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  1. Clair Obscur: Expedition 33 tops 5 million sales worldwide in 5 months | News-in-BriefView the full article
  2. The final lineup has been confirmed for the Investment Summit at MCM London Comic-Con, which now incorporates the EGX gaming event. Organiser ReedPop has also confirmed an industry networking reception will follow the event, which takes place on Friday 24th October, and features a rich talent roster of current and former GI.biz staff. Read more View the full article
  3. Bethesda took to social media to announce the return of Fallout Day, a livestream to celebrate their post-apocalyptic series and announce new game content in the process. The stream will take place on Thursday, October 23 (the day the bombs fell in the Fallout universe) at 10 PT/1 PM ET/6 PM BST. "Tune in for the latest news about our existing Fallout games, community celebrations, and upcoming fan events!" the announcement reads. Fans hoping for a surprise reveal of a new spin-off or the far-off Fallout 5 are out of luck, but Fallout 76 players likely have news to look forward to. Just last week, Bethesda announced the newest free expansion, Burning Springs, would take players to rural southeast Ohio later this year. There's also an optimistic reading of this language that means there's potential for a remake or remaster to show up, which isn't as impossible as it might seem. Leaked documents from the Xbox/Activision Blizzard FTC trial revealed a Fallout 3 Remaster was in the works. Given that the Oblivion Remaster turned out to be real, there's a good chance Bethesda actually has a Fallout 3 Remaster in the works, though whether it's announced on Fallout Day is anyone's guess. Last year's inaugural stream was almost entirely devoted to Fallout 76, and coincided with sales for the series' past games, Twitch drops, and a post-show led by Fallout for Hope, a charity organization supported by the Fallout community. You can get an idea of what to expect by checking out last year's show below. For more Fallout, check out our review of the Fallout TV series, which returns for season 2 on December 17. View the full article
  4. Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC Publisher: Bandai Namco Developer: Supermassive Games Release: October 10, 2025 Rating: Teen It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure. Somehow, for the first time, Little Nightmares III features co-op and thus, two playable characters: Low, a boy wearing a white raven mask with a bow and arrow that can cut ropes and hit switches, and Alone, a girl with adorable red pigtails who carries a wrench that can smash through walls and hit low-lying buttons. I love their designs, but Low and Alone interact very little, providing no glimpses into either’s personality. The story might explain that somewhat, but I would have preferred to feel more for these little adventurers. Mechanically, the two sometimes rely on each other to advance, but it’s not nearly as often as you’d expect for a game featuring co-op. Though co-op is a welcome addition, I’m disappointed it’s online-only. The Friend’s Pass that lets you play with someone who doesn’t own the game remedies some of my frustration, but I’m dumbfounded that the game doesn’t feature couch co-op – the entire experience feels built around communicating with someone beside you. If you want to play Little Nightmares III alone, the AI does a decent job as a stand-in. Together, Low and Alone are trying to escape The Spiral, a mix of vignette-style locations that evoke classic fears like terrifying baby dolls, spooky carnivals, and spiders. You can expect hulking and groaning monstrosities in The Spiral, threatening the duo at every turn as they attempt to escape Nowhere. Though I enjoyed everything on screen, I was rarely surprised. Still, it remains good fun escaping Tim Burton-esque humanoids that often prompt me to say, “Nope, nope, nope,” while playing. With the addition of Low’s bow and Alone’s wrench, I expected the typical light platforming and puzzle-solving gameplay to feel refreshed. But with only a few teamwork-focused combat set pieces and one or two other uses, these tools are largely underutilized. Little Nightmares III, like its predecessors, is a game about feeling underpowered and desperate to escape whatever house of horrors you find yourself in. Challenges include climbing and jumping over gaps, thrilling chase sequences with an added dose of terror due to who or what is pursuing you, and a smattering of simple, familiar puzzles to solve throughout. I’d have liked more mechanical variety in every locale, as puzzles and progression through levels felt repetitive – you move a lot of boxes that you then climb atop to reach areas higher up. That said, each level's visual and audio design makes up for those misgivings, as the details and accompanying sound design consistently fill me with awe. Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine. Score: 7.5 About Game Informer's review system View the full article
  5. Time to put your reflexes to the test! Download Leaper for free on IndieGala! Leaper is a 2d side-scrolling platformer ... View the full article
  6. Sega and the International Olympic Committee (IOC) have announced a new multi-year licensing deal. Read more View the full article
  7. Microsoft is pausing price hikes for its Xbox Game Pass Ultimate subscription in some countries. Read more View the full article
  8. Just under half of gamers worldwide are women, according to a new report published by the Entertainment Software Association. Read more View the full article
  9. As part of our cover story for The Outer Worlds 2, we were treated to an exclusive demo of the game’s first open-world area: Paradise Island. Following The Outer Worlds 2’s prologue chapter, this is where players become truly acclimated with the game’s new and improved systems in an open-world setting. Watch editors Marcus Stewart and Wesley LeBlanc provide a guided tour of the game's first major branching mission. You can read our full cover story on The Outer Worlds 2 by visiting gameinformer.com/subscribe to gain instant access to the digital issue and receive a physical edition in the mail. View the full article
  10. Reviewed on: PC Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Dreamhaven Developer: Moonshot Games Release: July 22, 2025 Rating: Teen Wildgate is an easy recommendation for multiplayer fans looking for novelty. While its matches can be slower-paced than some may enjoy, developer Moonshot Games has expertly created a spacefaring fantasy built around discovery, ship customization, and impressive multi-crew dogfights that are cinematic and tactical. Despite small balance issues and a reliance on the unpredictable nature of communicating with strangers, winning a hard-fought round of Wildgate is rewarding and memorable. Set within a procedurally generated map called The Reach, multiple teams of five players work together to run and upgrade a spaceship, starting with only basic amenities and progressing throughout the match. Each squad explores various points of interest in space, from science labs to docking stations to cavernous asteroid interiors. While each location’s challenges (and rewards) are randomized, they consist of various wave-based combat scenarios or puzzle challenges like triggering hidden power switches while managing limited oxygen. Combat and exploration are enjoyable, whether against AI opponents in the environment or elsewhere against players, thanks to exaggerated animations and easy-to-grasp first-person shooter mechanics. After clearing a point of interest, the team claims their rewards: new ship turrets, hull modifications like automated security systems or shield-melting laser rams, and pilot gadgets like tractor beams or personal turbines for quicker traversal through zero gravity. Teams must win by outlasting all other ships or escaping with The Artifact. While it’s tempting to be the first team to grab the object, a smarter strategy often involves waiting for another crew to take the bait while yours waits beneath an asteroid or nebula storm to intercept and steal it. Steering, upgrading, and maintaining the ship’s health requires constant mindfulness throughout the match, often demanding attention between other critical activities. At the center of every vessel is its reactor, a crucial installation that you can activate to repair the hull or for an enemy team to override to start a self-destruction timer. Luckily, players can easily teleport back to their mothership with a button, so attackers must coordinate to disorient an enemy crew properly. When tackling these responsibilities with a familiar team, I often get into a flow state; however, the organization frequently (and frustratingly) falls apart when playing with strangers. Months after launch, matchmaking queues are slower but usually pair crews together within a few minutes. While most players silently participate, the inclusion of a ping system allows basic communication between parties. However, the system usually fails to keep up with the chaos of fighting other players. Still, it’s a fantastic feeling when your squad manages to overwhelm another, even when comms aren’t optimized. Progression is tied to unlocking new Prospectors — the various characters, each with unique abilities and passive bonuses — and additional equipment, weapons, and cosmetics to customize them. Every Prospector is distinct in style and power: Adrian is a raider with a jetpack instead of a Maghook, which other characters use to zip around in zero-G. Venture is a robot well-suited for exploration due to not needing oxygen to breathe, while Sal is an axolotl inside of a fishbowl-like space suit with a buff incentivizing a defensive, repair-oriented strategy. Each character aids a different approach and is satisfying to master, but some, like Adrian, are overplayed, often leading to unbalanced team compositions. While its pacing can be hit or miss due to its procedural map generation and unpredictable player behavior, Wildgate stands out amidst other PvPvE multiplayer offerings. Working with teammates to overcome challenging scenarios to unearth new equipment and upgrades for the spaceship is excellent, especially when it often culminates in larger-than-life dogfights that require every person to play a role, resulting in cinematic, often white-knuckle match-ups. Score: 8 About Game Informer's review system View the full article
  11. The U.S. Securities and Exchange Commission is investigating AppLovin's data collection practices following allegations that it violated service agreements to serve targeted adverts to users. Read more View the full article
  12. Nintendo has unexpectedly released an animated short film on its YouTube channel. The film, titled Close to You, centers on a baby and its seemingly sentient pacifier. Running shy of four minutes, the wordless film centers on a blonde-haired baby who, after their mother leaves them alone in their room, chases their pacifier around the room after it suddenly comes to life. The video’s description lacks any explanation and only states the film’s title (with the comments section deactivated as well). Nintendo’s social media posts and the Nintendo Today app are similarly devoid of any information about the animation. While it’s unclear if the animated short is tied to any existing or upcoming game, fellow Game Informer editor Charles Harte noticed the short’s lively piano soundtrack is a slightly altered version of the main Pikmin theme. Editor Wesley LeBlanc also adds that Pikmin are canonically invisible to the human eye, as confirmed in the mobile title Pikmin Bloom. It would certainly explain why the baby's pacifier and blocks would suddenly come to life – other than magic, of course. Some fans online have also speculated that Close to You is tied to The Super Mario Galaxy Movie, and that this child is a baby Rosalina, given they share the same hair and somewhat similar eye color. The blue shirt could be a nod to Rosalina's signature blue gown. What do you think of Close to You, and do you believe it's related to Pikmin or any other Nintendo property? Is it conneted to a video game at all? Let us know in the comments. View the full article
  13. I recall the original release of Super Mario Galaxy with fondness. When it released in 2007, it was the first new mainline 3D adventure for the mustachioed hero since 2002’s Sunshine – a game that never totally clicked for me. With its magical outer space vibes and novel spherical stages, Super Mario Galaxy was, to my memory, the strangest of Mario’s big outings. Alongside its 2010 sequel, it remains one of my most fondly remembered games in the long-running Nintendo franchise. The recent release of both Galaxy games on Switch and Switch 2 is an excellent opportunity to check out each of these stellar games. If you’ve never played one or the other, and you’re willing to put up with a decent degree of aged gameplay, it’s well worth a shot. If you’re like me, and you recall playing the originals, my recommendation is more tempered – the additions don’t dramatically change the experience – but it makes for a great trip down memory lane. For those who never tried out the original, both Super Mario Galaxy games share a similar premise. Bowser is up to no good, and Mario must blast across a magical version of outer space from one (mostly) spherical world to the next, gathering stars and completing increasingly tricky objectives. The unusual visual perspective is one of the most charming aspects on offer, but also one of the things that takes the most getting used to; navigating Mario through a 3D space while he’s also upside down or at right angles to the screen can be dicey, but it’s also novel and fun to get the hang of the twisted perspective. Especially running in 4K on Switch 2, the visual upgrade is noticeable and makes the game look sharp and inviting. Don’t go in expecting something on par with Super Mario 3D World – these are effectively up-rezzed versions, not full-throated remakes – and I think you’ll be pleasantly surprised. Other improvements are modest, but add up to a genuine upgrade. The user interface, specifically the menu layouts, is better than before. A new assist mode is helpful, especially as both games (especially the second) can prove pretty challenging in later levels. A soundtrack mode is available at the front menu for both games, though that’s only likely to appeal to especially rabid Mario music fans. I also like that we get some new storybook chapters; the fairy tale aesthetic of the originals was always fun, and these additions seem to recognize that quality and double down. These newer versions also attempt to adapt the original motion controls of these Wii-era games for a modern controller. In all honesty, the motion controls (especially the floating cursor feature) were my least favorite aspect of the original games. Here, they work perfectly well using something like the Pro Controller, but even with some adjustment, it remains the least appealing part of the game. I think it’s fair to balk a bit at the $70 price tag to snag these two updated games, especially when the most notable change is an update in resolution. However, that value proposition shifts noticeably if you never got to play these two games, or if you no longer have the consoles needed to enjoy them again years later. Both games were defining entries in the 3D platforming genre, are among the most critically acclaimed games of all time, and exude that irrepressible joy that is present in the best Mario games. Especially if you’ve always been hungry to check these two gems out, my revisit suggests you should do so with confidence, knowing these are the best way to play two classic releases. View the full article
  14. The Royal Bank of Scotland has unveiled plans to launch IP-backed loans aimed at "high growth businesses" in Scotland. Read more View the full article
  15. It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more View the full article
  16. It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more View the full article
  17. It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more View the full article
  18. Skate 4 surpasses 15m players | News-in-briefView the full article
  19. Unity has discovered a "major security vulnerability" affecting games made using its development tool dating back to 2017. Read more View the full article
  20. Shovel Knight Developer Yacht Club Games has delayed its anticipated follow-up, the Zelda-inspired Mina the Hollower. The upcoming game was scheduled to launch on October 31. Initially crowdfunded via Kickstarter, Mina the Hollower centers on the titular mouse, a scientist and explorer who embarks on a mission to rescue a cursed island. The top-down action game sports a retro aesthetic reminiscent of Game Boy Color titles while its combat evokes The Legend of Zelda and Castlevania. As a Hollower, Mina can burrow underground, which plays a substantial role in combat and exploration. In a blog post, Yacht Club explains that despite working tirelessly to get Mina ready for launch, it says, “we’re just not quite there yet.” The studio then clarifies that the delay won’t be a big one, and the team will spend this time applying additional polish, fine-tuning balancing, finalizing art and sound, and implementing localization. “With that said, we would like to apologize! Nevertheless, we will not waver on our commitment to quality. Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!" reads Yacht Club's blog post. Yacht Club did not announce a new launch date for Mina the Hollower, as it wants to wait until the game is submitted to platforms for review. Mina the Hollower is currently slated to launch on PC and all major consoles, including a recently announced Switch 2 version. You can learn about the making of Mina the Hollower by watching our 2022 documentary about the game. Game Informer magazine subscribers can also check out our recent in-depth feature discussing newly revealed gameplay details about the title here. View the full article
  21. Ubisoft has announced that 2023’s Assassin’s Creed Mirage is getting a free story expansion next month. Valley of Memory is a new story chapter that adds hours of new narrative threads and gameplay content. Arriving on November 18 via an update for all owners of Assassin’s Creed Mirage, Valley of Memory is a roughly six-hour expansion set before the conclusion of the main story. Protagonist Basim learns a rumor that his long-lost father is alive in the ancient valley of al-Ula, and sets off to find him. When Basim arrives, he discovers al-Ula has been overtaken by robbers. Valley of Memory unfolds in a new region and introduces new main and side quests, assassination targets, replayable contracts, and more. Ubisoft also teases new twists on the classic black box missions. The region of al-Ula boasts new landmarks to explore such as the Musa Ibn Musayr fortress, the necropolis of Hegra, and the Valley of the Stones. Additionally, the Valley of Memory expansion adds quality-of-life features such as two new difficulty levels, the Engineer 2 skill and new level 4 modification for all tools. Parkour updates add the option to toggle manual jumping, an easier control scheme, and the ability to side and back-eject from walls regardless of the landing spot. Assassin’s Creed Mirage is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, and iOS. For more on Assassin's Creed, you can read our review of the series' latest entry, Assassin's Creed Shadows, here. View the full article
  22. The Outsiders founder and creative director of Metal Hellsinger, David Goldfarb, has confirmed his studio has been shuttered by parent company, Funcom. Read more View the full article
  23. Indie slot machine roguelite CloverPit tops 500,000 sales in just 8 days | News-in-BriefView the full article
  24. Nintendo has issued a statement refuting claims it has been lobbying the Japanese government about protecting its intellectual property against generative AI. Read more View the full article
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