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  1. Japanese game makers are struggling to locate affordable commercial fonts after one of the country's leading font licensing services raised the cost of its annual plan from around $380 to $20,500 (USD). Read more View the full article
  2. Chequered Ink, a UK company producing fonts, game assets, and indie games, has released a pack of 10,000 game assets "to give budding developers an alternative to AI." Read more View the full article
  3. Valorant Mobile is China's biggest mobile launch of 2025 | News-in-BriefView the full article
  4. Epic Games Store is the latest online storefront to withdraw support for the provocative indie game, Horses. Read more View the full article
  5. Developer Yacht Club Games has said it has reached a "make-or-break" point with the success of the company resting on its upcoming Mina the Hollower. Read more View the full article
  6. Helldivers is preparing to launch a dropship to a theater near you via an upcoming film adaptation, and it just landed a big-time director. Justin Lin, best known for directing several installments in the Fast & Furious franchise, will helm the project. Per The Hollywood Reporter, the Helldivers movie comes from Sony Pictures and PlayStation Productions, with Justin Lin’s Perfect Storm Entertainment helping produce. Lin’s credits include directing most of the installments in the Fast & Furious series, starting with The Fast and the Furious: Tokyo Drift (2006) and continuing with Fast & Furious (2009), Fast Five (2011), Fast & Furious 6 (2013), F9 (2021), and Fast X (2023). According to THR’s sources, Lin is not a gamer and is leveraging this in his pitch to “find the humanity in the characters and weave timely themes into the story, while building out a world and mythology.” The script for Helldivers is penned by Gary Dauberman, the writer behind the It and Annabelle franchises, as well as The Nun. Dauberman also wrote this year's Until Dawn, so Helldivers will be his second video game adaptation. Helldivers 2 Given that Helldivers is essentially a video game version of the cult classic film Starship Troopers, turning it into a movie does feel like the snake eating its tail. Helldivers centers on soldiers hailing from Super Earth, an uber-patriotic managed democracy, who defend the planet in an intergalactic war against alien bugs, as well as killer robots and other threats. The first game was released for the PlayStation 4 in 2015, and Helldivers 2 arrived on PlayStation 5 in 2024 to widespread acclaim and popularity. The Helldivers movie does not have a specific release date or window. In the meantime, check out our reviews for Helldivers and Helldivers 2. You can also read about other upcoming video game adaptations, including a new fifth Sonic the Hedgehog film, Call of Duty, and PlayStation's own Horizon Zero Dawn. [Source: The Hollywood Reporter] View the full article
  7. Reviewed on: Switch 2 Platform: Switch Publisher: Nintendo Developer: Retro Studios Release: December 4, 2025 Video games are my favorite medium of artistic expression because they allow you to explore and exist in fully realized worlds. The Metroid franchise persists and is important to longtime game fans because it was an early touch-point for this kind of interactive experience. From its beginning, Metroid excelled at making you feel like you were in a science-fiction world that you were exploring at your own pace. Metroid Prime 4: Beyond maintains the high standard set by previous games in the series with incredible atmosphere and subtle touches that make the planet of Viewros look and sound real, but it is not without a handful of annoyances that hinder the immersion. For the fourth entry in the Prime sub-series, Samus finds herself at the service of the Lamorn, an ancient race of aliens that are not the Chozo, but are certainly similar. She is the prophesied warrior that will help them recover, and that means exploring a large desert flanked by a handful of fascinating locations each housing upgrades and teleportation keys. There are perhaps Nintendo games with more striking art direction, but Metroid Prime 4, with the support of Switch 2, is arguably the best-looking game the publisher has ever released. The industrial settings glow with impressive lighting and effects, and looking out into the natural environment is stunning. Developer Retro Studios is an expert at setting a lonely, alien mood and I was always enamored by the impressive mechanical animations of all the otherworldly hardware. My favorite location, the floating motorcycle factory energized by perpetual lightning storms, feels genuinely dangerous and scary. I was less enthused by locations like the snowy laboratory or the bland mines, but moving through them all is exciting and rewarding. The first-person action gameplay is familiar to previous Prime games and feels good. Samus' new psychic powers don’t radically change the fun lock-on, shooter gameplay, but I enjoyed remote controlling the Control Beam at opportune times in boss fights and to solve puzzles. The pacing and unfolding of each location are immaculately designed, funneling you toward objectives while consistently planting seeds that make you want to return later with expanded abilities. The desert hub area where Samus drives her motorcycle between objectives is the perfect size: Big enough that the motorcycle feels necessary, but not so big that you are ever driving for too long. A recurring task assigned to Samus throughout the game in the desert is collecting green crystal energy. I enjoyed ping-ponging between the crystals and running over them with my motorcycle, but didn’t love that I hit an end-game roadblock where I had not collected enough to proceed and had to spend time growing my bank before I could pursue the finale. And it is in the finale where I hit most of my road bumps. Narratively, the conclusion is underwhelming, and the story lead-up isn’t particularly compelling either. The small cast of Federation soldiers Samus encounters is generally charming and stays out of your way after their introduction. I was grateful I could call them when I wasn’t sure where to go, but they become burdens when they enter the action. Instead of being grateful for their help, I was annoyed that they would trigger game overs when I didn’t revive them fast enough. Thankfully, instances of their “help” in combat are rare. The vast majority of the game is spent in lonely silence. Perhaps most disappointing, however, is the inability to re-enter your save before the point of no return after beating the game. I adore mopping up all the power-ups and turning over every last stone after seeing credits in this genre, but unless you create a back-up before the final area (something the game does not encourage you to do), your only way to collect what you may have missed is to restart, which I did on the unlocked hard difficulty, but I was not happy about it. My annoyances with Beyond are vastly overshadowed by a pristine, rock-solid science-fiction exploration experience. Discovering all Viewros has to offer is incredibly rewarding and delivers an unmatched sense of alien ambiance. The wait for a new Metroid Prime has been long, but it only takes a few minutes in Beyond to remember why we have been so eager to re-enter this universe for the past 18 years. Score: 8.75 About Game Informer's review system View the full article
  8. Pokémon Legends: Z-A might have launched on the Nintendo Switch and Switch 2 back in October, but developer Game Freak is apparently nowhere near done with adding content to the game. Ahead of the upcoming Mega Dimension DLC's launch next week on December 10, Game Freak has revealed Mega Lucario Z, a new Mega-Evolved form of the fan-favorite Pokémon, alongside word that a new Mewtwo side mission and Mystery Gift are now available in the base game. Before beginning this new side mission, head to Mystery Gift starting today to obtain Mewtwonite X and Mewtwonite Y, which will allow you to evolve a Mewtwo into Mega Mewtwo X and Mega Mewtwo Y. Once you have those stones, a new side mission will appear in Lumiose – head there to begin the mission that eventually leads to an encounter with Mewtwo where you can catch the legendary Pokémon and add it to your party. Here's a look at the trailer highlighting this new mission: Game Freak also released a new trailer today highlighting Mega Lucario Z, which will be obtainable exclusively in the upcoming Mega Dimension DLC, which goes live on December 10. Mega Lucario is already pretty great – Mega Lucario Z looks even better, and we can't wait to see how it performs in combat. Check out the Mega Lucario Z trailer below: Pokémon Legends: Z-A is available on Switch 2 and Switch. The Mega Dimension DLC launches next week, on December 10, for $29.99. In the meantime, check out this reveal trailer for Mega Zeraora, and then read Game Informer's Pokémon Legends: Z-A review. What do you think of Mega Lucario Z's design? Let us know in the comments below! View the full article
  9. Claim your free Fate War: Gift Pack Code and unlock lots of in-game items including Gems, Boosts, EXP and more! View the full article
  10. Almost a third of German games companies expect 2026 to be a better year for the industry than 2025. Read more View the full article
  11. UK-based publisher Outright Games has confirmed that it is making layoffs. Read more View the full article
  12. Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games "drastically easier" to design in some ways. Read more View the full article
  13. It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more View the full article
  14. It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more View the full article
  15. Paramount has announced a new live-action Sonic film slated to release during the 2028 holiday season. The film is being dubbed as a “Sonic universe” movie, suggesting it could be some type of spin-off instead of a direct numbered sequel. Per Deadline, all we know about this yet-to-be-titled fifth Sonic film project is that it will be produced by Mortiz’s Original Film and Sega Sammy Group. The project does not have a director attached, nor an announced cast. The previous three Sonic movies have all been directed by Jeff Fowler and have starred Ben Schwartz as Sonic, Jim Carrey as Dr. Robotnik, James Marsden as Tom Wachowski, with Idris Elba and Colleen O'Shaughnessey as Knuckles and Tails, respectively. Whatever form this movie takes, it will arrive over a year after the already announced Sonic the Hedgehog 4, scheduled to hit theaters on March 19, 2027. Though it may be a little strange to announce another Sonic movie when we hardly know anything about the next one, it's not unexpected given the box office successes of the last three films. The Sonic film trilogy has grossed a combined $1.2 billion. Your guess is as good as ours as to what this Sonic universe film will be. Is it merely Sonic 5, or a spin-off starring a different character à la the Paramount+ Knuckles series? Let us know what you think in the comments. [Source: Deadline] View the full article
  16. It's been nearly four years since Ubisoft announced its Splinter Cell remake, but the developer doesn't have much to show off quite yet, outside of a few pieces of concept art. Last week, however, we did get a minor production update on the project from someone with firsthand knowledge of the game. David Grivel is returning as Splinter Cell remake's game director, a role he held years ago before leaving to work at EA. "Today, I am very, VERY happy to announce that I'm rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake!" Grivel's LinkedIn post announcing the news reads. "A very special team and project to me," the message concludes, complete with a heart emoji. (Thanks to GamesRadar, which noticed this post before we did.) According to his LinkedIn profile, Grivel worked at Ubisoft from 2011 to 2022, spending most of his time at the Toronto offices as a senior or lead game designer, with credits on projects like Assassin's Creed Unity, Far Cry 5, 6, and Primal, and most importantly, Splinter Cell: Blacklist. Starting in 2021, he transitioned to being the game director on the Splinter Cell remake, a position he held until late 2022, when he left to work on Battlefield 6. He briefly returned to Ubisoft in 2024, but left to join a studio, Worlds Untold, that unfortunately shut down right as he was supposed to be starting. Now, Grivel has returned to the team he left three years ago, though it's unclear what, if anything , this means for the remake, especially since the last update came a month or so after he left, before any real impact would have been clear. At the very least, it's a sign of life that confirms Ubisoft still intends to follow through with the project. Here's hoping we'll see a more concrete update sometime soon. [Source: GamesRadar] View the full article
  17. The UK's Information Commissioner's Office (ICO) has launched a new investigation into 10 "popular mobile games" to assess how they safeguard their youngest users. Read more View the full article
  18. Arc Games is establishing itself as an independent publisher. Read more View the full article
  19. Free-to-play Wuxia game Where Winds Meet tops 9 million players in just 2 weeks | News-in-BriefView the full article
  20. The James Bond IP is the only external franchise developer IO Interactive is open to working on. Read more View the full article
  21. The performer behind Baldur's Gate 3's Karlach, Samantha Béart, has lamented the "disconnect" that exists between how developers and the audience perceive them. Read more View the full article
  22. Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC Publisher: Dotemu Developer: Tribute Games Release: December 1, 2025 Rating: Everyone 10+ Tribute Games, creators of Teenage Mutant Ninja Turtles: Shredder's Revenge, know how to spice up the easily bland beat ‘em up genre like few studios can, and Marvel Cosmic Invasion is no exception. Injecting tag-team mechanics reminiscent of the Marvel tag fighters adds a fun layer of strategy and chaos to this intergalactic smackdown, creating a retro-inspired treat comic fans shouldn’t miss. When the evil Annihilus hatches a plot to take over the galaxy, a collective of heroes, from iconic names like Spider-Man, Captain America, and Wolverine to space-faring saviors like Phyla-Vell, Nova, and Silver Surfer, stand up to oppose him. As a comic book fan, I appreciate the roster’s diversity in featuring names less-utilized in games like She-Hulk, Beta-Ray Bill, and the more modern Cosmic Ghost Rider. The sprites look great and are animated just as well, and voice performances capture the endearingly cheesy bombast more reminiscent of the source material rather than their TV/film counterparts. Marvel Cosmic Invasion’s story campaign is a succinct but fun romp through comic lore, featuring varied locations on Earth and beyond. I got a kick out of clipping the wings of Sauron in the Savage Land and taking on Knull and his symbiote army on Klyntar, and the stages are chock full of fun references for comic fans, new and old. The combat retains the genre’s appealing approachability while boasting enough mechanical depth to be more engaging than most contemporaries. Pummeling and air-juggling scores of A.I.M. goons or alien bug warriors feels great, but the kicker is tagging in a partner for a quick assist attack to extend combo strings. This tandem action is simple to execute yet consistently satisfying to pull off. I also like how stage hazards and enemies, particularly the tough boss battles, offer entertaining tests of your defensive abilities, such as blocking, dodging, and parrying. Characters feel mechanically distinct and true to themselves, and their special abilities encourage strategic play. I love tossing Cap’s shield to ricochet off multiple targets or hurling Beta-Ray Bill’s hammer, Stormbreaker, which spins independently and can stun-lock foes indefinitely until it's recalled. Telepathically tossing threats into pits as Phoenix always feels empowering, and Rocket’s randomized roster of grenades is a chaotic element of chance. The ability to fly, utilized by heroes like Storm, Iron Man, and others, is a nice remedy for the historically pesky flying enemies. Mindlessly obliterating everything that moves yields some success (mostly when playing with others), but I appreciate how the sheer number of threats that sport their own effective defenses pushed me to learn my characters and play more thoughtfully. Like fighting games, finding your "mains" becomes key after sampling their various charge attacks, launchers, defensive moves, and special attacks. Though I enjoyed playing as every hero to some degree, Captain America, Spider-Man, Phyla-Vell, Cosmic Ghost Rider, and Silver Surfer became my standouts. However, and to the game's credit, there's no real wrong answer when it comes to choosing a hero; they're all fun in their own, unique ways. Optional stage challenges effectively encourage a mastery of certain moves and strategies. The reward of unlockable bonuses, like character palette swaps, music tracks, and lore entries, is a sufficient carrot to dangle. Leveling up heroes through play improves their stats and unlocks new passive abilities, adding a nice sense of progression and growth to a typically stagnant genre. I like using my powered-up favorites to overcome tougher adversaries. Swapping characters and mastering tag team synergies also makes this one of the most enjoyable brawlers I’ve ever played alone, but that’s still not the optimal way to experience this game. Believe it or not, beat ‘em ups are more fun with other people, and having four players controlling eight heroes leaping in and out of battle at once is a raucous blast, whether playing locally or in the well-implemented drop-in/drop-out online play. Marvel Cosmic Invasion follows in the footsteps of Shredder’s Revenge by offering a smartly modernized take on the arcade games of yesteryear. It’s not the deepest package, nor does it completely shatter this genre’s reliable mold, but anyone bearing a nostalgia for the Marvel arcade brawlers of old will have a great time smacking around villains as Earth’s – and the galaxy’s – mightiest heroes. Score: 8.5 About Game Informer's review system View the full article
  23. US publishing giant Electronic Arts has claimed that 98% of Battlefield 6 matches were free of cheaters. Read more View the full article
  24. Australian developer Team Cherry has said it was "unfortunate" that the release of its eagerly-awaited Hollow Knight: Silksong was disruptive to the launch of other indie games. Read more View the full article
  25. CD Projekt's GOG platform has come out in support of arthouse indie game Horses after Valve declined to distribute it on its Steam storefront. Read more View the full article
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