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  1. Dragon Quest will celebrate its 40th anniversary next year in 2026, and with Dragon Quest VII Reimagined launching in February, the occasion is off to a good start. I visited Square Enix's Tokyo, Japan, offices to play two hours of Reimagined, interview the team behind it, and speak to Dragon Quest creator Yuji Horii about the series' long-running history, and more. There's plenty of Reimagined content to read here, but I also took this opportunity to ask Horii about the secret sauce behind Dragon Quest. According to Horii, it's two things: warmth and ease of access. "The key concept that I really try to prioritize, or keep important to me, for Dragon Quest is that, you know, older computer games didn't really have a sense of warmth," Horii says on the games he played preceding his work creating Dragon Quest. "But [warmth] was something that I really wanted to bring for the Dragon Quest titles. That, and accessibility for the players." Horii tells me that when developing Dragon Quest, he specifically wanted to launch it on the Nintendo Famicom, recognizing its ease of access for players compared to home computers, which still carried a hefty price tag comparatively. "I think [warmth and accessibility] are pretty important in terms of what makes Dragon Quest, Dragon Quest," he continues. "But one thing that I also have in mind, one potential reason why it's been beloved for so long, for almost 40 years, is that the Dragon Quest series also serves as a sort of communication tool for players. A lot of people might have memories of playing the Dragon Quest games with friends; they might have a memory of playing the game with their older brother [...] who they might ask to play the game on their behalf so that they can grind and skip the [leveling process challenges]. "So I think that for a lot of people, Dragon Quest games just have a special place in their heart, and that's why it's been so successful for so long." An image from the Dragon Quest re-release on Nintendo Switch Seated beside Horii during this interview was Reimagined producer Takeshi Ichikawa. In my time playing it so far, Reimagined retains the warmth of the original island-hopping Dragon Quest VII adventure, and the new visual aesthetic lends itself well to those feelings. That's one of the bigger takeaways from my preview: it's cozy, warm, and invites adventure. I asked Ichikawa the same question I posed to Horii, curious about his takeaway. "I think all the RPG elements the series has to offer are the biggest strength of the Dragon Quest series, and I like to call it part of the Horii-esque elements," he says. "All the humor, the jokes in the narrative, the dialogue, and the expressions and the portrayals; It's just so adorable at times, and when you look at the story, it's an epic story but also somehow feels relevant to you at the time." Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet to access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. What do you think the secret sauce of Dragon Quest is? Let us know in the comments below! View the full article
  2. Claim your free Predecessor Starter Pack Key and unlock 3 heroes and a Kingpin Lt. Belica skin. View the full article
  3. Saudi Arabia's Public Investment Fund (PIF) is allegedly low on cash for new investments, after a multi-year spending spree on the games and esports sectors. Read more View the full article
  4. Riftbound, the League of Legends physical trading card game, has had its Origins set go live worldwide. Now, Riot Games is looking towards its second set, Spiritforged; and Game Informer was offered the opportunity to reveal one of its upcoming Champion cards. Surprisingly, our chosen card wound up being one familiar to both myself and fellow Video Editor Alex Van Aken. Jax is, in League of Legends, a potential menace in the top lane. As the last weaponmaster of Icathia, he wields a lamp as his chosen implement, leaping around the battlefield and smacking foes left and right. His Champion card Jax, Unrelenting reflects his particular proclivity for weaponry. Jax, Unrelenting is Jax's Body (aka Orange) Champion Unit, standing at 3 Might for 4 and one Body Rune. The real eye-catching text is in the bonus text, however. Jax's Weaponmaster ability allows you to Equip an existing piece of Equipment on the field to Jax for one Rune less, even if it's already attached. This makes upcoming Equipment pieces like the Long Sword a free Equip-on-entry for Jax, The Unrelenting. The second slice of text says that when you attach an Equipment to Jax, Unrelenting, you may pay 1 to draw 1. Card draw can be a very powerful advantage in card games. This version of Jax means you're drawing deeper into your deck, finding more options, and making use of those odd bits of floating, untapped Rune power. Jax's associated Legend, Grandmaster at Arms, makes it easy to attach and detach Equipment as well. It seems like Jax is the Legend to go after if you want to lean into Spiritforged's introduction of Equipment. Get some early pieces on the board, fight and tussle, and then play Jax, Unrelenting to vacuum up some equipment for card draw and a giant push. I don't think anyone will want a piece of the champ after that. The next Riftbound set Spiritforged is currently set for February 2026 in English, and December 2025 for China. Go check out the other cards being announced and revealed during this preview season over here. View the full article
  5. PC games giant Valve has said that its recently announced Steam Machine hardware will be a "good deal" when it comes to price. Read more View the full article
  6. Tech giant Microsoft could be set to increase the price of its Xbox consoles once more. Read more View the full article
  7. Claim your free Aaero Steam Key on Fanatical and keep this Steam game forever! Aaero is a 3d rhythm game ... View the full article
  8. We're nearing the month of December, which means Geoff Keighley's The Game Awards are soon upon us! The nominee list is out, and Marcus, Charles, and Eric are here to react and provide some insight into what the voting is like for The Game Awards. Before all that, though, Charles shares some early impressions of the zany, speedy Kirby Air Riders and a new indie rogue-like called Morsels. Plus, we close the show out with another edition of GI Oughta Know, this time all about the history of The Game Awards! The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry. Watch the video version here: Listen to "Kirby Air Riders, Morsels, and The Game Awards Nominee Reactions" on Spreaker.Follow our guest and hosts on social media:Marcus Stewart (@marcusstewart7)Charles Harte (@chuckduck365)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Intro 10:11 - Kirby Air Riders 28:45 - Morsels 41:57 - The Game Awards 2025 Nominees Reactions 1:34:16 - GI Oughta Know: TGAs 2025 Edition View the full article
  9. Devil's Night. Christmas Eve. July 3rd. So many holidays have names for the days that occur before them, but what about the Friday before Thanksgiving? It has no name, sadly, and I don't have a good suggestion for one. But I do have suggestions for some video games that might be worth playing this weekend. Also, head here to vote for your favorite games of the year! I recognize it's a little early to choose, but such is the burden of working in print. We don't mind, though. We like magazines. Anyway, it's Friday and it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Vampire Crawlers Is The Next Game From The Vampire Survivors TeamYuji Horii On Early Days In Game Dev: 'I Would Just Do Everything Myself'Ghost OF Yōtei Patch Adds New Game Plus And More Next WeekYuji Horii's Journey To Making Dragon Quest, As Told By The Man HimselfCall of Duty: Black Ops 7 Review - Good Luck, Have FunMarvel's Deadpool VR Review - Mileage May VaryThe Games You Should Check Out This Weekend Lumines Arise Matt Miller The recent release of the new Lumines game isn't one you should let slip past you. Arise gives the long-running block-dropping music game a similar treatment to what Tetris Effect back in 2018, adding some flashy new gameplay mechanics and community features, while holding on to the core of immersive play the series has always had. The result is a mind-bending puzzle experience that induces "flow" more than almost any other game you might think of. It's a long road to master Lumines, but this new installment helps you along the way with multiple difficulties, tutorial-style challenges, and more. Just make sure and bring headphones. You can read Game Informer's Lumines Arise review by following the link. Call of Duty: Black Ops 7 Matt Miller Aiming to shake up the formula, Black Ops 7 veers into weirder territory with its newest explosive campaign, offering hallucinogenic experiences that explore warfare and violence through the lens of a mind-warped perspective. Of course, the short but bombastic campaign is only one small part of the larger package, which this year includes a wealth of updates to the multiplayer experience, a new approach to Zombies, as well as a reworked approach to movement to lean into fast, agile traversal through play spaces. As part of an ever-renewing formula, it's hard for Black Ops 7 to completely break the mold, but developers Treyarch and Raven have done an impressive job this year providing some new twists on what we've come to expect. You can read Game Informer's Call of Duty: Black Ops 7 review by following the link. Kirby Air Riders Charles Harte Kirby Air Riders is not a game I was expecting or hoping for, but now that it’s here, I’m very grateful for it. Masahiro Sakurai is best known for his work directing the Smash Bros series, and if you’re a fan of those games, Air Riders will feel shockingly familiar. From its flashy presentation to its dizzying number of achievements and unlockables, there’s a level of style here I didn’t know I was missing. Even the menu design, with its floating shapes and bright colors are reminiscent of past Sakurai games. I admittedly haven’t had as much time to play as I’d like, but the vibes alone are off the charts. Morsels Charles Harte Roguelike can mean a lot of things nowadays, with so many genres crossing over with it in an (exciting) attempt to innovate. But what I like about Morsels, an indie twin-stick roguelike from developer Furcula, is how it feels like a “classic” roguelike. In a run, you collect little creatures called morsels, each with different abilities and attack styles. If they die, you lose that creature from your roster, and you’ll only ever have three — it’s sort of like a game where your weapons are also your lives. It stands out, however, because there’s relatively little macro progression (at least in the opening hours), meaning the only way to progress farther is to just get better. Couple that with a smattering of secret objectives and a general drought of explanation, and it almost reminds me of Spelunky. You learn by doing and dying. Some runs are just unlucky. But when you get a good run with the right amount of skill, the game feels awesome. Silent Hill 2 Kyle Hilliard Silent Hill 2 is back. Again! Bloober Team's excellent remake of Konami's 2001 psychological horror game is available on Xbox Series X/S. The game released on PlayStation 5 and PC last year and I liked it quite a lot. I can't imagine the Xbox version of the game will bring anything new or novel to the experience, but I am glad it is on a new platform so that more people can check it out. And if you finish that game wanting more, Bloober Team's 2025 horror game, Cronos: The New Dawn, is pretty solid, too, and definitely has some Silent Hill 2 vibes. View the full article
  10. Dragon Quest creator Yuji Horii has been designing games for upwards of 40 years, and though he's 71 today, he still remains heavily involved in the development of the long-running RPG franchise that began in 1986. During our cover story trip to Tokyo, Japan, to play Dragon Quest VII Reimagined, Game Informer had the opportunity to interview Horii for 90 minutes and asked him about the differences between game development in the 1980s and in 2025. He says the entire landscape is completely different. "You know, the development landscape is just completely different compared to back then," Horii tells Game Informer. "On the original Dragon Quest, we had a team of less than 10 people, but now we have a team of 300 to 400 spending years and years making one game; not to mention the rising development cost, too. So it's just completely different." Horii says back in the early years of Dragon Quest, he recalls doing the programming, some of the art – "I would just do everything by myself," he recalls, reminiscing on his early development days leading up to Dragon Quest. "People would just do that, and that [game] actually got sold as a finished product back then – just one person working on a single game," he adds. "That's just not something that can happen today." Of course, games developed by just one person release all the time, and there's an argument to be made that the growth within the indie scene proves it's not only possible, but easier than ever. But Horii is likely thinking within the Dragon Quest franchise, and in that regard, he's right – making something like Dragon Quest XI or the in-development Dragon Quest XII as a solo developer sounds like a much more challenging, if not impossible, task compared to the 1980s. Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet to access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. View the full article
  11. Get the critically acclaimed Warhammer: Vermintide 2 for free via Steam! Vermintide 2 is a first-person melee action game with 4-player co-op... View the full article
  12. Ubisoft has announced the completion of Tencent's €1.16 billion investment in Vantage Studios, the division in charge of the Assassin’s Creed, Far Cry, and Rainbow Six franchises. Read more View the full article
  13. The 2024 remake of Silent Hill 2 is now available on Xbox Series X/S. If that wasn’t a surprise enough, Xbox owners can purchase the game at a special launch discount of up to 50 percent off the standard platform pricing. It had been rumored that Silent Hill 2, which launched for PlayStation 5 and PC in October 2024, was heading to Xbox after fans spotted an ESRB rating for this version last month. Konami gave no advance announcement of this edition, and only officially revealed its existence hours after the game stealthily launched on the Australian Xbox Store yesterday. The standard edition of Silent Hill 2 normally retails at $69.99, but the launch discount drops this price to $34.99. The $79.99 Deluxe Edition is currently on sale for $39.99. Developed by Bloober Team, the remake of Silent Hill 2 has received heaps of praise, including scoring an 8.75 out of 10 from us at Game Informer. Reviewer Kye Hilliard wrote in his review that, “Bloober’s take on Silent Hill 2 is engrossing, even if words I would usually use to compliment other games like “fun” simply don’t apply here. I experienced the original game shortly after its first release, but I was still eager to see where the story was going and what new ways I would dive into the psyche of James and the others he met in Silent Hill. Despite the difficult revelations Silent Hill 2 unveils along the way and how uncomfortable the experience made me (by design) I was eager to immediately start the journey again after seeing the credits.” To read more about Silent Hill 2, check out this news about its upcoming live-action film adaptation, Return to Silent Hill. Konami recently announced that Bloober Team is remaking the first Silent Hill game. You can also read our review of the series' most recent entry, Silent Hill f. View the full article
  14. Game Informer can exclusively reveal that Dark Horse Books and Square Enix are publishing their Legend of Mana: The Art of Mana – 30th Anniversary Edition in English for the first time. This expansive art book features 80 pages of materials from the 1999 PS1 RPG, which was released in the West in 2000 and remastered in 2021. The book will become available in the U.S. next summer. This hardcover book includes art from the game’s original release, including new pieces made exclusively for the book by artists Yukata Koyama, Shinichi Kamoeka, Masaki Takahashi, HACCAN, and Kanta Kamei. You can check out the cover art below. 30th Anniversary Edition offers a deeper look at art and materials from the game. This includes details on Lands and Artifacts, character pixel art, Mystic Cards, boss monster illustrations, newly drafted selection screen art, character designs, and background art. Legend of Mana: The Art of Mana – 30th Anniversary Edition will be released on July 28, 2026, in book stores and in comic shops on July 29. You can pre-order it now at Amazon, Barnes & Noble, and local comic shops for $29.99. For more on Legend of Mana, you can watch us revisit the original game in this classic episode of Replay. View the full article
  15. Platform: PlayStation 5, PC Publisher: Koei Tecmo Developer: Team Ninja Release: February 6, 2026 Rating: Mature Team Ninja’s Nioh series capitalized early on the rising popularity of Soulslikes, establishing itself as arguably the best non-From Software spin on the subgenre. The franchise’s faster-paced, loot-driven formula has earned it a dedicated fanbase, so much so that Nioh’s blueprint has been applied to similarly designed Team Ninja games such as Wo Long: Fallen Dynasty and Rise of the Rōnin to varying results and some diminishing returns. Instead of resting on these laurels, Nioh 3 thankfully shakes up this reliable template with a new ninja-focused class, more open level design, and an intriguing time-hopping premise. I traveled to Koei Tecmo’s San Francisco office to play roughly four hours of Nioh 3’s mid-game sections and speak to the game's principal leads. The game unfolds during Japan’s Sengoku period and stars Tokugawa Takechiyo, a warrior positioned to become the nation’s next Shogun. However, Takechiyo’s power-hungry younger brother conspires to overthrow him by leading a force of yokai against the entire country. With Japan now morphed into a demonic hellscape, Takechiyo must make things right in a story that, somehow, spans hundreds of years of Feudal Japanese history thanks to the mysterious presence of time-travel. In a chat with game director and Team Ninja head Fumohiko Yasuda, he says he felt the evolution between Nioh 1 and 2 was “lacking”, and wanted a third entry to take a bigger leap forward. “When we wanted to do Nioh 3, I think I really wanted to make sure that we had something that had a new kind of gameplay as well as a new kind of gameplay experience, in addition to just evolving the action as well,” Yasuda says through a translator. I play this demo using a pre-built character (that I still get to customize using the series' character creator, which seems largely unchanged). Nioh 3’s biggest change in regards to combat is that players can now switch between two fully fleshed out gameplay styles: Samurai and Ninja. I begin by using the Samurai style, which, to be blunt, offers the standard Nioh gameplay experience. I have four sword stances to swap between, one of several guardian spirits to call upon for a supernatural assist, and combat remains the fast-paced assault of flashy weapon attacks interspersed with well-timed uses of the Ki Pulse mechanic to regain stamina. Ninja style offers a stark contrast by emphasizing evasion and overall speed. Hitting the right shoulder trigger switches between Samurai and Ninja styles on the fly, and timing this button press before enemies land crimson-tinted attacks triggers Burst Break, which offers a powerful counterattack on top of the style change. It's a supremely useful and fun mechanic I enjoyed trying to master. In terms of what inspired this new gameplay style, Yasuda says the Ninja offers another recognizable facet of Japanese culture while also providing the visual and gameplay contrast he desired. “When you kind of think about [it], samurai are very sort of feet on the ground, they have very like solid, powerful attacks,” Yasuda explains. “In contrast to that, ninjas are quite speedy and have the ability to use Ninjutsu, which is a little bit of tricksterism inside of there as well.” The Ninja style became my preferred style as someone who generally favors speedier characters, and while the gameplay is similar, there are key differences. For one, Ninja style replaces the signature Ki Pulse mechanic with Mist, a spinning dodge-like maneuver that still replenishes stamina. Even better, I like how this move positions me behind enemies to take advantage of the Ninja’s increased back attack damage, ensuring I make constant use of it. Ninja style also replaces the sword stances with tools such as shuriken, caltrops, and a ninpo-style fireball. Although I don't make as much use as the shurikens and fireballs, which only deal minimal damage, I unexpectedly gravitated towards caltrops; spreading them on the ground during fights dealt helpful chip damage while occasionally staggering enemies long enough to dish out offense. Performing well fills a new spirit meter that activates Living Artifact, a new mechanic that temporarily transforms players into a destructive deity-like force. While in this powerful form, I’m encouraged to go off with devastating, wide-sweeping attacks. After taking down numerous foes in carefully executed duels, it feels liberating to wildly smash enemies like a yokai-powered Hulk. However, Living Artifact lasts as long as a dwindling meter allows, and taking hits removes chunks of this meter, shortening the transformation’s already fleeting duration. Samurai and Ninja styles sport individual loadouts, so they're equipped with separate weapons, armor sets, and even the powerful spirit guardian special attacks. This makes it feel like swapping between two wholly different characters. Keeping in mind that I was dropped into a mid-game build, I felt overwhelmed by how much there is to keep up with. Nioh is already a mechanically dense series, and players now have double the moves, tools, and skill trees to manage. But Team Ninja assures me that Nioh 3 doesn’t require players to master every mechanic to succeed. In fact, I’m told it is absolutely possible to beat the game using only a single style, so if you favor the Ninja style, for example, you can treat Nioh 3 as a shinobi-focused adventure. That's good to hear, because I occasionally felt guilty for not remembering every tool and ability at my disposal. Speaking of juggaling a lot of abilities, each weapon type has its own individual skill tree. You can unlock new moves to add more robust options for your two equipped weapons, be they katana, dual axes, spears, and many more. Nioh already encouraged players to settle into their favorite weapons early and stick with them to gain complete mastery. This new progression system hammers that philosophy home more than ever, as each weapon has a deeper-than-expected tree of skills that players will only see the end of if they're not spreading their upgrade points across multiple other tools. In another significant but welcome departure, Nioh 3 ditches the antiquated, mission-based level selection of previous entries. From what I saw while playing, players transition between areas in a more cinematic and direct fashion. Levels themselves sport what Team Ninja describes as an “open-field” approach, which is their way of saying environments are more expansive and feature multiple paths. The most surprising addition is a traditional map, a feature almost unheard of in this genre, but one I’m also not complaining about. In addition to tracking your location, the map also displays missed collectibles for easy cleanup while backtracking. As someone who enjoys the interconnected level design of most Soulslikes, I’m on board with this approach, and alternate routes can yield secrets, such as hidden Kodama spirits. One of the coolest destinations is Crucibles, gated areas filled with deadlier foes who reward greater loot drops, like rarer armor and weapons. One crucible transported me to a devastated Kyoto circa 1864. To say it's seen better days is an understatement. Kyoto has been torn asunder, with spires of demonic mountains protruding from the landscape amid a crimson red sky. As I look above, I see a massive centipede snake across the sky; it’s a beautiful, if horrific, sight. I’m tasked with heading toward the city's center, and plenty of demonic opposition wait to cut my adventure short. Nioh 3 is, by design, going to kick your butt, but it was hard to gauge how much so using a pre-made, kitted-out character. When I ask how difficult this new entry is, Team Ninja compares it to the quite hard Nioh 2 while noting that the larger zones can help players mitigate any hardships. “I think the opportunities to be able to overcome those difficulties, we've given the players a lot more options of how they can go about doing that,” producer Kohei Shibata explains through a translator.” I one-shotted most of the smaller mid-bosses, though I attribute this more to my late-game build than anything else. One proper boss battle against the gun-toting swordsman Takasugi Shinsaku gave me the blistering yet entertaining challenge I expect from the series. Dodging his bullets and deliberate sword strikes while also contending with his guardian spirit, a fox-masked maiden, sent me to the Game Over screen more than once. Although I couldn’t get Team Ninja to spill more tea on the game’s story, which sees players mysteriously time-traveling across roughly 600 years of Feudal Japanese history, what I do know about Nioh 3 has me excited. It's Nioh in the ways that matter, but I'm eager to master the new Ninja style (despite having to deal with even more of the game's overabundance of loot), and the action is as sharp as the series has ever been. When it was first announced, I tipped my hat in acknowledgment that it would likely be a good but extremely familiar threequel. Having played it, I’m genuinely enjoying its changes and am far more interested in seeing how it ultimately shapes up. View the full article
  16. Ubisoft has announced H1 earnings "ahead of expectations" and confirmed it is on track to close its €1.16 billion partnership deal with Tencent. Read more View the full article
  17. Since launching in October, Battlefield 6 has become both the best-selling game of 2025 in the US and the biggest seller in the franchise's history. Read more View the full article
  18. Clair Obscur: Expedition 33 won big at the Golden Joystick Awards last night, taking home six accolades while developer Sandfall Interactive was named Studio of the Year. Read more View the full article
  19. Google Play has unveiled its Best Of lists for 2025, with Pokémon TCG Pocket, Candy Crush Solitaire, Disco Elysium, and Dredge all getting recognition in the year-end Best Games of 2025 awards. Read more View the full article
  20. Smooth-talking dice rolls, turn-based car combat, and more on show in new trailer for narrative RPG set in alternate 1930s New York Seismic Squirrel have released a new trailer showcasing the atmospheric world awaiting players in their upcoming narrative-driven RPG, Aether & Iron, coming to PC in 2026. Take on the role of Gia, a smuggler in an alternate 1930s New York that has been transformed into a vertical city after the discovery of “aether”, a key component to the newfound anti-gravitational technology. Build your crew, upgrade your skills, and dive into a compelling mystery with a customized car to help you survive in turn-based vehicle combat battles. Aether & Iron’s new trailer offers a taste of the compelling systems and intriguing characters that await you. Take a look at how you can charm and bluff your way out of trouble, recruit new allies, customize your ride, and engage in tactical car combat as you make your mark in a city where your choices matter. Wishlist on Steam Now!In a world that blends a hardboiled-inspired 1930s New York with futuristic technology, crafted by a writing team with credits on Mass Effect, Assassin’s Creed, Far Cry, and Sovereign Syndicate, your choices will define the future of the city and how you take on the challenges this shady and dangerous place will confront you with. Upgrade skills like “Hustle”, “Smarts”, and “Brass” to smooth-talk your way through conversations (with the luck of the dice on your side) or beef up the damage you can deal out in strategic combat encounters. As a smuggler, your car is key to your trade. You will not only use it to smuggle goods throughout the city, but also as a weapon in turn-based battles that take place as you speed through the city’s streets. Upgrade and customize your fleet of vehicles with weapons and armor that you can unleash on opponents. In battle, you’ll need to be mindful of the strategic opportunities offered by traffic hazards coming your way - ramming your opponent into oncoming obstacles is often worth it for the damage your vehicle will take! Explore diverse and immersive locations and meet a fascinating cast of characters on the course of your adventure. As a simple job draws you into a conspiracy that threatens the whole city, you will find allies and make enemies, reconnect with old friends pushed away by your troubled past, orchestrate betrayals, and more in a game full of stories where you control the outcome. Wishlist on Steam Now!Key Features Muster Your Crew: Recruit unique and resourceful companions to watch your back and follow their stories.Turn-Based Vehicular Combat: Assemble a wide range of incredible aether-powered vehicles and unlock new tactical options to try out in an interesting twist on strategic, turn-based vehicular battles.Dive into An Underground Life: Navigate secret paths, dodge enemies, hide contraband, and stay ahead of the big bosses out to get you.Your Choices Matter: Your decisions will shape the unfolding history of New York and the lives of its citizens, determining whether they will be able to find hope in a corrupt world of manipulation and violence. Grow your Talents: Level up your Hustle, Smarts, and Brass abilities to improve your chances in combat and social situations. But no matter how good you are, you’re always a dice roll away from success or failure.Drive in Style: Upgrade your aether-powered rides to suit your playstyle. Enhance your cars with every trick in the smuggler’s toolkit - hidden compartments, smoke dispensers, and flamethrowers of course.Fascinating Visuals: Inspired by 1930s detective comics and the Art Deco period, Aether & Iron brings a unique visual identity to gameplay.Full Voice Acting: Experience an alt-history 1930s New York directly through the voices of its inhabitants. Learn their stories; sometimes funny, sometimes philosophical, usually tragic.Wishlist on Steam Now! View the full article
  21. Tides of Annihilation raised a lot of eyebrows when it debuted during a PlayStation State of Play in February, and the promising dark fantasy action game got another showing today, this time on the Xbox side during its Partner Preview. Curious fans were treated to a four-minute gameplay trailer showing off a titanic boss fight that, frankly, looks awesome. The adventure draws inspiration from Arthurian legend (as in the lore of King Arthur) and centers on an otherworldly invasion of a modernized London. This invasion has fractured the world into distorted mirror realities, and it’s up to protagonist Gwendolyn to travel between two worlds, London and the mythical Avalon, to save her family, the city, and existence itself. Today’s trailer shows off an impressively flashy boss battle against Tyronoe, one of the eight sisters of Morgan le Fay. The video, which developer Eclipse Glow Games confirms is captured in-engine, shows how Gwendolyn will enlist the aid of legendary knights, of which there are 10 in total, to augment her abilities and turn the tide (pun intended) of battle. Today's trailer shows her tag-teaming with former rival Sir Lamorak. Tides of Annihilation is coming to PlayStation 5, Xbox Series X/S, and PC, but it does not have a release window. View the full article
  22. Dragon Quest VII Reimagined is the latest game to grace the cover of Game Informer magazine, and would you believe that in our 34 years of history, this is the first time we've featured a Dragon Quest game on the cover? That's a wild statement, so during my trip to Tokyo, Japan, to play Reimagined, I interviewed Dragon Quest creator Yuji Horii for 90 minutes about the series, what it's like seeing Dragon Quest VII remade again, game preservation, and more. You can read my full deep dive into Dragon Quest history, as told by Horii, here, but in the meantime, let's get into Horii's thoughts on remakes and game preservation. A screenshot from Dragon Quest I He begins discussing remakes by mentioning platform limitations of the past. "We were confined by a lot of elements when we developed those games," Horii tells me. "So seeing this new generation of creators [Editor's Note: Horii is seated beside Reimagined producer Takeshi Ichikawa during this interview], reimagining and remaking these titles, it is an interesting sight to see. "One of the key differences between video games and other entertainment platforms or media – you can always revisit those old mangas, old movies, but for video games, it's getting more difficult to play older games. So to actually offer an opportunity for players around the world to actually play the older titles in a new way in this modern day and age and on the current generation of consoles and platforms, I think it's a really great thing." Game Informer video editor Alex Van Aken, who accompanied me on this Reimagined trip, followed up with Horii to ask about his thoughts on game preservation. He says it's a difficult topic. "In a lot of ways, it's really something that can't be helped in this day and age," Horii says. "Back then, kids had limited forms of entertainment, or limited accessibility to entertainment. So they would spend tens and hundreds of hours in video games, but nowadays, it's a little bit different. The way people or kids interact and engage with video games is very different from when they did way back then, a few decades ago, since it's not just video games; there are so many different types and forms of entertainment. It's really hard to have a video game take [a piece of that] pie. So yeah, it's a difficult topic." Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. While waiting for its release, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet to access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. View the full article
  23. Little Nightmares III came out earlier this year, but fans of the franchise might have noticed it was developed by Until Dawn developer Supermassive instead of the team behind the former games, Tarsier Studios. That's because Tarsier has been hard at work creating Reanimal, a new co-op horror game right around the corner. Today, we learned that the game will drop early next year, on February 13. Check out the trailer from today's Xbox Partner Preview below. Reanimal follows a brother and sister making their way through Hell to rescue their missing friends. In dimly lit sewers, alleyways, and vaguely industrial spaces, dark creatures chase the protagonists from one location to the next. While what we've seen of the co-op gameplay looks fine so far, the real draw for this studio is the dark, twisted atmosphere and art style, and today's trailer has both in spades. To check out a glimpse of Reanimal today, you can download the demo on Xbox here or on Steam here. Reanimal is slated to launch on PlayStation 5, Xbox Series X/S, and PC. View the full article
  24. 007 First Light is one of our most anticipated games of 2026, and for good reason. After spending years giving us extremely fun playgrounds for Agent 47 to engineer kills in, IO Interactive is now bringing that skillset to Agent 007. Today's newest trailer gave us a look at James Bond's car of choice, the Aston Martin Valhalla. As expected, 007's Aston Martin Valhalla will be decked out with all kinds of special modifications, including guns, weaponry, and gadgets befitting of a 00 Agent. According to IO Interactive, it will serve as a "much-needed sidekick" to the younger version of James Bond that we're following in 007 First Light. James Bond has an illustrious career in video games, with titles like GoldenEye 007, The World is Not Enough, Everything or Nothing, Nightfire, Bloodstone, From Russia with Love, and Quantum of Solace holding special places in the hearts of many. While many of those games adapt stories from films or feature an existing Bond, 007 First Light tells a completely original story of a younger James Bond on a mission that will earn him his license to kill. 007 First Light arrives on PS5, Xbox Series X/S, Switch 2, and PC on March 27, 2026. View the full article
  25. Resident Evil Survival Unit tops 1 million downloads in 24 hours | News-in-BriefView the full article
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