill of taking down colossal machines." "Our main focus is designing a new combat experience tailored for an MMORPG," Lee says. "In Horizon Steel Frontiers, we've added unique original gameplay elements to the process of taking down giant machines. For example, after destroying a specific part of a machine, you can quickly approach and climb onto it using the pullcaster and set traps on the damaged part and inflict status effects." Lee says you can even pick up weapons knocked off of machines and carry them on your mount to use in subsequent fights. He continues, adding, "At the heart of giant machine hunts are two core values: cooperation and strategy." "Players must take on their roles, act strategically, and work together seamlessly," Lee says."These combat mechanics truly shine in large-scale battles, offering the scale and dynamism that only an MMORPG can provide." Here's a look at gameplay from Horizon Steel Frontiers: NCSoft did not reveal a release date or whether Horizon Steel Frontiers is paid or free-to-play, but it will be playable on PC and mobile devices when it launches in the future. In the meantime, read Game Informer's reviews of Horizon Zero Dawn and Horizon Forbidden West. Are you interested in playing Horizon Steel Frontiers? Let us know in the comments below! View the full article
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Hollow Knight: Silksong, Hades 2, and Clair Obscur: Expedition 33 lead Indie Game Awards 2025 nominations
The Indie Game Awards 2025 nominations have been announced, with the likes of Hollow Knight: Silksong, Hades 2, and Clair Obscur: Expedition 33 picking up nominations across multiple categories including Game of the Year. Read more View the full article
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Game Informer Is A Judge In The Indie Game Awards This Year, And Here Are The Nominees
Last year, the team over at Six One Indie debuted The Indie Game Awards, and it was a lovingly put-together award show that celebrated the achievements of indie developers around the world, from the big hits that you probably played to games you might not have even heard of (but should have). The Indie Game Awards return this year on December 18, and Game Informer is honored and thrilled to be an official judge in this year's show alongside various other outlets and individuals. The official website for the show is now live, which is where you can see the other judges and, more importantly, the nominations, including the 2025 Game of the Year. "Once again, the IGAs will bring the indie scene together to honor outstanding achievements in categories such as innovation, storytelling, artistry, and more, all celebrating the creativity of independent developers," a press release reads. "The countdown to the ceremony officially begins today with the reveal of this year's judges, presenters, and of course, nominees." One new thing with this year's show is the Indie Vanguard Class, which Six One Indie describes as a selection of five developers who represent the future of the industry and stand among those paving the way forward for the indie scene. "New regional and showcase-specific categories, curated by showcases such as Latin American Games Showcase, Women-Led Games, and Black Voices in Gaming, have been added to better celebrate diverse voices from around the globe. And finally, players can now submit their favorite indies across a variety of genres for the highly requested Community Picks segment." This year's awards-only ceremony – you won't find any new game trailers or reveals in the show – will feature 28 presenters from all around the industry, including Chandana Ekanayake, Lena Raine, Remy Siu, and Chipzel, alongside a panel of judges that includes, well, us here at Game Informer, The Indie Informer, Giant Bomb, GameSpot, NoClip, and others, including Women-Led Games, Wholesome Games, The MIX, Black Voices in Gaming, and more. Game Of The Year NominationsBelow, we'll list all the nominations for the 2025 Game of the Year award, but you can find the complete list of nominees, presenters, and judges at the official awards site here. Absolum – Dotemu, Guard Crush Games, and Supamonksand Roger – TearyHand StudioBlue Prince – DogubombCitizen Sleeper 2: Starward Vector – Jump Over the AgeClair Obscur: Expedition 33 – Sandfall InteractiveConsume Me – Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken "coda" SnyderHades II – Supergiant GamesHollow Knight: Silksong – Team CherryKeep Driving – YCJY GamesPipistrello and the Cursed Yoyo – Pocket TrapThe Indie Game Awards will premiere on December 18 at 3:30 p.m. PT/6:30 p.m. ET via Six One Indie's YouTube and Twitch channels, as well as IGN and GameSpot. Players can submit their favorite indies for Community Picks until November 24, and you can follow The Indie Game Awards on Bluesky here for additional updates and more information about the ceremony. View the full article
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