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  1. The Game Awards may be one of the biggest events of the year, but I have just as much excitement from the indie event that precedes it, Day of the Devs. Seeing such innovative games from a wide range of indie developers makes me optimistic about the future of the industry, and this year was no exception. If you missed the latest showcase, here's a recap of every game shown in order of appearance. Awaysis Developed by 17-BIT This physics-based dungeon crawler has you and a group of friends swinging oversized weapons in a variety of bright 3D environments as cute, bipedal animals, like foxes, birds, and frogs. Indie devs sure like frogs, huh? This "co-opetition" game has you battling alongside and against your friends, slashing through a level together and then swinging at your teammates when you come to the end. Awaysis drops next year on PS5, Xbox Series X/S, and PC. Lucid Falls Developed by Eldamar Studio This horror game, steeped in surreal fantasy, has players navigating hazy forests, damp caves, and abandoned cabins to discover the truth of Lucid Falls. You'll also have a pyramid artifact you can use to alter gravity and a flashlight-like crystal, which we see used to stun enemies, Alan Wake-style. You can wishlist Lucid Falls, which aims for a 2026 release, on Steam. Rock Beasts Developed by Licthund This slice-of-life game has you managing a band of humanoid, Bojack Horseman-like animals. The game combines rhythm mechanics, branching dialogue, and resource management to put the player in control of every aspect of the band's lives. Stretchmancer Developed by Triangle Wave This adventure allows the player to push and pull walls and ceilings to distort rooms and solve puzzles. Wide chasms aren't a huge deal when you can just pull a distant ledge towards you, and the spaces between bars in a jail cell can become the size of doorframes if you stretch them long enough. I can also tell just by looking that it's a game that'll make me nauseous, but it's pretty cool nonetheless. You also play as a frog person. Indie devs sure like frogs, huh? Virtue and a Sledgehammer Developed by Deconstructeam and Selkie Harbour This surreal, low-poly game blends action with trippy visuals and a somber narrative. You take a sledgehammer and literally destroy your past, breaking down the walls of your childhood village and smashing the robot inhabitants. That said, it's still a narrative-first game, with sequences of cinematic, interactive fiction. Beastro Developed by Timberline Studio Beastro is part animal-run cafe, part deckbuilder roguelike. As you prepare dishes for the adventurers who visit your town, those adventurers go on quests and retrieve resources to help you better run your restaurant. I particularly like how the card-based combat is stylized to look like paper art held up on sticks. Un:Me Developed by Historia In Un:Me, you play as a girl trapped inside her own mind with three other versions of herself – and it's up to you to figure out which one is the real soul and which are the imposters. As you wander through this mind palace, you'll also encounter different horrifying scenarios depending on which soul is in control of the body at that moment. Each person is afraid of something different, the creator says, and this is meant to represent that. As for me? I'm afraid of this game. Soundgrass Developed by Soundgrass Studio This experimental music game was developed by a composer and sound designer named Marcel Enderle. While it also includes a "deep science fiction narrative" and "survival elements," the main gameplay we see is of audio-based puzzle solving; each plant on this alien planet emits a sound and can react to both light and noise. It's a little abstract and hard to wrap your head around on paper, but the gameplay trailer makes it a little more comprehensible. The Dungeon Experience Developed by BONE Assembly When presenter Lauren Scott teed up The Dungeon Experience during today's show, she was at a loss for words on how to describe it. After seeing it myself, I completely understand. It's an "Adult Swim" type of game (think High on Life), with bright colors, goofy character designs, and a comedy-forward attitude, somehow escalating its absurdity every few shots. It's not super clear what the gameplay will look like, but it's also not really the kind of game you play for the mechanics, you know? There's an extremely drawn-out part of the trailer where the player presses two nipple buttons; depending on whether or not you think it was funny probably determines whether this is the game for you. Scramble Knights Royale Developed and published by Funktronic Labs What if Link's Awakening was a battle royale? Scramble Knights Royale takes that premise and pushes it to the extreme, dropping players in a top-down world complete with dungeons to explore, bosses to battle, and special items to collect in order to prepare for a showdown when the obligatory battle royale storm circle condenses all the players to the center of the map. It also has a claymation aestehtic, which looks very charming. Mirria Developed by Carl Burton The last time I played a spot the difference game was in a kid's magazine at my dentist's office. Mirria takes the concept and makes it much more sophisticated and atmospheric. You're presented with a collection of 3D environments mirrored at the base, and your task is to make the top match the bottom by turning on lights, rotating objects, and performing other small adjustments. Big Hops Developed and published by Luckshot Games This 3D platformer is inspired by games like Mario Odyssey and Breath of the Wild, leaning on physics-based controls and items to aid in exploration. It also stars an adorable, cel-shaded frog – indie devs love frogs, huh? He can cling to walls, swing with his tongue, and use a variety of veggies to aid in platforming. It's been in development for a while, but it will finally launch next month on January 12. CorgiSpace Developed by Adam Atomic (Adam Saltsman) If you liked the simplicity of UFO 50, this game might be for you. This is a collection of retro-style games made in PICO-8 by solo developer Adam Saltsman, bringing together a handful of 8-bit games he's been working on for "the last year or so." Complete with mini-Metroidvanias, Tetris-inspired titles, and a logic puzzle that uses dinosaurs. If you want to check it out, it's available right now on Steam. Into the Fire Developed and published by Starward Industries Being a firefighter at a volcano seems like an uphill battle, but Into The Fire makes it look exciting. You're equipped with a firehose, an extinguisher shotgun, and water bombs to fight fires, along with a classic fireman's axe to break down walls if needed. It launches into early access sometime in the first half of 2026. Dogpile Developed by Studio Folly and Toot Games Many elements of dogpile look familiar – it's got the same art style as Gubbins, it's got the structure of Suika game, and it's got deckbuilding and roguelike mechanics as well. Despite that, it comes together into something unique and charming that I really want to play – and lucky for me, it's out today. Unshine Arcade Developed by mardt This game has you stuck in an abandoned arcade (Sunshine Arcade, with the s burned out) and is half twin-stick roguelike and half psychological horror. In the roguelike, you play as a frog in a UFO (indie devs love frogs, huh?), fighting off various alien enemies and getting upgrades from gacha balls. Meanwhile, you'll try to escape the creepy building, potentially with the help of a Tamagotchi-like pet in one of the machines. Moomintroll: Winter's Warmth Developed and Published by Hyper Games Moomintroll, the lovable Finnish cartoon character some people think is on the verge of taking the world by storm, is starring in his own game, following last year's Snufkin game. In this story, Moomintroll wakes up from his hibernation before any of his friends and family, and has to explore a cold world all on his own. If you're caught up in Moomin mania, you can check out a demo today. Demon Tides Developed and Published by Fabraz Inspired by the 3D Sonic the Hedgehog games, Demon Tides is a sequel to Demon Surf, promising more rail grinding and speed-based platforming. If it looks familiar, that's because it was actually shown at last year's Day of the Devs as well. Today, we got a new trailer, along with a proper release date: February 19, 2026. Frog Sqwad Developed by Panic Stations If you paid any attention to this showcase, you know that indie developers really like frogs, and it's clear Panic Station is no different. This co-op game has you and up to seven friends scouring the sewers for food to bring to the insatiable Swamp King. You can swing with your tongue and eat food to get bigger, all while flopping around in a procedurally generated, physics-based playground. It will launch sometime in 2026. Astromine Developed and published by Alientrap This survival game is set in a fully destructible voxel solar system. You can fly from planet to planet, set up bases, and fight monstrous aliens, which are also made of destructible voxels. There are even massive alien boss fights, which span the entirety of a procedurally generated planet and can affect the landscape. If that wasn't enough, you'll find rival robot factions building bases of their own, which you'll need to wipe out if you want to stay safe. Find Your Words Developed and published by Capybara Games Capybara Games developed Grindstone, one of my favorite games of all time, and Find Your Words couldn't be more different, but I'm still very excited. It follows a nonverbal kid named Oscar as he helps kids around his summer camp. You solve puzzles and communicate by using symbols in a communication binder, similar to how nonverbal people might communicate in real life. It looks extremely cute, and it's designed by two dads of nonverbal kids who wanted to represent their children in a game. It'll launch on Steam in 2026 for free, and I'm very excited. Xcavator 2025 Developed by Mega Cat Studios The showcase closed out with Xcavator 2025, a game for the NES, of all consoles. It's a bit of self-promotion, given that iam8bit helped revive it with the Video Game History Foundation, but it's an undeniably cool concept nonetheless. It's a finished version of an unfinished game developed by Chris Oberth. All proceeds also go to the Video Game History Foundation, which helped us at Game Informer create our digital magazine archives, so it's all for a good cause. Day of the Devs is a non-profit organization. If you'd like to donate to support future indie showcases, you can do so on its website. Which of these games (if any) do you plan to check out? Let us know in the comments! View the full article
  2. 3rd Anniversary of STALCRAFT: X on Steam is here and you can grab this celebratory DLC for free! Each DLC ... View the full article
  3. Nintendo has been slowly beefing up its library of games available to Nintendo Switch Online and Expansion Pack subscribers. What began as a library of just 20 NES games has grown to include dozens more. Plus, Nintendo has since introduced SNES, Nintendo 64, Game Boy, and even Sega Genesis games, giving players a chance to play some fan-favorite classics and some deep cuts, too. With the launch of the Switch 2, Nintendo finally introduced GameCube titles as an exclusive library for the system. It’s hard to predict when new games might arrive as the company has maintained a somewhat inconsistent cadence in doing so, but that’s okay because this list is all you need. As Nintendo adds new titles, we’ll be sure to update this list to include them. If you’re looking for something specific, use this story’s Table of Contents to jump to the different consoles quickly. Here’s every NES, SNES, Game Boy, N64, Genesis, GBA, and GameCube game added to Nintendo Switch Online. Added September 19, 2018Balloon FightBaseballDonkey KongDouble DragonDr. MarioExcitebikeGhosts ‘n GoblinsGradiusIce ClimberIce HockeyThe Legend of ZeldaMario Bros.Pro WrestlingRiver City RansomSoccerSuper Mario Bros.Super Mario Bros. 3Tecmo BowlTennisYoshiAdded October 10, 2018The Legend of Zelda SPNES Open Tournament GolfSolomon’s KeySuper Dodge BallAdded November 14, 2018Gradius SP (Stage 5)MetroidMighty Bomb JackNES Open Tournament Golf SP (Japan only)TwinBeeAdded December 12, 2018Adventures of LoloAdventures of Lolo 2 (Japan only)Dr. Mario SPMetroid SP (Ridley Battle)Ninja GaidenWario’s WoodsAdded January 16, 2019Blaster MasterGhosts ‘n Goblins SPJoy Mech Fight (Japan only)Ninja Gaiden SPZelda II: Adventure of LinkAdded February 13, 2019Blaster Master SPKirby’s AdventureMetroid SP (Mother Brain Battle)Super Mario Bros. 2Tsuppari Oozumou (Japan only)Added March 13, 2019Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)Kid IcarusKirby’s Adventure SPStarTropicsYie Ar Kung-Fu (Japan only)Zelda II: The Adventure of Link SPAdded April 10, 2019Kid Icarus SPPunch-Out!Star SoldierSuper Mario Bros.: The Lost LevelsAdded May 15, 2019Clu Clu LandClu Clu Land: Welcome to New Cluclu Land (Japan only)Donkey Kong Jr.Star Soldier SPVs. ExcitebikeJune 12, 2019City ConnectionDouble Dragon II: The RevengeTwinBee SPVolleyballAdded July 17, 2019Donkey Kong 3Mighty Bomb JackWrecking CrewAdded August 21, 2019Downtown Nekketsu Koshinkyoku: Soreyuke Daiundokai (Japan only)Gradius SP (Second Loop)Kung Fu HeroesVice: Project DoomAdded December 12, 2019CrystallisFamicom Wars (Japan only)Journey to SiliusRoute-16 Turbo (Japan only)Added February 29, 2020Atlantis no Nazo (Japan only)Eliminator Boat DuelShadow of the NinjaAdded April 20, 2020Fire Emblem: Shadow Dragon and the Blade of Light SP (Medeus Battle) (Japan only)Fire Emblem: Shadow Dragon and the Blade of Light SP (Triangle Attack) (Japan only)Added May 20, 2020Rygar Added July 15, 2020The ImmortalAdded September 23, 2020S.C.A.T.: Special Cybernetic Attack TeamAdded December 18, 2020NightshadeSmash Ping Pong (Japan only)Added February 17, 2021Fire ‘n IceAdded May 26, 2021Ninja JaJaMaru-kunAdded July 28, 2021Super Mario Bros. 3 SPAdded February 9, 2022EarthBound BeginningsAdded March 30, 2022Dig Dug IIMappy-LandAdded May 26, 2022PinballAdded July 22, 2022Daiva Story 6 Imperial of NirsartiaAdded March 16, 2023Xevious Added June 6, 2023Mystery TowerAdded September 5, 2023Joy Mech FightDowntown Nekketsu March Super-Awesome Field Day!Added October 31, 2023Devil WorldThe Mysterious Murasame CastleAdded February 21, 2024R.C. Pro-AmSnake Rattle 'N' RollAdded July 4, 2024Cobra TriangleDonkey Kong Jr. MathGolfMach RiderSolar JetmanUrban ChampionAdded December 12, 2024TetrisAdded November 26, 2025BattletoadsNinja Gaiden II: The Dark Sword of Chaos Added September 5, 2019Brawl BrothersBreath of FireDemon’s CrestF-ZeroJoe & Mac 2: Lost in the TropicsKirby’s Dream CourseKirby’s Dream Land 3The Legend of Zelda: A Link to the PastPilotwingsSmash TennisStar FoxStunt Race FXSuper Earth Defense ForceSuper Ghouls ‘n GhostsSuper Mario KartSuper Mario WorldSuper Mario World 2: Yoshi’s IslandSuper MetroidSuper Puyo Puyo 2Super Soccer (delisted on March 28, 2025)Super TennisAdded December 12, 2019Breath of Fire IIKirby Super StarStar Fox 2Super Punch-Out!Added February 19, 2020Pop’n TwinBeeAdded May 20, 2020Operation Logic BombPanel de PonWild gunsAdded July 15, 2020Donkey Kong CountryNatsume Championship WrestlingShin Megami Tensei (Japan only)Added September 3, 2020Super Mario All-StarsAdded September 23, 2020Donkey Kong Country 2: Diddy Kong’s QuestFire Emblem: Mystery of the Emblem (Japan only)Mario’s Super PicrossThe Peace KeepersAdded December 18, 2020Donkey Kong Country 3: Dixie Kong’s Double Trouble!The Ignition FActorKunio-kun no Dodgeball da yo Zen’in Shugo (Japan only)Sugoi Hebereke (Japan only)Super Valis IVTuff E NuffAdded February 17, 2021Doomsday WarriorPrehistorik ManPsycho DreamShin Megami Tensei II (Japan only)Added May 26, 2021Fire Emblem: Genealogy of the Holy War (Japan only)Joe & MacMagical Drop IISpanky’s QuestSuper Baseball Simulator 1.000Super Mario Kart SPAdded July 28, 2021BombuzalClaymatesJelly BoyShin Megami Tensei If… (Japan only)Added February 9, 2022EarthBoundSuper Metroid SPAdded March 30, 2022Earthworm Jim 2Harvest MoonSuper Mario World SPSuper Punch-Out! SPAdded May 26, 2022Congo’s CaperRival Turf!Umihara Kawase (Japan only)Added June 9, 2022Kirby Super Star SPKirby’s Dream Course SPKirby’s Dream Land 3 SPAdded July 22, 2022Fighter's HistoryKirby's AvalancheAdded March 16, 2023Side PocketAdded June 6, 2023Harvest MoonAdded September 5, 2023Kirby's Star StackerAdded February 21, 2024Battletoads in BattlemaniacsKiller InstinctAdded April 12, 2024Amazing HeberekeSuper R-TypeWrecking Crew '98Added September 18, 2024Battletoads/Double DragonBig RunCosmo Gang the PuzzleAdded January 24, 2025Fatal Fury 2Super Ninja BoySute HakkunAdded March 28, 2025Nobunaga's AmbitionNobunaga's Ambition: Lord of DarknessRomance of the Three Kingdoms IV: Wall of FireUncharted Waters: New HorizonsAdded July 29, 2025Mario PaintAdded October 9, 2025Bubsy in: Claws Encounters of the Furred KindFatal Fury SpecialMario & Wario Added February 8, 2023Alone in the Dark: The New NightmareGame & Watch Gallery 3Gargoyle's QuestKirby's Dream LandThe Legend of Zelda: Link's Awakening DXMetroid II: Return of SamusSuper Mario Land 2: 6 Golden CoinsTetrisWario Land 3Added March 16, 2023Kirby's Dream Land 2BurgerTime DeluxeAdded June 6, 2023Kirby Tilt 'N' TumbleBlaster Master: Enemy BelowAdded July 26, 2023The Legend of Zelda: Oracle of AgesThe Legend of Zelda: Oracle of SeasonsAdded August 8, 2023Pokémon Trading Card GameAdded September 5, 2023Quest for CamelotAdded October 31, 2023Castlevania LegendsAdded March 12, 2024Dr. MarioMario GolfMario TennisAdded May 14, 2024AlleywayBaseballSuper Mario LandAdded June 6, 2024Mega Man: Dr. Wily's RevengeMega Man IIMega Man IIIMega Man IVMega Man VAdded November 22, 2024Donkey Kong LandAdded November 26, 2024Donkey Kong Land 2Added December 12, 2024Tetris DXAdded March 7, 2025Donkey KongMario PicrossAdded May 23, 2025Gradius: The Interstellar AssaultKirby's Star StackerSurvival KidsThe Sword of HopeAdded November 26, 2025Bionic CommandoKid Icarus: Of Myths and Monsters Added October 25, 2021Dr. Mario 64The Legend of Zelda: Ocarina of TimeMario Kart 64Mario TennisSin and PunishmentStar Fox 64Super Mario 64WinBackYoshi’s StoryAdded December 10, 2021Paper MarioAdded January 20, 2022Banjo-KazooieAdded February 25, 2022The Legend of Zelda: Majora’s MaskAdded March 11, 2022F-Zero XAdded April 15, 2022Mario GolfAdded May 20, 2022Kirby 64, The Crystal ShardsAdded June 24, 2022Pokémon SnapAdded July 15, 2022Pokémon Puzzle LeagueAdded August 15, 2022Wave Racer 64Added October 12, 2022Pilotwings 64Added November 2, 2022Mario PartyMario Party 2Added January 27, 2023GoldenEye 007Added April 12, 2023Pokémon StadiumAdded August 8, 2023Pokémon Stadium 2Added August 30, 2023Excitebike 64Added October 27, 2023Mario Party 3Added December 7, 20231080° SnowboardingHarvest Moon 64Jet Force GeminiAdded February 21, 2024Blast CorpsAdded April 24, 2024Extreme GIggy's Reckin' BallsAdded June 18, 2024Perfect DarkTurok: Dinosaur HunterAdded October 25, 2024Banjo-TooieAdded October 29, 2024Shadow ManTurok 2: Seeds of EvilAdded January 31, 2025Ridge Racer 64’Added May 16, 2025Killer Instinct GoldAdded September 4, 2025Forsaken 64Added December 17, 2025Rayman 2: The Great EscapeTonic Trouble Added October 25, 2021Castlevania: BloodlinesContra: Hard CorpsDro. Robotnik’s Mean Bean MachineEcco the DolphinGolden AxeGunstar HeroesMUSHAPhantasy Star IVPuyo Puyo (Japan only)RistarShining ForceShinobi III: Return of the Ninja MasterSonic the Hedgehog 2Streets of Rage 2StriderAdded December 16, 2021Altered BeastDynamite HeaddySword of VermillionThunder Force IIToeJam & EarlAdded March 16, 2022Alien SoldierLight CrusaderSuper Fantasy ZoneAdded April 21, 2022Shining Force IISonic SpinballSpace Harrier IIAdded June 30, 2022Comix ZoneMega Man: The Wily WarsTarget EarthZero WingAdded September 15, 2022Alisia DragoonBeyond OasisEarthworm JimAdded December 12, 2022Alien StormColumnsGolden Axe IIVirtua Fighter 2Added April 19, 2023FlickyKid ChameleonPulsemanStreet Fighter II': Special Champion EditionAdded June 27, 2023Ghouls 'n GhostsCrusader of CentyLandstalkerThe Revenge of ShinobiAdded November 28, 2024MercsToeJam & Earl in Panic on FunkotronVectormanAdded April 10, 2025ESWAT: City Under SiegeStreets of RageSuper Thunder Blade Added February 8, 2023Kuru Kuru KururinThe Legend of Zelda: The Minish CapMario Kart: Super CircuitMario & Luigi: Superstar SagaSuper Mario Advance 4: Super Mario Bros. 3WarioWare, Inc.: Mega MicrogamesAdded March 8, 2023Metroid FusionAdded May 26, 2023Super Mario AdvanceSuper Mario World: Super Mario Advance 2Yoshi's Island: Super Mario Advance 3Added June 23, 2023Fire Emblem Added September 22, 2023Kirby & The Amazing MirrorAdded January 17, 2024Golden SunGolden Sun: The Lost AgeAdded March 29, 2024F-Zero Maximum VelocityAdded June 18, 2024The Legend of Zelda: A Link to the Past Four SwordsMetroid: Zero MissionAdded July 12, 2024Densetsu no StarfyDensetsu no Starfy 2Densetsu no Starfy 3Added August 9, 2024Pokémon Mystery Dungeon: Red Rescue TeamAdded October 11, 2024F-Zero ClimaxF-Zero: GP LegendAdded February 14, 2025Wario Land 4Added April 22, 2025Fire Emblem: The Sacred StonesAdded September 25, 2025Klonoa: Empire of DreamsMr. Driller 2 Added June 5, 2025 F-Zero GXThe Legend of Zelda: The Wind WakerSoulcalibur IIAdded July 3, 2025Super Mario StrikersAdded August 21, 2025Chibi-Robo!Be sure to check back monthly to see if Nintendo’s dropped any new games onto Nintendo Switch Online. View the full article
  4. Less than a month after the launch of Call of Duty: Black Ops 7, Activision has revealed that it will no longer release back-to-back releases of Black Ops or Modern Warfare subseries games. That's especially relevant, considering this year's Black Ops 7 follows last year's Black Ops 6; before that, the Call of Duty team released Modern Warfare III in 2023, one year after Modern Warfare II in 2022. It sounds like this type of release cadence won't happen again moving forward, according to a new blog post from the Call of Duty team. In the post, the team thanks the community for the feedback over the last few months, noting, "We also know that for some of you, the franchise has not met your expectations fully." It then says, "To be very clear, we know what you expect and rest assured we will deliver, and overdeliver, on those expectations moving forward." The blog post then details the future of Black Ops 7, including a free week of multiplayer and zombies next week, a Double XP weekend, and "unprecedented seasonal support," before announcing the aforementioned release cadence change for the franchise. "We will no longer do back-to-back releases of Modern Warfare or Black Ops games," the post reads. "The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year. We will drive innovation that is meaningful, not incremental. While we aren't sharing those plans today, we look forward to doing so when the time is right." The post concludes by stating that the future of Call of Duty is strong and that the teams involved believe the best days are ahead. We'll see how this plays out for the franchise in the coming years. In the meantime, read Game Informer's Call of Duty: Black Ops 7 review. How do you feel about this change? Let us know in the comments below! View the full article
  5. Prime Minister Keir Starmer has confirmed UK ministers "will look into the particular case" of supposed union busting at Rockstar. Read more View the full article
  6. Rubber Band Games' open-world sandbox hit Wobbly Life is being adapted for film and television. Read more View the full article
  7. A new games conference is set to take place in Saudi Arabia next year. Read more View the full article
  8. Claim your free Bethesda bundle and unlock in-game items for Fallout 76 and Starfield! View the full article
  9. Aspyr has revealed that it was unable to deliver the promised Restored Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic 2 because it could not provide Disney with a complete list of the modders' legal names. Read more View the full article
  10. Square Enix's third-largest investor, 3D Investment Partners, claims the firm has demonstrated a "significant deterioration in earning power," and called for it to "devise and rigorously implement concrete countermeasures addressing critical management issues." Read more View the full article
  11. New research forecasts that the global games market will generate $350 million by 2030, a 6% increase over the period. Read more View the full article
  12. Six of Western Europe's video games unions have formed a united front to condemn AI, toxic workplaces and the waves of layoffs workers in the industry have seen. Read more View the full article
  13. CD Projekt Red and card game maker WeirdCo have revealed Cyberpunk TCG, a physical-only trading card game featuring characters, locations, gear, and more from the world of Cyberpunk 2077 and Cyberpunk Edgerunners. A Kickstarter for the TCG will go live next year, and if you sign up now, you will eventually receive a free Lucyna Kushinada (from Edgerunners) card one day. "In Cyberpunk Trading Card Game, you'll put together the ultimate edgerunner crew with characters from across the franchise, pitting them against your opponents as you fight to become a Night City legend," the Cyberpunk TCG reveal trailer description reads. "Featuring stunning, custom artwork, Cyberpunk TCG is designed for trading card players, avid collectors, and fans of the Cyberpunk franchise alike." Check out the Cyberpunk TCG reveal trailer for yourself below: As you can see, if you sign up for the TCG here, you'll receive a free exclusive Lucy card when the game presumably launches one day. As for when that might happen, it could be a while because the Kickstarter for Cyberpunk TCG doesn't go live until next year, and then the game has to be made after it (hopefully) reaches Kickstarter's goals. In the meantime, scroll through the gallery below for an early look at all the cards we spotted in the Cyberpunk TCG reveal trailer: While waiting for Cyberpunk TCG's Kickstarter to go live next year, read Game Informer's Cyberpunk 2077 review, and then read our review of Cyberpunk 2077: Phantom Liberty. Are you interested in this TCG? Let us know in the comments below! View the full article
  14. Two storefronts have accidentally leaked unannounced characters that will seemingly appear in Capcom's upcoming Resident Evil Requiem; one of them is highly expected and the other is quite the opposite. Before we dive into the details, this is your warning to leave this article if you don't want two unannounced characters for Requiem spoiled. Spoiler Warning: We're About To Detail Two Leaked Characters Okay, if you're still here, you've been adequately warned. Let's dive in! Yesterday, a GameStop listing for the Deluxe Edition of Requiem on PC – the listing has been removed, but Game Informer saw it before that – lists cosmetic skins as bonus content for a character who hasn't been announced or revealed in Requiem. That character is Rosemary Winters, the daughter of Ethan Winters and the protagonist of Resident Evil Village's Shadows of Rose DLC. The now-removed listing includes a Shadow Walker Costume Pack, which mentions "three exclusive outfits" for the character and a unique look for the character's visor, too, as noted by VideoGamesChronicle. This leak seems to indicate that Grace Ashcroft isn't the only playable character, unless the leaked unannounced character follows Grace but isn't playable (hence the cosmetic skin options). This morning, December 9, the PlayStation Store listing of Requiem leaked another unannounced character, as reported by IGN, and it's none other than Leon S. Kennedy. The listing features new cover art for Requiem, and there's a character behind Grace Ashcroft, the playable protagonist of the game, looming large, and it's one we've been expecting to see in the game. Check it out in the leaked PlayStation Store cover art for Resident Evil Requiem below: As you can see, this character hasn't been officially announced, but it's pretty clear who it is, given the hair, jacket, and other details. While the amount of space this character takes up on the key art seems to indicate they might be playable, that remains unknown, with Grace Ashcroft currently the only announced playable protagonist. With a Resident Evil Requiem showcase set for early next year, the February 27 release date nearing closer, and The Game Awards happening this week, we wouldn't be surprised if there's more Requiem in store very soon (Requiem was announced at TGA creator Geoff Keighley's Summer Game Fest, after all). In the meantime, read Game Informer's hands-on preview of Resident Evil Requiem, and then check out this special Requiem Nintendo Switch 2 Pro Controller and Amiibo. After that, read Game Informer's exclusive interview with the director and producer of Requiem. [Source: VideoGamesChronicle, IGN] What are your thoughts on these two characters and where they might fit in Requiem? Let us know in the comments below! View the full article
  15. One of Bethesda's most critically acclaimed games, The Elder Scrolls V: Skyrim, is the latest game to receive an upgraded version for Nintendo's new, more powerful console. The Elder Scrolls V: Skyrim arrived on Switch in 2017, complete with some exclusive items inspired by the Legend of Zelda franchise. Today, Bethesda surprise-launched the Switch 2 version of Skyrim Anniversary Edition. The Elder Scrolls V: Skyrim Anniversary Edition gathers the base game and its three official expansions. Today's new Switch 2 edition adds better resolution, faster load times, more optimized performance, and Joy-Con 2 mouse support. Those new features join the existing Switch-exclusive features, including motion controls, Amiibo support, and items from The Legend of Zelda: Breath of the Wild, including the Master Sword, Hylian Shield, and Champion's Tunic. The Anniversary Edition also includes access to user-generated Creations Club content. The Elder Scrolls V: Skyrim Anniversary Edition for Switch 2 costs $60. If you own The Elder Scrolls V: Skyrim Anniversary Edition on Switch, the upgrade to the Switch 2 version is free. If you only own the base edition of Skyrim on Switch, you can purchase a $20 upgrade to the Anniversary Edition to also receive the Switch 2 upgrade. The Elder Scrolls V: Skyrim originally launched on November 11, 2011. To this day, it's one of the most critically acclaimed video games of all time, with a Metacritic average score of 96, including a 9.5 from Game Informer. View the full article
  16. Streaming giant Netflix has said that it did not "attribute any value" to Warner Bros' games business as part of its proposed acquisition of the entertainment giant. Read more View the full article
  17. Reviewed on: PC Platform: Xbox Series X/S, Xbox One, PC Publisher: Raw Fury Developer: Lunar Software Release: December 4, 2025 Rating: Teen There was a 20-minute period early in my playthrough of Routine where I walked back and forth between rooms and through hallways in this game’s abandoned, defunct, and seemingly malfunctioning lunar station in search of one simple thing: my own ID number. Papers plaster the surrounding walls, explaining that every person on the station must carry their ID badge with them at all times, including me. I look everywhere for that badge, needing to input my ID into a computer terminal to advance forward… well, almost everywhere. Crucially, I don’t look down at my chest, where my ID badge hangs nonchalantly. The ID I searched for 20 minutes to find was with me all along, attached to my moon suit. This admittedly embarrassing lesson reshaped my approach to Routine, paving the way forward for a sublime and highly tactile puzzle adventure that kept me glued to my mouse and keyboard. Routine isn’t filled with video game puzzles; it felt less like playing a game throughout my eight hours with it, and more like an elaborate sci-fi-themed escape room entirely based on logic. You won’t discover obtuse and nonsensical solutions like something you’d find in a zombie-infested police station, for example, but rather, codes, numbers, and remedies placed precisely where they should be. In this sense, Routine required me to rewrite my approach to its puzzles. I’m wary of using the word immersive, which varies from person to person, but Routine clicked for me when I placed myself in the shoes of this engineer – a guy whose shift today brought him to a decrepit lunar station to use computers and analog terminals to figure out what the hell went wrong. Of course, the narrative journey he then goes on speaks to something more ancient, more maternal, than the 1980s-inspired tech he interfaces with, but ultimately, Routine is about a strange and bad shift at work. Most everything in Routine happens through the lens of your Cosmonaut Assistance Tool (CAT), a square gun-like tool that is able to connect to the technology of this space station in a variety of ways. At first, it does little more than project tabs on marked walls to pull up things like the save button, your objectives, and saved media. To do that, you have to look at your CAT, press a button on it, then aim it at the specified wall to pull up the tabs. It’s the first taste of just how tactile Routine gets, and as you upgrade your tool with more modules, you unlock the ability to shock robotic stalkers, access secure doors, and find hidden messages. To do any of these tasks, you must interact with the CAT by pulling it up and pressing a button or pulling a trigger back or slotting in a cassette-like object… or something – there is no automation here. On paper, it’s an exhausting routine of pressing buttons before doing the thing you want to do, but it’s so diegetic that it’s impossible to imagine Routine without this tactility. I loved every puzzle presented to me, which often involved finding hidden codes on walls or in lockers, plugging them into terminals to unlock a new clue, and progressing to the next stage of the puzzle (often a new room or location to explore). Though watchful robots that occasionally swarm attempt to get in the way, requiring you to zap them or run, and monstrous creatures try to kill you, this antagonistic behavior is a small aspect of Routine. They aren’t harmless, but if you’re saving often, they do little to set back your progression, ultimately making them feel inessential to what makes Routine great. There are no “unlocks” or in-game celebratory moments in Routine upon completing a puzzle – just the dull droning of the electricity powering this station, the occasional beeps from monitors, your breath, and the knowledge that you get to advance forward. And yet, it’s some of the most exciting puzzle-solving I’ve experienced because of how enticing the reward of moving deeper, getting one step closer to the answer to, “What is going on?” Musical flairs from composer Mick Gordon magnetically mix with the gorgeous late-‘70s future aesthetic, itself flush with crunchy film grain and an intoxicatingly impressive attention to detail; the tactileness of Routine feels like a crucial element to rounding out the atmosphere, and knowing I needed to press a button here and open a secure door with my CATs small security module screen there while an unholy being stalked after me just a few feet behind added a thrill that left my mouse damp with sweat. Gross, like the gaping chest that would swallow me if I failed. Routine is a survival-horror game in the lightest of senses. There are robots and creatures to run/hide from occasionally, and you have little in your arsenal to fight back, but that genre tag is a misnomer – this is a puzzle experience drenched in tension and terror. With your CAT tool and the wits you’d hope appear if you, yourself, were placed in this terrible situation, a seductive Pandora’s box of escape rooms awaits you. Score: 8.5 About Game Informer's review system View the full article
  18. Shares in Embracer Group have dropped by over 30% ahead of the company spinning off Coffee Stain Group on December 11. Read more View the full article
  19. New games studio Last Arrow has opened in Gateshead, Tyne and Wear led by industry veterans from Sumo Digital, CCP, and Electronic Arts. Read more View the full article
  20. Take-Two Interactive has hired The Initiative's Darren Gallagher and Brian Horton to form a new studio at 2K. Read more View the full article
  21. Merchandise specialist iam8bit is suing publisher Skybound Games over claims of fraud and breach of contract. Read more View the full article
  22. Pokémon TCG Pocket, Dredge, Cyberpunk 2077, Porta Nubi, and What The Clash? all received recognition in Apple's year-end 2025 App Store Awards. Read more View the full article
  23. The Game Awards airs this Thursday, December 11, but we now know that one of the big reveals will be related to Tomb Raider. This announcement was first revealed in Fortnite (yes, Fortnite) before the franchise’s official X account shared the news to a broader audience. The announcement consists of a piece of art (posted above) that shows a silhouette of Lara Croft atop a pedestal bearing the words "Announcement December 11”. The Tomb Raider X account then posts the following message: As just revealed in The Game Awards Vote in Fortnite map portal, tune in to @thegameawards on December 11 for a look at the future of one of gaming's most iconic franchises @tombraider While the announcement doesn't explicitly promise a new game reveal, it’s been known since 2022 that Crystal Dynamics, which has developed every mainline Tomb Raider game since 2006’s Tomb Raider: Legend, is working on a new entry in the series. At the time, the studio announced it was being developed in Unreal Engine 5, but little else is known about the project other than it will be published by Amazon Games (even after this division suffered mass layoffs in October). The development of the game was reportedly also unaffected by the rounds of layoffs that hit Crystal Dynamics in August. The last mainline Tomb Raider game was 2018’s Shadow of the Tomb Raider. Since then, fans have been treated to two remastered collections of the first six games in the series: Tomb Raider I-III Remastered in 2024 and Tomb Raider IV-VI Remastered earlier this year. Meanwhile, Season 2 of Netflix's Tomb Raider: The Legend of Lara Croft animated series is set to premiere on December 11 – the same day as The Game Awards. Thursday is shaping up to be a big day for Lara Croft fans. For more on The Game Awards, here's the full list of award nominations. View the full article
  24. Ys Net is considering legal action after a video teaser, falsely claiming to be of Shenmue 4, popped up online last week. Read more View the full article
  25. Reviewed on: PlayStation 5 Platform: PlayStation 5, PC Publisher: Devolver Digital Developer: Sam Eng Release: December 8, 2025 Rating: Everyone You are a demon made of glass and pain. Literally. Looking to escape from Hell, you sign a contract with the Devil to devour the moons illuminating the realm’s many layers. Your steed is a skateboard, a forbidden object you’ll use to kick and push through the Underworld, acting as the Silver Surfer to your own Galactus. Skate Story’s strange premise and surreal art direction are equal parts alluring and head-scratching. While the gameplay is a mixed bag, I enjoyed this fascinating blend of extreme sports and biblical poetry. Skateboarding enthusiasts shouldn’t expect to catch big air on halfpipes or memorize a lengthy list of tricks. This is a story-driven experience drawing narrative inspiration from Dante Alighieri’s Inferno. The skater’s descent into the depths of a humorously bureaucratic Hell is laden with quirky, tortured souls I liked interacting with. The story itself is a mesmerizing and poetic onslaught of strange moments and dreamlike destinations every player will interpret differently, but I enjoyed how its effective throughline of hope and perseverance shines through. Best of all, you get to do a bunch of sick stunts along the way. Skating is fun and easy to grasp thanks to simple and tight arcade-style controls. Moves are introduced at a good pace, allowing me to master relatively basic tricks like ollies, varials, grinds, and kickflips without overwhelming me. The small, skatepark-like hubs making up each layer of Hell are decent playgrounds to freely practice chaining moves to create combos. Small environmental interactions, like performing varials to cut grass or hitting ollies over special manholes, reward currency to purchase new skateboard cosmetics, such as decks and wheels. I appreciate how this structure encourages and rewards hitting tricks non-stop, but the hubs never offer more than a few simple ramps and railings, so they don’t remain exciting for long. By the second half, I lost the desire to mess around in these spaces and skated straight towards the more enjoyable main objective of filling my crystalline belly with moons. Capturing a moon requires completing simple quests from the strange and tortured denizens. Finding cubes of wisdom for a sentient marble bust or helping a pigeon finish its manuscript by collecting scattered letters (a cheeky nod to Tony Hawk’s Pro Skater) aren't the deepest activities, but the sheer strangeness of the situations makes them more compelling than they would be otherwise. Skate Story thrives on its surreal vibes, chiefly its captivating art direction, which offers one of the most whimsical and imaginative interpretations of Hell I’ve ever seen. It trades grim fire and brimstone for a kaleidoscopic, cosmic film grain aesthetic that’s arguably worth the price of admission just to admire. Gameplay picks up in the linear high-speed skating sequences where you traverse tricky courses and dodge obstacles across multiple checkpoints, often with a time limit. These segments are a blast thanks to a great sense of speed and how the psychedelic soundtrack swells as your skating becomes ever faster and more perilous; I strongly recommend wearing headphones. I would easily trade the comparatively flat hub exploration for a larger playlist of these white-knuckled sprints. Quick restarts soothe the sting of a wipeout, and I love how satisfyingly the glass skater shatters into pieces after an errant trick. Less cool are the occasional collision issues where the Skater clips through objects and, although less frequent, becomes stuck inside them. The most egregious example was in the final scene of the game, when I became trapped under geometry during the cinematic finale and had to restart it a few times, dampening an otherwise cool moment. Devouring moons is also a highlight. These encounters play out as celestial boss battles where nailing tricks drains the moon’s health bars based on the quality of the combo, acting as intense exams of your speed and dexterity. The bouts remain consistently entertaining as new wrinkles are introduced. One chaotic battle pitted me against the laser-shooting demons of the Underworld’s law enforcement agency. Another challenged me to chase the moon and nail tricks within its constantly moving shadow. These battles are strong exclamation points to a level, and I always looked forward to them. Thus, it’s a shame that there’s no way to replay previous chapters to enjoy these segments again; you can only load your most recent checkpoint or restart the game from scratch, wiping your original save data in the process. As Skate Story’s credits rolled, I wasn’t totally sure what to make of it. Despite its imperfections, I knew I liked it, but I struggled to articulate why. I won’t pretend that every metaphor or symbol resonated with me or even made sense. It’s a deeply poetic journey, and the way to enjoy any good poem is to focus more on how it made me feel rather than any literal interpretation. In that sense, I’ll fondly remember the awe I felt admiring this imaginatively conceived underworld, the adrenaline rush of barreling through courses as a shining beacon of defiance and perseverance, and the thrill of hitting stunts so sick that entire celestial bodies shatter at my awesomeness. Score: 8 About Game Informer's review system View the full article
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