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Battle Ram (PC) Giveaway
Become the battle lamb you were born to be! Battle Ram is free this week on IndieGala, download it now! ... View the full article
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Battlefield 6 sells over 7m units across PC and console in five days
Battlefield 6 has sold over seven million units across all platforms in five days, according to data shared exclusively with GamesIndustry.biz. Read more View the full article
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Battlefield 6 sells over 7m units in three days, EA confirms
Update, October 17, 2025: Electronic Arts has confirmed that Battlefield 6 sold over seven million copies in the first three days of launch. Read more View the full article
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Golden Light Steam Key Giveaway
Fanatical is giving away Golden Light Steam keys for free! Grab your Steam key before it's too late! View the full article
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Owlcat Games sets up educational resource hub for game devs
Owlcat Games has launched a free game development learning resource, featuring over 350 learning resources including software recommendations, tutorials, and online courses. Read more View the full article
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UK trade bodies call for new "growth" tax relief to scale-up studios "that will drive our industry for years to come"
Game makers in the UK are calling on the British government to support a new tax relief plan, Games Growth Relief, and encourage development across the country. Read more View the full article
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Obsidian Didn't Intend To Have Third-Person In The Outer Worlds 2 But Saw The Desire From Fans
If you are a fan of games like Fallout or The Elder Scrolls, you know it's in the lineage of those games to feature third-person and first-person viewpoints for gameplay. That's why fans were disappointed that The Outer Worlds didn't feature third-person gameplay when Obsidian Entertainment, which developed Fallout: New Vegas, a game that included a third-person camera, launched the game in 2019. However, the studio has heard the fans, and you can expect not one, but two third-person viewpoints in The Outer Worlds 2 when it launches later this month. While that will be a fun way to see your customizable Earth Directorate hero in-game, this wasn't always planned to be a feature. "We didn't intend to do third-person when we first started the game," game director Brandon Adler tells us. "We actually didn't start doing it until, really, maybe about two years ago or so." Adler says he and The Outer Worlds 2 team at Obsidian were discussing a long list of things everyone wanted to add to the game. "You're like, 'It's too expensive for us to do some of these things; maybe on the next one," Adler says, noting the team isn't saying a third Outer Worlds game is in the works but rather, hypothetically, there's a list of things it might do in another crack at the series. "But again, about halfway through, we were like, 'I think people are really going to want this,' so we did an evaluation of how difficult it was going to be to implement it." Obsidian ended up collaborating with a team called Disruptive to create a third-person camera system that integrates seamlessly within the gameplay and mechanical structure of The Outer Worlds 2. That includes animation, in-world interactions, FOV, and more. And you can see that third-person gameplay in action in the clip below: Game Informer's cover story for The Outer Worlds 2 is available to read right now if you're a subscriber (and this issue is shipping to mailboxes as we speak). For more, check out this list of 8 fun facts about The Outer Worlds 2's first biome, Paradise Island, and then check out this exclusive gameplay segment showcasing Paradise Island. After that, read about how there are pets (that you can pet) in The Outer Worlds 2. Are you hopping into The Outer Worlds 2 this month? Let us know in the comments below! View the full article
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Summer Game Fest confirmed for June 5 at new LA venue | News-in-Brief
Summer Game Fest confirmed for June 5 at new LA venue | News-in-BriefView the full article
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Assassin's Creed franchise lead Marc-Alexis Côté exits Ubisoft after 20 years
Assassin's Creed franchise lead Marc-Alexis Côté has left Ubisoft after 20 years. Read more View the full article
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Assassin's Creed franchise lead Marc-Alexis Côté "did not make the choice" to leave Ubisoft
Update, October 17, 2025: Marc-Alexis Côté has addressed his departure from Ubisoft, clarifying that he "did not make the choice" to leave the developer. Read more View the full article
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Aaron Paul Opens Up About Dispatch, His First Video Game Performance: "It Was Honestly A Very Confusing Process For Me"
Dispatch, an interactive superhero workplace comedy from Adhoc Studios, is an ambitious project. The story has to balance comedy and personal drama, the animation needs polish worthy of a high-budget TV series, and the cast must be strong enough to support the lofty vision. When creative director Nick Herman and director Dennis Lenart were looking for a lead, one actor stood out above all the others: Aaron Paul, star of Breaking Bad and Bojack Horseman. There was just one problem. "I mean, we never thought Aaron Paul would do this," Herman said when I interviewed him a couple of months back. "You know, you put together the dream list, and he was at the top." Still, their casting director, Linda Lamontagne, thought she could get a hold of him, Herman says. She had a feeling he'd connect with the script, and once he took a look at some scenes and the art style, he was down. Last week, I got the chance to verify this story with Paul himself. After exchanging pleasantries between our low-res Zoom webcams (I'm from Ohio, he's from Idaho, and those states have similar-sounding names, right?), I point out the Bojack Horseman poster on my wall, and he's excited to see I'm familiar with his work. "I just feel so blessed to have been a part of [Bojack Horseman] from its conception, you know, when it was just six pages of development, and then it became what it became. But what I really loved about that show in particular was: it's a comedy, and it's also very much a drama, you know? Follows real-life issues. And that's what Dispatch really has in spades." In the game, Paul plays Robert Robertson, who was known as Mecha Man up until an accident renders his suit (and his persona) unusable. His new job is as a dispatcher, sending a group of villains-turned-heroes out to assist with emergencies, such as crimes, fires, and other problems people might need saving from. Dispatch's bright colors and comic book aesthetic make lighthearted, comedic moments fit right in, but the somber emotional core and themes about morality and redemption keep the tone grounded and the stakes high. "Playing any sort of game or watching any sort of really good television or film – it has to start on the page. And the scripts were just so well written," Paul says, confirming Herman's story from earlier. "The funny elements were so funny, but also the dramatic elements were really, really heart-wrenching, you know, and it really made you think. And that's what I really responded to, just the tone of it." According to Lenart, however, Paul was actually responsible for some of the more dramatic moments. "You could say that the whole experience [...] could be read as a little more lighthearted if you saw it before Aaron was involved, and then once he read as Robert and we started putting the voice lines into the game, you basically felt a lot more weight of Robert's backstory, and the stakes kind of went up." The biggest difference between Dispatch and an animated show, according to Paul, is the time commitment. For something like Bojack, he says, "you would record all of the episodes within, you know, like a handful of months, and then it would be out, like eight months, nine months later, usually within a year of recording. But it took two years to record this particular game." This is, of course, due to the story's branching narrative. Like the Telltale games embedded in Dispatch's DNA, your responses as Robert affect the plot, and even a simple conversation between two characters takes much longer to write and record when you factor in all the possible responses. This also means it's difficult to get people's schedules to align, so Paul recorded his lines alone in the booth with other characters playing in his ears. "It was honestly a very confusing process for me, as a performer," Paul says. "But a challenging and rewarding one, as well." The developers don't mention seeing Paul confused – they spend most of their time praising his work ethic. If I included every quote from this interview when Paul praises Dispatch's writing, I wouldn't have room for any other quotes. According to Herman, however, Paul really did care about the script, and it was evident from day one. "When you go into a booth, most people have never read the script before," Herman said. "Aaron had read that thing front and back. He was super prepared. Had questions. I mean, he treated it like, like he would treat any project, and, yeah, he was a great collaborator." Paul actually hasn't played the full game yet, but he got a chance to play the public demo a few weeks ago and finally experienced it for himself. I ask him if he went searching for any particular outcomes or voice lines, but he, perhaps unsurprisingly, doesn't remember much of the specifics of these earlier sessions. "It's one of those things, like, out of sight, out of mind, you know? You lay it out in the sound booth, and you kind of just try to forget about it, you know? And then sometimes you're just kind of pleasantly surprised when one of those sort of 'a ha' moments kind of springs up on you." It's a particularly novel experience for Paul, not just because it's his first role in a video game, but because he hasn't regularly played games in years (they took over his life "in a good way," he says, though he's too busy with the wife and kids nowadays). After years of work, it's finally on the horizon. "I'm just thrilled that it's finally coming out," he says. "It seems kind of surreal to be honest." At this point, my time is up, and I wish him well. "Enjoy Ohio," he tells me. I'll do my best, Aaron. I'll do my best. For more on Dispatch, you can check out our interviews with the game's directors and art director in the Ninja Gaiden 4 issue of Game Informer. View the full article
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The Next Dissidia Final Fantasy Game Is Set In Modern-Day Tokyo
Square Enix has announced a new entry in its Dissidia Final Fantasy series, and it has a surprising premise. The game, which is coming to mobile devices next year, still features a who's who of Final Fantasy protagonists but unfolds in the modern day. Dissidia Duellum Final Fantasy is set in current-day Tokyo, albeit a version that has a giant crystal at its center. This crystal appeared in the city some time ago, but by the time the game begins, the population has already adapted to its strange presence. That is, a negative energy pollutes the crystal, causing monsters to pour out of it and invade the city. These creatures aren’t the only things to emerge; warriors hailing from various Final Fantasy games also arrive to save the day. But when they’re not fighting monsters, characters like Cloud and Lightning have assimilated into society and live ordinary lives (which includes wearing contemporary clothing) until they’re needed again, almost like they’re superheroes. In addition to a main story, which is fully voiced in Japanese, players will witness the daily lives of these FF heroes in short episodes. That includes text chats featuring characters such as Terra sharing their new outfits for other characters, like Warrior of Light, to comment on. Gameplay-wise, Dissidia Duellum Final Fantasy features 3v3 team boss battles as two teams race to defeat a giant boss the fastest, all while battling e roaming monsters along the way. As a mobile game, Dissidia's third-person action is designed to be played using only one hand. While the trailer teases that a much larger roster will be revealed over time, the currently confirmed characters are: Warrior of Light (Final Fantasy)Kain Highwind (Final Fantasy IV)Krile Mayer Baldesion (Final Fantasy V)Terra Branford (Final Fantasy VI)Cloud Strife (Final Fantasy VII)Rinoa Heartilly (Final Fantasy VIII)Zidane Tribal (Final Fantasy IX)Lightning (Final Fantasy XIII)Gaia (Final Fantasy XIV)Prompto Argentum (Final Fantasy XV) Dissidia Duellum Final Fantasy is certainly intriguing, and its contemporary setting is not unlike what we've seen of the upcoming Kingdom Hearts IV. Dissidia is launching in 2026 for iOS and Android. Players can sign up to participate in a closed beta test that begins on November 6 and ends on November 14. Meanwhile, be sure to check out our reviews of the original Dissidia Final Fantasy, its sequel Dissidia 012, and Dissidia Final Fantasy NT. View the full article
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Jon Hicks joins GamesIndustry.biz as Editorial Director
My name’s Jon (or Jonty, either works) and I’m the new Editorial Director of GamesIndustry.biz, overseeing this site and its sub-brands. Read more View the full article
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Game Republic announces nominees for 2025 Industry Awards
Game Republic has revealed the nominees for its 2025 Industry Awards, with over 100 nominations across 12 categories celebrating development, studios, and individuals in games. Read more View the full article
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Majority of mobile devs believe industry won't survive without alternative app stores
84% of mobile developers feel the industry cannot survive with Apple and Google dominating the app stores. Read more View the full article
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Microsoft denies U.S. retailers like Target and Walmart have removed Xbox products from stores
Microsoft has refuted claims U.S. retailers have withdrawn sales of its Xbox Series X and S consoles, insisting major chains "remain committed partners for Xbox consoles, accessories, and games." Read more View the full article
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Battlefield 6 is already the biggest game of the franchise by Steam concurrent user count
Battlefield 6 is the franchise's biggest ever game on Steam, clocking up over 700,000 concurrent players within 24 hours of its debut. Read more View the full article
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Dragon Ball Daima's SS4 Goku Is Coming To Dragon Ball FighterZ
Dragon Ball FighterZ is getting its first dose of Dragon Ball Daima with the upcoming addition of that anime’s take on Super Saiyan 4 Goku. The news was announced during Evo France. This isn't the first appearance of the Super Saiyan 4 transformation in Dragon Ball FighterZ – SS4 Gogeta from Dragon Ball GT was a previous DLC fighter. But this is the first appearance of SS4 Goku in the game, albeit the new version introduced in Dragon Ball Daima, the current and ongoing Dragon Ball anime. A teaser trailer doesn’t reveal any gameplay or additional information besides a spring 2026 release window for the character. For those counting, this addition will bring the number of playable Gokus in Dragon Ball FighterZ to five, following Goku (Super Saiyan), Goku (Super Saiyan Blue), Goku (base), and Goku (Ultra Instinct). No, Goku Black does not count. We don't make the rules. Bandai Namco also released a new balancing update for Dragon Ball FighterZ yesterday. You can read the official patch notes for the full list of tweaks. Dragon Ball FighterZ is available now on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC. You can read our review of the launch version here. View the full article
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You Can Have Pets In The Outer Worlds 2 And Yes, You Can Pet Them
When my colleague Marcus Stewart and I visited Obsidian Entertainment last month to check out The Outer Worlds 2 for the current Game Informer cover story, we went in with one goal in mind: to find out if we can pet something, anything, in The Outer Worlds 2 (okay, and maybe to play the game and interview the team and find out why people should be excited about this expansive sequel). Everyone, I come bearing good news: there are pets in The Outer Worlds 2, and yes, you can pet them. If you played The Outer Worlds back in 2019, you know Obsidian's luscious sci-fi world was filled with all kinds of oddities, from weapons to characters to locations to capitalistic tendencies to creatures. Until DLC was released post-launch, though, you couldn't have a pet in The Outer Worlds, despite all the fun creatures that would've been perfect as a pet (looking at you, Raptidon). That's changed with The Outer Worlds 2, as you can add pets to your galactic interloping family throughout the adventure, with multiple creatures (and even an automechanical) to choose from. Unfortunately, we couldn't wrestle out what creatures players can expect to befriend in The Outer Worlds 2 from Obsidian, but we did ask the team about this decision. "We have lots of different types of creatures in the game, " director Brandon Alder tells us. "We actually had a pretty enormous list that we went through and were like, 'Alright, which of these different NPCs or creatures do we want to take and convert into pets?'" Adler says players can expect to gain pets as request rewards, by finding them in the wild, or even as creatures available to purchase from vendors. Don't expect your pets to run around places like Paradise Island with you, though. Adler says you can only have one active pet at a time and you select which pet you want to be active in your ship. From there, the pet will remain out and about in your ship, and it's here that you can pet them as much as you'd like. One of these pets can even be a Protectorate Drone, though they are "neutered" and won't have access to guns or ammunition as they fly around your ship. "I think people just like having pets and petting them and having them along for the journey," Alder says. "You can get a whole bunch of them, but can only have one active at a time, and you choose which active pet you want in your ship and they stay on your ship. You can pet them, and no, they can't die – don't be cruel. Or be cruel, it's up to you." Game Informer's cover story for The Outer Worlds 2 is available to read right now if you're a subscriber (and this issue is shipping to mailboxes as we speak). For more, check out this list of 8 fun facts about The Outer Worlds 2's first biome, Paradise Island, and then check out this exclusive gameplay segment showcasing Paradise Island. Are you hopping into The Outer Worlds 2 this month? Let us know in the comments below! View the full article
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NetEase divests Fantastic Pixel Castle as studio hunts for new publisher to avoid closure
NetEase is divesting Fantastic Pixel Castle as studio head admits that if the studio doesn't soon find a publisher or investor for its upcoming MMORPG codenamed Ghost, "the reality is that the studio would likely close." Read more View the full article
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Remedy adjusts FY25 outlook following "weak sales" of FBC: Firebreak
Remedy has issued a profit warning to investors due to "weak sales" of its co-op title FBC: Firebreak. Read more View the full article
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Report: Asia-Pacific region driving growth in Souls-like subgenre
The Asia-Pacific region (APAC) – led by Japan, China, and Korea – is "the dominant region when it comes to developers, publishers, and consumers" of Souls-like games. Read more View the full article
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Sausage Hunter (PC) Giveaway
The hunt for the magic sausage starts now! Download Sausage Hunter for free on IndieGala! Sausage Hunter is a 2D ... View the full article
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The Video Games You Should Play This Weekend – October 10, 2025
Helllllooooooooo weekend (almost)! And wow, what an exciting weekend it's going to be, considering just how many new releases there are to check out! This week alone saw the launch of Battlefield 6, beat-em-up-roguelite Absolum, and spooky horror adventure game Little Nightmares III, amongst others. It was also a massive week for news between learning that Heart Machine is ending development of Hyper Light Breaker amid layoffs, Minecraft 2 (the movie) being announced, Devolver revealing the Skate Story release date, the Clair Obscur: Expedition 33 team announcing new content is on the way, Nintendo mysteriously releasing a Pikmin short, and more. We also published a handy dandy (and constantly updating) list of Game Informer's top scoring reviews of 2025, and we highly recommend bookmarking that page for the next time you're not sure what to play. Every Friday, the editors here at Game Informer like to get together and write up some blurbs about the game we think you should be playing this weekend! If you check any of these out, or have suggestions of your own, let us know in the comment section below! Without further ado... Hey Listen* *ReadBelow, we'll list the names of Game Informer editors and their thoughts for this week's edition of The Video Games You Should Be Playing This Weekend (official name still pending – any suggestions?). Battlefield 6 Wesley LeBlanc Perhaps the biggest release of the week, Battlefield 6 is finally out! After various betas and server tests that were both successful and reignited a passion among a fanbase burned by 2021's Battlefield 2042, the final game has launched. Though the campaign might not deliver the same highs found in its multiplayer suite, Battlefield 6 is still a blast to play. I've only just begun my time with it and I can't wait to learn the maps and rotations, find my favorite weapons, and figure out how to get my K/D up. Be sure to check out Game Informer's Battlefield 6 review for an in-depth look at what works, what doesn't, and what you need to know about it before jumping in this weekend. Absolum Matt Miller One of the best cooperative brawlers of recent years just launched, and it should be on your radar if you like fantasy, roguelites, or you're just a fan of great, precise action games. Absolum features an evocative cartoon-esque art style, stirring adventure music, and compelling world-building. But it's the roguelite loop of runs through a multi-branched map of levels, enemies, and bosses that will keep you (and a friend, if desired) playing for hours and hours. Find more details in my full Absolum review, but if you're simply looking for an easy recommendation for a great beat 'em up game to start this weekend, you can't go wrong with this one. Battle Suit Aces Eric Van Allen I loved the way that 2017's Battle Chef Brigade imagined Iron Chef battles in an anime tournament arc setting, with all the style and spirit of the Toonami block shows I'd watched growing up. It shouldn't be a surprise, then, that Battle Suit Aces is nailing the early hours by mixing pieces of Star Trek, Mobile Suit Gundam, and many other episodic sci-fi series with a card-battling RPG. Even early on, the drive to unlock new characters through specific "episodes" and learn about the world in the process is compelling. Trinket Studio's art never misses, making for a quickly endearing cast on-board my traveling ship. The card battles are approachable and even surprisingly challenging early on; not enough to bounce players off, but just enough to encourage a pause and quick consideration of my options, rather than auto-piloting through turns. If you've been wanting a more story-driven approach to deckbuilding, which ties characters and their growth into the cards you play, Battle Suit Aces is making for a very cozy fall retreat to the stars. Little Nightmares III Wesley LeBlanc Supermassive Games, the Until Dawn studio that took over development of the series after original developer Tarsier Studios left it to work on Reanimal, released Little Nightmares III this week, and if you're looking for something spooky to play, you should check it out. I reviewed it for Game Informer, and though Supermassive's new additions to the series' formula feel underbaked and the gameplay sometimes repetitive, I still rolled credits with chills down my spine – despite issues, Little Nightmares III delivers the unique, Tim Burton-esque spookiness these games are known for. Just a warning, though: it only features online co-op (with a Friend's Pass that allows one friend who doesn't own the game to play it with you); there is, sadly, no couch co-op here. For more about my thoughts on the game, read my Little Nightmares III review. View the full article
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Heart Machine Is Ending Development Of Hyper Light Breaker Amid Layoffs
Heart Machine, the studio behind Hyper Light Drifter and Solar Ash, has announced that it is winding down the development of its Early Access title, Hyper Light Breaker. The news comes as the Los Angeles-based indie studio announces layoffs. In a statement posted to social media (and first reported by Game Developer), Heart Machine confirmed that it will end development of Hyper Light Breaker and that an unknown number of employees have been laid off. "As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part ways with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances," reads the statement. Although it doesn't delve into specifics, Heart Machine says this news "reflects broader forces beyond our control, including shifts in funding, corporate consolidation, and the uncertain environment many small studios like us are navigating today." Heart Machine then pledges to continue making games as a smaller core team while supporting departing employees as best it can. Heart Machine then clarifies its plans to polish Hyper Light Breaker as much as possible before it ceases work on the game for good. "We still have something coming in January. We plan to deliver something meaningful and as polished and complete as we can given our current circumstances. We’re doing our best to refine what we can, complete key systems, and have the game culminate in a satisfying punctuation point.” While this seems to suggest Hyper Light Breaker will remain playable for those who bought it – and remains available to purchase as of publishing – it likely will not materialize into the final form the studio envisioned for it. Heart Machine also states it will not be releasing any more updates or hosting Q&As for the rest of the year, citing “limited resources with team members rolling off the project” as the reason. As for the studio's upcoming 2D action game Possessor(s), Heart Machine confirms that its development has not been impacted and it will still launch on November 11. This news comes nine months after Hyper Light Breaker launched in Steam Early Access on January 14. Although set within the universe of its hit 2016 2D action title Hyper Light Drifter, Hyper Light Breaker was a 3D cooperative action roguelike. Despite a promising premise, it received a mixed reception at launch, with players criticizing its punishing difficulty and performance issues, among other complaints. Even after Heart Machine released several updates to address these problems, the game never seemed to fully catch on with players. Hyper Light Breaker's previously “Mixed” Steam user reviews have since plummeted into “Mostly Negative” territory following this latest update. View the full article