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Riot sells Hytale IP and Hypixel brand back to original co-founder
Riot Games has sold Hytale back to its original co-founder. Read more View the full article
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Bungie settles Destiny 2 copyright lawsuit with writer in undisclosed settlement
Bungie has settled a copyright lawsuit with a writer who'd alleged the story had lifted elements of Destiny 2's original storyline from his work. Read more View the full article
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Yuji Horii On Making Dragon Quest Games: 'I Do Think I Will Work On It Until I Die'
Dragon Quest VII Reimagined is gracing the latest cover of Game Informer, and it's somehow the very first time a Dragon Quest game has done that. Because of the momentous occasion, we spoke to Dragon Quest series creator Yuji Horii, who still works closely on the franchise, about the mainline series' history. You can read my full deep dive into that very history here, but I mention all this because Horii is 71 years old. By now, many developers have retired or at least stepped back to produce or consult on games in the series they're closely attached to. But Horii is still deeply involved in the creation of each new mainline Dragon Quest, including the in-development Dragon Quest XII: The Flames of Fate. I close out my 90-minute interview with Horii by trying to politely ask why he's still working on Dragon Quest to this day. I mention that fellow Japanese game developer with a perhaps similar level of stature in the industry Hideo Kojima, who directed this year's Death Stranding 2: On The Beach, recently stated he's going to develop games until he dies; he apparently even has a USB stick with game ideas for his team to use following his death one day, as reported by VideoGamesChronicle. Dragon Quest creator Yuji Horii signing a copy of Dragon Quest VII: Fragments of a Forgotten Past on Nintendo 3DS I ask Horii if he feels the same about game development and why he continues to make Dragon Quest games. Here's what he said: "You know, in recent years, there's been increasingly more areas where I rely on other members to work on parts of the Dragon Quest titles," he tells me. "But I would still like to keep myself involved to oversee everything. I do consider Dragon Quest to be my child. I just really love it, and in that sense, I do think I will work on it until I die. "I think the next goal for me is to witness the 50th Anniversary [2036]." I hope he does witness that anniversary. Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. While waiting for its launch, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet to access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. Here are some other stories to check out: Dragon Quest VII Reimagined Will Have A New Never-Before-Seen ConclusionWho Is Takeshi Ichikawa, The Producer Of Dragon Quest VII Reimagined?Here's How The Dragon Quest VII Reimagined Team Streamlined Its Main ScenarioHow The New Voice Over Affected Dragon Quest VII ReimaginedBreaking Down The Party Members Of Dragon Quest VII ReimaginedWhat's your favorite Dragon Quest game? Let us know in the comments below! View the full article
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NARAKA: BLADEPOINT Spectral Silk Pack Key Giveaway
Score your NARAKA: BLADEPOINT Spectral Silk Pack Key. Each pack contains Xunhuan’s Gift and 1500 Spectral Silk. View the full article
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Dominion Synergy Gift Pack Key Giveaway
Claim your free Dominion Synergy Gift Pack Key and unlock a Pearl Magnum Gunskin plus 1-month Ultimate Battle Pass. View the full article
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Analogue 3D, Which Can Play Any N64 Cartridge, Continues The Company's Stellar Reputation
If you're a similar age as me, you likely have a lot of great memories sitting around a comically heavy tube television and a Nintendo 64 with your friends. The game in the tray may have differed – my friend group leaned towards GoldenEye 007, Star Fox 64, and Mario Kart 64 – but whether you were firing up Mario Party or Super Smash Bros., the allure of four-player gameplay was difficult to ignore. Add in the fact that Nintendo 64 also played home to some of the most influential single-player games of all time, like Super Mario 64 and The Legend of Zelda: Ocarina of Time, and it was a core-memory generator. It's for that reason that the Nintendo 64 library on the Nintendo Switch Online + Expansion Pack is an enticing proposition for me, and it's served me well when I want to fire something up for my long-overdue playthrough of The Legend of Zelda: Majora's Mask or when I get the itch to play the 1080° Snowboarding. However, because it's emulating at varying degrees of quality, it's never been the ideal way to play these games, just the most convenient. And so, I always just fired up the N64 app on my Switch or Switch 2 when I needed my N64 fix. That changed for me once Analogue shipped me its new Analogue 3D. Pulling the unit out of its box is an exciting experience, as the trademark sleek Analogue design modernizes the original form factor of the Nintendo 64 – the original N64 doesn't fit in my TV stand in a way that lets me easily change games, yet I had enough room to swap cartridges in and out of the top-loader slot in the Analogue – but the real thrill starts the moment you plug it in. After digging out some of my old N64 cartridges, I began leaping from game to game. I loved running and gunning in GoldenEye 007, speeding through the streets in San Francisco Rush, or reliving old glories in Star Wars Episode I: Racer. Even better, since the Analogue 3D has a built-in Expansion Pak, I can fire up Donkey Kong 64, Perfect Dark, or Zelda: Majora's Mask with no compatibility worries. The biggest difference this time is that I was running these games in 4K on a big LED TV. You can choose to add CRT filters to reproduce that original feeling back in the '90s, but I've always enjoyed getting the clearest view of my games as possible; that's how I've always approached retro collections on modern consoles, and that's no different here. Thankfully, even without the CRT filter, every game feels faithfully displayed, thanks primarily to the fact that these games are not emulated; they're played natively on the Analogue 3D – a first for the Nintendo 64. The color doesn't feel dimmed as it can in some emulation, leading to the most visually appealing way to play my favorite games of the past. The Analogue 3D natively plays all your Nintendo 64 cartridges, regardless of region. I have a tradition of picking up Japanese versions of my favorite retro games each time I travel to Japan, but I've never had a good way to play those games. As such, my Japanese copies of Super Mario 64 and Ocarina of Time have just sat on a shelf as pieces of my collection. That changed the moment I plugged in my Analogue 3D. Before I knew it, I was running around in Peach's courtyard and Kokiri Forest. It's a good thing I have Super Mario 64 pretty much memorized at this point One of my chief complaints about trying to play Nintendo 64 games on other platforms is that the controller was too unique for modern gamepads to properly approximate the experience. The result is often an unnatural mapping of buttons, which is why I ended up buying the Nintendo Switch Online Nintendo 64 controller that Nintendo sells for when I want to fire up that library of classics. On the Analogue 3D front, I'm extremely thankful that all my old controllers work like a charm, and all of the different plugins (like the Rumble Pack), work just as well. The console itself has four ports, and I didn't have any issues plugging in my old N64 controllers and having them instantly work as though they're plugged into an actual Nintendo 64. Even better, Analogue worked with 8BitDo to create a more modern gamepad with buttons that feel closer to the N64 gamepad of old. It's still not perfect, but I never had a connection issue, and the button layout is close to the N64 layout while retaining the now-industry-standard form factor for controllers. But since it's a Bluetooth system, if you're unbothered by the different face-button layouts, you have several different options for controllers, and you can customize the experience in a ton of different ways. It's always going to be impossible to beat the convenience of the Nintendo Switch Online + Expansion Pack library, particularly when you consider how expensive some of these cartridges have become to track down. However, if you have a few old N64 cartridges lying around and care about the faithfulness which with your experiences mirror the original intents of the developers, the Analogue 3D is a stellar device worthy of the company's long lineage. After spending a few hours with the Analogue 3D, I'm mad at my past self for never picking up the company's devices that pay homage to the Super NES and Game Boy. View the full article
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Farming Simulator 25 surpasses four million copies sold | News-in-brief
Farming Simulator 25 surpasses four million copies sold | News-in-briefView the full article
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Roblox begins rolling out age checks using facial age estimation technology
Roblox has started rolling out voluntary age checks on its platform, which will become mandatory globally early next year, to "limit communication between minors and adults." Read more View the full article
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Over 1,100 visitors attended DevGamm 2025, setting new European record
Attendance for DevGamm 2025 broke European records earlier this month, reaching 1,122 visitors from 53 countries. Read more View the full article
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Clair Obscur: Expedition 33 leads Game Awards 2025 nominations
The nominees for The Game Awards 2025 have been revealed, with Sandfall Interactive's Clair Obscur: Expedition 33 sweeping ten categories including Game of the Year. Read more View the full article
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Filming underway for live-action Legend of Zelda adaptation, first set photos revealed | News-in-brief
Filming underway for live-action Legend of Zelda adaptation, first set photos revealed | News-in-briefView the full article
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Explosive Unknown Worlds lawsuit filing claims Krafton created secret task force to "execute a takeover"
The lawsuit brought by former Unknown Worlds executives against Krafton is due to be tried from today, November 17, and will be focused on the former Unknown Worlds leads demands to be reinstated. Read more View the full article
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Sales of Asus' Xbox ROG Ally X "exceed expectations"
Sales of Asus' Xbox ROG Ally X have "exceeded expectations". Read more View the full article
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Game Informer Is Coming To Newsstands
Subscribe And Get MorePrint + Digital (10 issues/yr)Exclusive Web FeaturesFewer Ads5% Supports St. Jude360+ Archived MagazinesSee Plans 2025 has been a big year for the team here at Game Informer, and we’re incredibly grateful to all of you who have chosen to explore our content here on the site, and especially to those who have taken the leap to subscribe to the magazine. As we round out the year in which we relaunched Game Informer, we’re happy to share a new milestone that’s on the way in the coming weeks: You’ll soon find Game Informer available at newsstands across the U.S, as well as in select locations internationally. Beginning with our December issue featuring Dragon Quest VII Reimagined on the cover, readers will be able to visit local stores where magazines are sold and snag a new copy off the shelf. Even as the list continues to expand, this first issue will be available in the United States at Barnes & Noble, Books a Million, GameStop, and Gelson's, among other local markets. We are also excited to be appearing for the first time in several other international locations, including magazine merchants in the United Kingdom, Australia, the Netherlands, Sweden, Germany, Austria, Portugal, Italy, Greece, Cyprus, Hungary, Turkey, the United Arab Emirates, Thailand, and Japan. Starting in January, the magazine will also appear on newsstands in Canada, France, Spain, and Poland. We’ll be expanding the scope of where you can find Game Informer Magazine over the coming months across newsstands, game stores, and more. If you’re already subscribed, nothing will change about the magazine – we will continue to offer exclusive and in-depth insight into the biggest games, creators, and stories happening around the industry, alongside previews, reviews, and more. For readers who want to try out a single issue first, the newsstand edition will offer that same editorial content. If you haven’t yet subscribed to the magazine, we hope it gives you a chance to page through and see the kinds of games we’re featuring, the gorgeous layouts, and the work we put in to ensure each issue enriches your gaming hobby. You can click on the banner on this page or follow this link to subscribe today for a host of benefits: 10 issues a year including our end-of-year XL-sized Special Edition, comprehensive digital magazine access to over 370 issues going back to our very first release in 1991, exclusive web features, fewer ads, and the great feeling that comes with knowing 5% of your subscription purchase directly supports St. Jude Children's Research Hospital. You can expect to see the first issue arrive in stores this December; if you enjoy what we do, we’d invite you to consider picking up an issue for a friend or family member for holiday gifting. The word of mouth and support you can share about Game Informer’s return is deeply appreciated. Thanks for being a part of our community. View the full article
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Breaking Down The Party Members Of Dragon Quest VII Reimagined
Dragon Quest VII Reimagined is Square Enix's second crack at remaking the original 2001 Dragon Quest VII, and though it features a lot of changes that you can read about in Game Informer's Dragon Quest VII Reimagined cover story. But, despite the changes, some things remain; namely, your party in Reimagined. When all is said and done, it will still consist of Hero, Maribel, Prince Kiefer (who are front and center on our latest magazine cover), Ruff, Aishe, and Sir Mervyn. To get you primed for Reimagined, we spoke to the game's lead scenario writer, Sayaka Takagi, and producer Takeshi Ichikawa about each of these party members, and below, we'll list out everything she told us about them. Meet Your Dragon Quest VII Reimagined Party Hero Like every Dragon Quest, Reimagined’s protagonist is named Hero, and in this quest, he’s the son of a fisherman in Pilchard Bay on the island of Estard. The majority of his personality will be shaped by how you respond in dialogue. He wants to be the fisherman his father and mother want him to be, but he’s not quite ready to do so…almost as if a different adventure is calling after him. "So one thing I had in mind, and perhaps this might not be the nicest thing to say about the character, is that we wanted to make him as normal as possible, the average Joe, like the blank slate that you described," Ichikawa tells me. "We just wanted [Hero] to be more normal – average – than any of the other heroes in Dragon Quest VII Reimagined." Prince Kiefer Kiefer is the Prince of the Kingdom of Estard and Hero’s childhood best friend. Despite his royal background, Kiefer is desperate to find a purpose in life (ideally away from a throne). He often lures Hero into questionable situations, but his heart is in the right place. He makes a great Warrior in combat. "So Kiefer is actually a pretty naïve boy," Ichikawa says. "People might think otherwise, but he's actually someone who's always envious of others, and the reason why is because he's also someone who yearns to become someone – he wants purpose in his life. But despite that, he's promised a lot of power because of his upbringing as a prince, and he's from royalty. But even with that, he doesn't feel like he's serving his purpose; he doesn't feel like he's anyone special, so he's always thinking about other people that he wants to become. "That kind of personality is reflected in his dialogue. Considering he's a prince from a royal family, you would think he might speak in a well-mannered fashion, but he doesn't actually speak that way. He speaks a lot more casually." Maribel Mayde The daughter of Pilchard Bay’s mayor, Maribel Mayde is cute and adorable, with a bit of edge reflected in the jokes and hard times she lobs at Hero. Still, she’s a reliable partner on your journey and grows to become someone who cares for the world around her (including the rest of the party). She’s also an excellent Priestess and Mage, though she, like the rest of the party, can slot into any vocation the player wishes. "Maribel is a very cute girl, just such an adorable character," Takagi tells me while reflecting on what she's learned about this character upon reflection during the development of Reimagined. "I was pretty young when I played the original version, in elementary school, and back then, I just always felt like she's a mean girl, and loud. She gets angry at the protagonist all the time, so I didn't really have a good impression of her back then. But revisiting the game as an adult and actually getting to understand her as a person, as a character, she's actually very supportive of the protagonist. She encourages you, she uplifts you, and she's a reliable partner who is essential to the journey of the party. "I have found a new appreciation for her character. [...] One thing I can speak to about writing her dialogue is that Maribel tends to say a lot of things most people wouldn't. This applies to other staff members who contributed to the scenario writing, but a lot of them share this same sentiment: writing her dialogue actually feels nice, because you get to say things you would want to say but can't really say." Ruff Ruff is a cheerful, pure-hearted boy, and he is always accompanied by a wolf that also helps in combat. Though sometimes naïve, he possesses animal-like instincts, not unlike Akira Toriyama’s Goku. He cruises around the oceans surrounding Estard with Hero and the rest of the party with an eye toward the horizon, and he’s a great Martial Artist fighter, too. "There's a certain wild element with that character," Ichikawa says. "In the Japanese version, it leans [into] his pure side and personality. And he's someone that you want to protect because of his pureness. So we really leaned [into] that element and his dialogue; he's really cute and adorable, too." Aishe Aside from Sir Mervyn, Aishe is the eldest member of Hero’s party. As such, she’s reliable and adept at combat. She’s a high-ranking Roamer in the world of Reimagined, which explains both the apparent sexiness Toriyama instilled in her design and the class with which she carries herself. She hits hard in combat, but works well as the playful Dancer, Troubadour, or Jester, too. "One of the main components of Aishe is that she is supposed to be this reliable person, but also an attractive woman too," Takagi tells me. "Aside from Sir Mervyn, she's the eldest member of the party, and she's a reliable member of the group for the younger party members. There's definitely a sexiness as well – she is supposed to have a high rank among the Roamers, so she has an element of class, too." Sir Mervyn Without spoiling much of what you’ll learn about Sir Mervyn in Reimagined, he’s a paladin from the past, sealed within a special stone awaiting the next fight he’s needed in. Fortunately, it’s Hero who releases him and enlists him to help on their present-day adventure. He’s a mighty Paladin, but any mix of melee and magic will be successful for him. Ichikawa and Takagi wouldn't share too much about Sir Mervyn, and if you are familiar with Dragon Quest VII, you can probably imagine why, but I recommend you check out this feature on colloquialism in Dragon Quest VII Reimagined for more insight into how the team developed this version of the character. We'll learn more about this party in Dragon Quest VII Reimagined when it launches on February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet so you can access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. Here are some other stories to check out: Dragon Quest VII Reimagined Will Have A New Never-Before-Seen ConclusionWho Is Takeshi Ichikawa, The Producer Of Dragon Quest VII Reimagined?Here's How The Dragon Quest VII Reimagined Team Streamlined Its Main ScenarioHow The New Voice Over Affected Dragon Quest VII ReimaginedWho is your favorite Dragon Quest VII party member? Let us know in the comments below! View the full article
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Here Are The Nominees For The Game Awards 2025
The nominees for The Game Awards 2025 have been revealed, courtesy of host Geoff Keighley in a special broadcast. The event, which airs live on YouTube and Twitch on December 11 starting at 4:30 p.m. PT/7:30 p.m. ET, will honor the year’s best and brightest, and we now know the games vying for top honors. Here is the full list of nominees: Game of the Year Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Donkey Kong Bananza Hades II Hollow Knight: Silksong Kingdom Come: Deliverance II Best Game Direction Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades II Split Fiction Best Narrative Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Kingdom Come: Deliverance II Silent Hill f Best Art Direction Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades II Hollow Knight: Silksong Clair Obscur: Expedition 33 Best Score & Music Christopher Larkin - Hollow Knight: Silksong Darren Korb - Hades II Lorien Testard - Clair Obscur: Expédition 33 Toma Otowa - Ghost of Yōtei Woodkid & Ludvig Forssell - Death Stranding 2: On the Beach Best Audio Design Battlefield 6 Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Silent Hill f Best Performance Ben Starr as Verso - Clair Obscur: Expedition 33 Charlie Cox as Gustave - Clair Obscur: Expedition 33 Erika Ishii as Atsu - Ghost of Yōtei Jennifer English as Maelle - Clair Obscur: Expedition 33 Konatsu Kato as Shimizu Hinako - Silent Hill f Troy Baker as Indiana Jones - Indiana Jones and the Great Circle Best Independent Game Absolum Ball x Pit Blue Prince Clair Obscur: Expedition 33 Hades II Hollow Knight: Silksong Hades II Best Debut Indie Game Blue Prince Clair Obscur: Expedition 33 Despelote Dispatch Megabonk Games For Impact Consume Me Despelote Lost Records: Blooom & Rage South of Midnight Wanderstop Best Action Game Battlefield 6 Doom: The Dark Ages Hades II Ninja Gaiden 4 Shinobi: Art of Vengeance Best Action/Adventure Game Death Stranding 2: On the Beach Ghost of Yōtei Hollow Knight: Silksong Indiana Jones and the Great Circle Split Fiction Kingdom Come: Deliverance II Best Role-Playing Game Avowed Clair Obscur: Expedition 33 Kingdom Come: Deliverance II Monster Hunter Wilds The Outer Worlds 2 Best Sim/Strategy Game The Alters Final Fantasy Tactics – The Ivalice Chronicles Jurassic World Evolution 3 Sid Meier’s Civilization VII Tempest Rising Two Point Museum Best Fighting Game 2XKO Capcom Fighting Collection 2 Fatal Fury: City of the Wolves Mortal Kombat Legacy Kollection Virtua Fighter 5 R.E.V.O. World Stage Best Family Game Donkey Kong Bananza Lego Party! Lego Voyagers Mario Kart World Sonic Racing: CrossWorlds Split Fiction Donkey Kong Bananza Best Sports/Racing Game EA Sports FC 26 F1 25 Mario Kart World Rematch Sonic Racing: CrossWorlds Best Multiplayer ARC Raiders Battlefield 6 Elden Ring Nightreign Peak Split Fiction Best Ongoing Game Final Fantasy XIV Fortnite Helldivers 2 Marvel Rivals No Man’s Sky Best Community Support Baldur’s Gate 3 Final Fantasy XIV Fortnite Helldivers 2 No Man’s Sky Death Stranding 2: On the Beach Best VR/AR Game Alien: Rogue Incursion Arken Age Ghost Town Marvel’s Deadpool VR The Midnight Walk Best Mobile Game Destiny Rising Persona 5: The Phantom X Sonic Rumble Umamusume Pretty Derby Wuthering Waves Innovation in Accessibility Assassin’s Creed Shadows Atomfall Doom: The Dark Ages EA Sports FC 25 South of Midnight Best Adaptation A Minecraft Movie Devil May Cry Splinter Cell: Deathwatch The Last of Us Season 2 Until Dawn Hollow Knight: Silksong Best Esports Game Counter-Strike 2 Dota 2 League of Legends Mobile Legends: Bang Bang Valorant Best Esports Athlete Brawk Chovy Forsaken Kakeru Menard Zywoo Best Esports Team Gen.G (League of Legends) NRG (Valorant) Team Falcons (Dota 2) Team Liquid PH (Mobile Legends: Bang Bang) Team Vitality (Counter-Strike 2) Content Creator of the Year Caedrel Kai Cenat MoistCr1TiKaL Sakura Miko The Burnt Peanut Most Anticipated Game 007 First Light Grand Theft Auto VI Marvel’s Wolverine Resident Evil Requiem The Witcher IV View the full article
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Ubisoft admits an AI-generated image "slipped through our review process" in Anno 117: Pax Romana
Ubisoft will remove an AI-generated image from Anno 117: Pax Romana after admitting it "slipped through [its] review process". Read more View the full article
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Xbox Partner Preview Will Feature New Looks At 007 First Light, Tides Of Annihilation, Reanimal, And More This Week
Xbox has announced a Partner Preview for this week, which will feature updates for new and upcoming titles from third-party studios. The presentation will air on Thursday, November 20, at 10:00 a.m. PT / 1:00 p.m. ET. An Xbox Wire post confirms the presentation will feature new trailers for titles such as IO Interactive’s James Bond game 007 First Light, Little Nightmare developer Tarsier Studio’s horror platformer Reanimal, and the dark fantasy action game Tides of Annihilation, which turned heads when it debuted during a PlayStation State of Play in February. Xbox also states the Partner Showcase includes titles from publishers THQ Nordic and Tencent, along with new reveals and Game Pass announcements. For more recent Xbox news, check out the announcement for Halo: Campaign Evolved, the release date for the long-awaited ID@Xbox title Routine, and our reviews for Xbox-published titles The Outer Worlds 2 and Ninja Gaiden 4. View the full article
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Nintendo Shares First Images From The Set Of The Live-Action Zelda Movie
Last week, we got the first proper trailer for The Super Mario Galaxy Movie, but it seems Nintendo had more movie teasers ready to go for this week. Today, shared on the Nintendo Today App and on social media, we got our first glimpse at the live-action adaptation of The Legend of Zelda, which just started filming in New Zealand. You can take a look at Link and Zelda below. The images show Link, played by Benjamin Evan Ainsworth, and Zelda, played by Bo Bragason, in a sprawling green countryside, presumably somewhere in Hyrule. On social media, the images are accompanied by a message from Zelda creator Shigeru Miyamoto. We know this because he starts the message by saying, "This is Miyamoto." The full statement is as follows. This is Miyamoto. Filming is underway for the live-action film of The Legend of Zelda in a lush, natural setting, with Bo Bragason-san who will play Zelda and Benjamin Evan Ainsworth-san who will play Link. Filming is on track for the film’s release on May 7, 2027. It will take a while until the release, so we would be grateful if you would wait patiently and look forward to it. We know very little about the movie outside its two main cast members, but this image provides some morsels of context to speculate about. Both Link and Zelda's designs seem to be partially inspired by their most recent iterations on Breath of the Wild and Tears of the Kingdom, which is unsurprising, given the success of each of those games. Zelda, for example, is wearing blue, which is unlike her typical pink/purple and white attire found in prior games. Link is wearing his traditional green, which is unlike the newer games and is specifically evocative of his Twilight Princess look. Still, his cap-less appearance certainly evokes his newer design. Besides, Link can wear green in the newer games; his iconic Champion's Tunic dominates much of the promotional material, but his attire is more variable than Zelda's. More notably, Link doesn't appear to have a weapon in these images, which raises many questions about his relationship to Zelda in this scene. He's typically tasked with defending or rescuing her, but when she has a weapon and he has nothing, that dynamic doesn't seem feasible here. Could she be a mentor figure in this scene? Or could this be a version of Link that has to learn to be brave across the course of the film? At this time, it's all unclear, but we're eager to learn more as we approach the game's May 2027 release date. For more Nintendo news, you can check out a recap of everything from last week's Mario Galaxy Movie Direct right here, or read our review of the latest Zelda spin-off, Hyrule Warriors: Age of Imprisonment. View the full article
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Cities: Skylines to switch developer
Paradox Interactive and Cities: Skylines developer Colossal Order have "mutually decided to pursue independent paths," with development of the city-builder series switching to Iceflake Studios. Read more View the full article
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Marvel's Deadpool VR Review - Mileage May Vary
Reviewed on: Quest 3 Platform: Quest 3 Publisher: Oculus Studios Developer: Twisted Pixel Release: November 18, 2025 Rating: Mature The character of Deadpool is divisive. He’s not a hero that many have neutral feelings for. You either appreciate his caustic, perpetual dialogue and complete disrespect for the fourth wall, or his vulgar and violent attitude will never win you over and you’re done giving him the opportunity to try. I am among the small percent who does often tire of Deadpool’s schtick, but am happy to give it up for the jokes that absolutely work on me. His virtual reality video game fares similarly to his appearances in other media. Both the dialogue and gameplay sometimes grated on me, but there are a number of impressive moments and the occasional strong joke that surprised me and made me laugh. You are, unsurprisingly, inside the head of Deadpool in Deadpool VR. What begins as a freelance job to return the SHIELD Helicarrier to its rightful owners turns into participation in an intergalactic reality show to travel the universe and collect B-tier Marvel villains and make them fight for a different B-tier villain, Mojo. The story is straightforward to the point that Deadpool calls out its predictable nature often, but that’s okay, because Deadpool VR is not about the plot. It’s about personifying the Merc with a Mouth, sometimes to a fault. The amount of dialogue in Deadpool VR is staggering. And it’s made all the more impressive when you learn that each of the different variant Deadools you can replay the levels as have different lines, even in the primary story sequences. Unfortunately, the majority of Deadpool’s jokes simply do not hit, and Neil Patrick Harris’ performance vacillates between an impression of Ryan Reynolds’ take on the character, indifferent line readings, and the occasional enthusiastic embracing of a good punchline. The jokes that worked for me were the ones that dug into obscure video game references and ridiculed design, like poking fun at doors inexplicably unlocking when you kill enough bad guys. It’s too bad the game isn’t available on PlayStation VR2 where my constant eye rolling over jokes that did little more than reference pop culture could be tracked. But when Deadpool waxes poetic about how Vanquish was underrated or wonders out loud what Jeff Minter-flavored ice cream might taste like during a level inspired by Llamasoft’s visual aesthetic, I can’t help but admit I was charmed. But the hit rate is overall lower than I’d like. Actually playing as Deadpool is a matter of using his twin guns or twin swords with the occasional grenade thrown in for good measure. Combat is frantic to the point of me turning up the VR comfort settings a little more than I usually do, but I enjoyed pulling off impressive kills. Jumping in the air to kick off a bad guy’s head and grab his dropped gun out of the air in slow-motion to shoot his cohorts feels good, but it’s a move I pulled off a lot. I also am generally tired of swinging swords in VR. I don’t find the action fun in just about any VR game, and Deadpool VR is no different. Thankfully, gunplay is solid and a totally viable way to tackle most encounters. The combat highlights come in the boss fights, which aren’t particularly challenging, but are fun exercises in superhero choreography that I always looked forward to. Between the levels where you pursue and defeat bosses, however, are battles intentionally designed to feel like online modes in multiplayer maps played against bots. Playing through those sequences always felt like trudging through the lame parts to get to the fun parts. It made the last act of the game, an extended set of back-to-back battles against the collected bosses on those types of levels, disappointing. Your mileage in Deadpool VR will really depend on your patience with the character. Developer Twisted Pixel nails the tone and rhythm of Deadpool in what he talks about, how much he talks, and how he can’t be bothered to take anything seriously. It can be annoying, but there are good jokes, and the action mostly stays fresh. The frequent combat rooms get redundant, but there are impressive on-rails sequences and even a handful of fun-but-simple VR puzzles to keep most elements from overstaying their welcome. I just can’t in good conscience say the same for the character himself. And I am sure he will be mad at me for it. Score: 7.75 About Game Informer's review system View the full article
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Wordle 2 (PC) Giveaway
Wordle 2 is free this week on IndieGala! Wordle 2 is a popular word game that will put your vocabulary to the ... View the full article
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The Video Games You Should Play This Weekend – November 14
November is sprinting along at a pace that does not make sense in terms of way time moves along. I have looked into who I should email to try and slow things down, but I have had no luck. We can see the light at the end of the tunnel for the sprint of major releases at the end of the year, but now the backlog is a mile high, and we need to start making some end of the year best of decisions. Speaking of which, head here to vote for your favorite games of the year! I recognize it's a little early to choose, but such is the burden of working in print. We don't mind, though. We like magazines. Anyway, it's Friday and it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Valve Announces Console-Like Steam Machine, Steam Frame VR Headset, And New Steam ControllerEverything We Learned In Nintendo's Direct For The Super Mario Galaxy MovieMetroid Prime 4 Hands-On: The Mouse Controls Are Mind-Bendingly GoodRed Dead Redemption Is Coming To PS5, Xbox Series X/S, Switch 2, and Mobile Next Month With Free Upgrade PathsHorizon Steel Frontiers Is An MMORPG Set In Guerrilla's Horizon Universe, And It's Coming To PC And MobileBest Video Game Soundtrack Grammy Nominations Don't Include Clair Obscur: Expedition 33The Games You Should Check Out This Weekend Vampire Survivors VR Kyle Hilliard In an announcement that was arguably more surprising that Valve sharing details about its upcoming console, VR headset, and new controller, Vampire Survivors is now inexplicably available for Meta Quest. I'm not the biggest VR proponent, but I am a big fan of seeing how familiar games get ported to the platform. I love Resident Evil 4 VR for Meta Quest and am sad that Grand Theft Auto: San Andreas appears to be dead. Hopefully I am wrong. In any case, I quickly downloaded it and played a few rounds and was charmed by it. Expectdly, it offers a new perspective on a game I have dumped a lot of hours into. Seeing the game (which is functionally identical to playing it on a 2D screen) layed out before with some limited stereoscopic layering to the pixel characters and monsters is neat. It is not the new way that I will play Vampire Survivors moving forward, but I am glad it exists and I want to see more unexpected games like this get ported to VR. My dream for a VR port? Metal Gear Solid with its 32-bit visuals intact. You can see a little bit of gameplay from the VR version here. Hyrule Warriors: Age Of Imprisonment Kyle Hilliard I wrote about it last week, as well, but now I have finished it so I am prepared to recommend while linking my review. If you don't like the musou genre (games structured like Dynasty Warriors), then Hyrule Warriors: Age of Imprisonment likely won't convince you. But, I can confidently say it is my favorite musou game thanks to some little tweaks that make combat more engaging. I am also a sucker for being back in the world of Tears of the Kingdom. My biggest fear about the game (and my biggest critique of Age of Calamity) was that the story would not take the events of Tears of the Kingdom seriously. Thankfully, it does here. Marvel Rivals Matt Miller NetEase's popular superhero team game continues to impress with the pace and breadth of its updates. Today brings the launch of the game's fifth season, along with new playable hero Gambit. Gambit sweetheart, Rogue, is expected to arrive mid-season. The new content is also a celebration of the game's first anniversary, and includes anniversary-themed rewards for players to acquire with play. Alongside new team-up abilities, a new non-combat social space in Times Square, and plenty of new balance changes on the way, it's a good time to hop in and engage in some good old-fashioned superhero battles. Winter Burrow Matt Miller You're a mouse, and you're returning home in the depths of winter to your old cozy burrow, there to knit sweaters, cook foraged mushrooms, and explore the forest. While Winter Burrow is ostensibly a survival game, it's an awfully adorable one, where the pace and tone are both decidedly light and friendly. Your mouse protagonist makes cute squeak noises as they dig in the snow. The gameplay loop mostly involves prioritizing a return to a warm fireplace at the end of every day of gathering. Noodlecake's new game doesn't break a lot of ground in terms of complex gameplay, but it's a clear winner if you're looking for your next zone-out and relax title to cozy up next to over the forthcoming cold months. View the full article
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Dragon Quest 7 Reimagined, Metroid Prime 4: Beyond, And More
It's a hefty week for previews on The Game Informer Show! First up, Wesley talks about his experience seeing Dragon Quest 7 Reimainged for our upcoming cover story. Then, Eric reports back from a trip to New York to see Metroid Prime 4: Beyond. Afterwards, we've got discussion around Possessor(s), Lumines Arise, and Hyrule Warriors: Age of Imprisonment. There are almost as many games on the podcast as there are enemy soldiers on-screen in a musou game! (Almost.) The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Watch the video version here: Listen to "Dragon Quest 7 Reimagined, Metroid Prime 4: Beyond, And More" on Spreaker.Follow our guest and hosts on social media:Marcus Stewart (@marcusstewart7)Wesley LeBlanc (@wesleyleblanc)Kyle Hilliard (@kylehilliard)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Intro 04:29 - Dragon Quest VII Reimagined 17:57 - Metroid Prime 4: Beyond 35:36 - Lumines Arise 47:50 - Possessor(s) 1:11:22 - Hyrule Warriors: Age of Imprisonment View the full article
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How The New Voice Over Affected Dragon Quest VII Reimagined
Dragon Quest VII Reimagined is the first version of Dragon Quest VII to feature in-game voice acting, meaning characters like Sir Mervyn, Aishe, Maribel, Prince Kiefer, and even Ruff, will be voiced. Neither the original PlayStation release of Dragon Quest VII nor the 2016 3DS remake featured voice acting, so I asked Reimagined lead scenario writer if this changed how the team approached redesigning the story. Unsurprisingly, it did. "Knowing that it was going to have voice over certainly did change the approach of the way I wrote the narrative here," Sayaka Takagi tells me within Square Enix's Shibuya offices in Tokyo, Japan. “The original release on PlayStation didn’t have any voiceovers, and it was written [out]. So certainly, the way we wrote the language of the dialogue [in Reimagined] needed to be changed to be more realistic and more modern for modern audiences.” She says colloquialism played a significant factor in writing Reimagined’s dialogue, because everything needs to sound natural for the various included voice-over options. I hear first-hand one of these changes when I encounter eventual party member Sir Mervyn at the top of The Tallest Tower dungeon while playing the game. After I awaken him from a special stone to defeat the flying Chimaera surrounding the tower, he does just that before gracefully landing beside my party. It's here I hear his voice, and it sounds like that of a medieval knight – this isn't too shocking, considering how he looks. Sir Mervyn But in Japanese, he talks like a feudal samurai, Reimagined producer Takeshi Ichikawa, who you can read more about here, says. Another example of this colloquialist effect present in Reimagined comes from Bulgio, an extremely wealthy man who gives Hero the special stone that houses Sir Mervyn. In English, Bulgio mixes Italian words into his English, reflecting the multicultural inspiration present throughout the world of Reimagined. In Japanese, however, that's not the case – instead of mixing English and Italian, his dialogue instead reflects his character rather than a nationality. "He's supposed to be this rich, arrogant guy, and that's reflected in the dialogue," Takagi says on the differences between the Japanese localization and the English version, noting her work is focused on the former while other teams handle the latter. "At least for the Japanese version, we didn't necessarily write dialogue in a way that you can tell what these specific cultural backgrounds are for each character, but we did write dialogue in a way that it's immediately understandable what kind of personality that character has." Takagi adds, "The world of Dragon Quest VII, as you know, is comprised of many different islands, and obviously the dialects on each of those islands tends to differ, so it is a very important part of the story of Dragon Quest VII to ensure that the residents of those islands can reflect the uniqueness and individuality of each of those islands and the cultures they have." We'll get to hear more of these new voices when Dragon Quest VII Reimagined launches on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC on February 5, 2026. In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven't yet so you can access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. Here are some other stories to check out: Dragon Quest VII Reimagined Will Have A New Never-Before-Seen ConclusionWho Is Takeshi Ichikawa, The Producer Of Dragon Quest VII Reimagined?Here's How The Dragon Quest VII Reimagined Team Streamlined Its Main ScenarioWhose voice are you most excited to hear in Dragon Quest VII Reimagined? Let us know in the comments below! View the full article