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Costco stops selling Xbox consoles in UK and US
Costco has quietly stopped selling Xbox consoles in the US and UK, in both its online and physical stores. Read more View the full article
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Whiskey.Mafia. Leo's Family (PC) Giveaway
Get a free copy of Whiskey.Mafia. Leo's Family via IndieGala! Whiskey.Mafia. Leo's Family is a indie 2d adventure ... View the full article
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Code Coven reveals first Aurora Accelerator and Agency cohort
Code Coven has announced the first three studios to be featured in its Aurora Accelerator and Agency program. Read more View the full article
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Nintendo Switch 2 wins special industry award at Japan Game Awards
The Nintendo Switch 2 picked up the Minister of Economy, Trade and Industry Award (METI) at this year's Japan Game Awards. Read more View the full article
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Borderlands 4 Switch 2 port delayed due to need for "additional development and polish time"
The Nintendo Switch 2 port of Borderlands 4 has been indefinitely delayed, Gearbox Software has announced. Read more View the full article
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Death Stranding live-action film to "tell a story you haven't seen in that world," says director
A24's Death Stranding live-action film will tell "another story that you've never seen in this same universe," according to its director, Michael Sarnoski. Read more View the full article
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DungeonLoot: Open Beta Has Arrived!
The GamerPower team is on a quest to bring more loot to gamers, so we created DungeonLoot. The idea is ... View the full article
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Avatar: Frontiers Of Pandora's New Story Expansion Arrives The Same Day As The Third Film
December 19 is shaping up to be a great day for Avatar fans. In addition to being the theatrical premiere date of Avatar: Fire and Ash, the third film in the franchise, a new story expansion hits 2023’s Avatar: Frontiers of Pandora the same day. The similarly named From the Ashes expansion – the game's third story DLC since launch – stars a Na’vi warrior named So’lek in a story set shortly after the conclusion of the main campaign. So’lek hails from the Trr’ong clan, and after being ambushed and left for dead by the RDA and its allies, the rival Ash clan, he awakens to find his world in ruin and his family scattered. To seek revenge and find his family, So’lek journeys across Kinglor Forest (which has seen better days) and a brand-new area within the Western Frontier. From the Ashes can be purchased standalone for an unknown price for existing owners of the game, and it will be included as part of the new From the Ashes edition of the game that includes the base campaign and the Floating Mountains bonus content. "With 'From the Ashes', we wanted to push the boundaries of what players can experience in Pandora," said Omar Bouali, creative director at Massive Entertainment. "This expansion delivers a darker, more personal story, enhanced immersion via third-person gameplay, and intense new combat mechanics that deepen the emotional and tactical stakes. We wanted to offer fans a thrilling new perspective on the Western Frontier, with deeper storytelling and more visceral gameplay." From the Ashes will arrive shortly after a free December 5 update that will add a third-person mode and New Game Plus to Avatar: Frontiers of Pandora. In the meantime, you can read our review of the base experience here. View the full article
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New Baldur's Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times
Larian Studios has released Hoxfix 34 for Baldur's Gate 3, and it brings with it a native Steam Deck build of the game. The team says this build should feature better framerate, lower loading times, and smoother gameplay. Before today's hotfix, Baldur's Gate 3 ran decently on Steam Deck via a Proton build, but it came with some noticeable drawbacks, like a sometimes-unstable framerate and fuzzy resolution. Though we haven't tested it ourselves, it sounds like Larian's new native Steam Deck build will be the best way to play Baldur's Gate 3 on the go moving forward. "This is not just good news for Steam Deck users either," the hotfix notes read." The work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3." Elsewhere in the notes, Larian has addressed various questions players might have about their saves and other aspects of transitioning to this new native build. Head here for more on that. Hotfix 34 is now live. While waiting for your game to update, check out Game Informer's Baldur's Gate 3 review. Are you going to play Baldur's Gate 3 on Steam Deck with this new build? Let us know in the comments below! View the full article
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Kojima Productions Reveals Three Cast Members, Poster For Action Espionage Title Physint
Koijima Productions' Beyond the Strand presentation revealed a few new details for Physint, the studio’s in-development action espionage title. Although studio head Hideo Kojima said earlier this year that the project was at least five years away from release, he unveiled a piece of key art along with some of its celebrity voice talents. Kojima reiterates that Physint, which was first revealed during a January 2024 State of Play, is in the conceptual stages. However, he says the game’s technology will be more advanced than Kojima Productions' upcoming horror game, OD. While we don’t see any in-game footage, Kojima revealed a Physint poster showing off the game’s protagonist. While Kojima has not yet cast the main character, he does reveal three film actors playing unknown supporting roles: Charlee Fraser (Furiosa: A Mad Max Saga, Anyone But You), Ma Dong-seok AKA Don Lee (Train to Busan, Eternals), and Minami Hamabe (Godzilla Minus One). Kojima then shared images of Hamabe rendered in-engine, showing off the technology's impressive realism. Physint has no release window, but it will be coming to PlayStation platforms (likely Sony's next-generation console). For more on Kojima Productions' Beyond the Strand, check out the new teaser trailer for OD and the reveal of a Death Stranding animated movie. View the full article
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Hades-Style TMNT: Splintered Fate Adds Paid DLC, Massive Free Update Next Week
Hades II may hit this week, but that isn't stopping developer Super Evil Megacorp from putting out new content inspired by Supergiant's hugely successful series. Teenage Mutant Ninja Turtles: Splintered Fate, which finally made the leap from Apple Arcade to consoles last year, takes several cues from Hades, but wraps it in the shells of Eastman and Laird's iconic Turtles. Earlier this year, the mask-wearing Casey Jones joined the playable roster of characters in the isometric roguelike, and now, it's Metalhead's turn. A robotic turtle built by Donatello, Metalhead is the sixth playable character and delivers an all-new playstyle to the game. He operates as the longest-range character on the roster to date, with a laser gun, explosive landmines, and tactical skills designed to keep enemies at a distance. The story introduces Metalhead by having him accidentally open a rift under a pizzeria, and it's up to the team to stop the chaos that spills out of the rift. Additionally, the paid DLC adds five new artifacts to let you further experiment with your builds. In addition to the paid Metalhead DLC, all players will have access to a free title update that adds an Arcade mode, new levels, a new storyline, additional powers, enemies, visual upgrades, and tuning. Arcade mode offers a fast-paced way to experience the content alone or with friends, complete with a new Hex and Flex system, which adds new variables to account for during a run; some combos you unlock will weaken you (Hexes), while others will make you stronger (Flexes). The update also adds three new biomes – the Spectral Sewers, Astral Ship, and Manic Metropolis – a new Wraith enemy set, and Enemy Invasion mechanics that unlock new encounter combinations. These updates stack with more than 100 gameplay and quality-of-life improvements, including visual polish and balancing adjustments. Both the Metalhead paid DLC and the free update hit all versions on September 30. For more on TMNT: Splintered Fate, check out our review. View the full article
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Baby Steps Review - Unhappy Feet
Reviewed on: PC Platform: PlayStation 5, PC Publisher: Devolver Digital Developer: Gabe Cuzzillo, Bennett Foddy, Maxi Boch Release: September 23, 2025 I spent the majority of my time reviewing Baby Steps in various states of anger, ranging from mild annoyance to controller-throwing rage, but when it intends to make me feel this way, it’s hard to deny that Baby Steps is effective. “Ragebait” games like this one are supposed to elicit that response. I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, along with its surreal story. Still, its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it. In the opening cutscene, Nate, a pathetic man who lives in his parents’ basement, is transported to a mysterious mountain. Through a series of awkward conversations, he learns he’ll have to reach the summit to make a wish to go home. However, Nate is also so socially awkward that, hilariously, he refuses almost every offer of help so as not to bother his fellow climbers. He turns down shoes, climbing equipment, and a map (complete with a minimap and compass in the corner), none of which you ever get, making the game laughably more difficult. The cherry on top, and the game’s premise, is that players control Nate one leg at a time, stumbling through the whole journey and often falling down. The controls are intentionally clumsy, with the left and right triggers lifting their respective legs. While it initially feels impossible, it’s oddly satisfying to walk once you get the rhythm down. Of course, challenges quickly escalate from slight, hilly inclines to intricate balancing acts, ratcheting up the difficulty. To make things worse, getting off balance, which happens constantly, immediately locks Nate into a ragdoll state, causing him to fall until he reaches a stable position. The hardest climbs of Baby Steps aren’t just frustrating because of their difficulty, but because you have to do them again and again until you prevail onto the next section. Bennett Foddy’s past work (he's best known for Getting Over It and QWOP) is characterized by a steep difficulty curve, and Baby Steps is no exception, though it was more approachable than I expected. The key to this, especially in earlier areas, is how the semi-open world is peppered with optional challenges. If you want a tougher experience, simply turn at the next fork in the road, and you’ll find a difficult path or structure to explore, but if you stick to the main path, the walk will remain manageable. Optional challenges reward collectible hats and fruit that unlock new story content, granting devoted players an incentive to take on tougher challenges. Where Baby Steps really stumbles is in its later levels, where the paths forward are poorly telegraphed. Moving Nate anywhere other than where he needs to go is a risk because at any given moment, you could (and probably will) make a wrong step and fall to an earlier area. It’s maddening, then, to be stuck in an area with no idea where to go, and no idea if the arduous climb you’re attempting is even required. On several occasions, I made my way into a later area by doing a climb I felt I wasn’t supposed to be doing. It wasn’t hard in a way that seemed intended, but rather like I was clinging to random bits of geometry and eventually prevailing. For every unclear path that did lead to a way forward, I tried and failed to progress through three more; the only indication I was in the right area was that I eventually moved forward. It’s hard to commit to tough challenges when it’s not clear whether it’s designed for me to attempt. These failed attempts, however, are undeniably silly. Baby Steps is funny, but instead of inviting players in on the joke, the players become the joke. To play Baby Steps is to be pranked left and right, to be forced into unreasonably difficult situations armed only with your sweaty onesie and two bare feet. This is a game designed for streamers, which is to say that it’s more fun to watch than it is to experience yourself: When someone else is the subject of Baby Steps’ pranks, it’s far more tolerable. Hours into the game, I’d become desensitized to the absurdity of it all, but whenever my partner saw Nate flopping around on the screen, she laughed aloud. Failure, though it’s frustrating as a player, is funny, and Baby Steps capitalizes on that. The other aesthetics, from visuals to music, are surreal and bizarre. Nate is constantly encountering anthropomorphic horse men who are nude from the waist down, a fact no one acknowledges. Bringing a hat back to camp triggers a Game Boy-style dream sequence about Nate’s past. At one point, I woke up to see a giant woman lift me off my feet, cradle me like a baby, set me down on a high ledge, and leave. The music, meanwhile, is an experimental rhythm of sound effects, playing various clicks, scrapes, splashes, and animal noises in repetitive sequence. It adds to the world’s odd vibe, but I mostly found these tracks annoying and grating, and would have preferred something just a touch more melodic or approachable. My feelings about the music extend to the whole of Baby Steps, I suppose. I see what they are going for. I understand why and how it’s funny. And I appreciate how unique it is, but I would be lying if I said I enjoyed it. It’s a truly singular experience, something we will always need more of in games. Some will enjoy struggling to climb sandy dunes and laughing at their friends falling down the same cliffside for the hundredth time, but no amount of creative appreciation will change how I felt playing Baby Steps. Every time I put the controller down, I dreaded picking it back up. Score: 6 About Game Informer's review system View the full article
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Death Stranding Animated Film Announced
Kojima Productions has unveiled an animated film set in the Death Stranding universe called Death Stranding: Mosquito (working title). According to a Kojima Productions press release, the upcoming movie "will chart a bold, original story within the surreal and emotionally resonant world Hideo Kojima created." A teaser trailer shows two porters embroiled in a fight, one of whom seems to have taken a tar creature as a pet. The film is directed by Hiroshi Miyamoto of ABC Animation and written by Aaron Guzikowski, creator of the HBO series Raised by Wolves. Guzikowski's other writing credits include the 2013 film Prisoners and the 2014 series The Red Road. Check out the trailer below. It’s worth noting that Death Stranding: Mosquito is a separate project from the live-action Death Stranding movie currently in production at A24. Death Stranding: Mosquito has no premiere date. This trailer premiered during Kojima Productions’ 10th anniversary celebration livestream, Beyond the Strand. The presentation also included a new trailer for Kojima’s upcoming horror game OD (which is being made in collaboration with director Jordan Peele), and the reveal of key art for the studio’s new action espionage title Physint. For more on Death Stranding, be sure to read our reviews of the first game and its sequel. View the full article
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PlayStation State Of Play Announced For Tomorrow, September 24, With 35 Minutes Of Reveals And Updates
PlayStation has announced that a State of Play will air tomorrow, September 24, with 35 minutes of reveals and announcements from its first-party studios and partners around the world. It will air at 2 p.m. PT/5 p.m. ET. In the blog post for this announcement, PlayStation says the State of Play will feature an "extended look" at Housemarque's next game, Saros. It also says it will share updates from its first-person studios as well as from its third-party partners alongside new looks at anticipated indie titles, too. While waiting for tomorrow's State of Play, check out the reveal trailer for Housemarque's Saros, which features Rahul Kohli (Midnight Mass, iZombie). View the full article
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Palworld Farming Spinoff Palfarm Announced
Hot off the heels of announcing the 1.0 launch window for Palworld, developer Pocketpair has announced a new spinoff called Palworld: Palfarm. As the name suggests, it's a farming simulator featuring the titular Pals. Although Palworld already has farming elements, Palfarm solely focuses on this aspect. Players move to an island to work alongside Pals to till fields, grow crops, craft tools, and cook dishes. Crops and other crafted goods can be sold or purchased at a market. Some Pals offer unique skills to assist with farming, and players can increase their bonds with the critters by giving them gifts or speaking to them regularly. Players will also need to defend their farm from invading Pals looking to ruin their work. Palworld: Palfarm also supports multiplayer. The timing of this announcement is curious, given it comes after the recent reveal of Pokémon Pokotopia, a farming spinoff of the popular franchise with which Pocketpair is currently embroiled in a patent lawsuit. Palfarm's trailer even ends on a stinger showing the character tossing its Pal Sphere (the series' version of Poké Balls) to catch a monster, a mechanic Nintendo patented seemingly in response to Palworld's success, and one of the main patent violations cited in the suit. Palworld: Palfarm has no release window, but it’s slated to launch on PC via Steam. View the full article
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OD: Knock Teaser Trailer From Kojima Productions Features First-Person Horror
Hideo Kojima's studio, Kojima Productions, has released a new teaser trailer for its in-development horror game, OD. It features Sophia Lillis (It, Dungeons & Dragons: Honor Among Thieves) lighting some strange, seemingly ritualistic candles while an ominous knock sound echoes throughout the mostly empty apartment. Kojima first revealed OD way back in 2023 by bringing out acclaimed Get Out, Us, and Nope director Jordan Peele on stage during The Game Awards that year. The two indicated that they were working on a cloud-based horror project called OD for Xbox Game Studios, which would feature Lillis and Hunter Schafer (Euphoria). However, this game, which Kojima has confirmed is called OD – Knock, might differ from whatever Peele is working on. Check out the OD – Knock teaser trailer for yourself below: As you can see, OD – Knock appears to be the game teased during The Game Awards in 2023 as both feature Lillis. However, during today's Kojima Productions: Beyond The Strand event, as reported by IGN, Kojima said, "There is a different kind of fear [Peele] will do. Mine is the knock." This suggests that OD will be a series of projects focused on different fears. Kojima said during the livestream that he is afraid of large knocking sounds, and perhaps that's why his OD project is subtitled "Knock." We'll have to wait to see what fear Peele's OD project tackles. Kojima Productions is developing OD – Knock in collaboration with Xbox Game Studios, though it's unclear if Xbox is publishing the game as an exclusive or just lending a hand with the cloud technology the game(s) will use. In the meantime, check out the first OD teaser, and then read Game Informer's reviews of Death Stranding 2: On The Beach and Death Stranding. What fear do you want Jordan Peele's OD project to tackle? Let us know in the comments below! View the full article
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Gina Jackson and Liz Prince to host session at GamesIndustry.biz HR Summit 2025
Skillfull's Gina Jackson and Amiqus business manager Liz Prince are confirmed to be hosting a session at the GamesIndustry.biz HR Summit next month. Read more View the full article
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Midwest Games secures $2 million in strategic investment
Wisconsin-based Midwest Games has secured $2 million in investment to "redefine game publishing support" and "champion underrepresented developers." Read more View the full article
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Sonic musician's rights lawsuit against Sega dismissed, song remains in "limbo"
Johnny Gioeli's lawsuit against Sega over the rights to Sonic Adventure 2's Live & Learn theme song has been dismissed. Read more View the full article
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ProbablyMonsters fires employee for violating "social media policy" with Charlie Kirk comments
Storm Lancers developer ProbablyMonsters is the latest studio to fire an employee over comments made about the assassination of conservative commentator Charlie Kirk. Read more View the full article
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Roblox appoints Vlad Loktev as chief creator ecosystem officer to "strengthen relationships with the creator community"
Roblox has appointed Vlad Loktev as chief creator ecosystem officer within its creator division. Read more View the full article
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Game Developer Conference rebrands as GDC Festival of Gaming: "the industry is changing and so are we"
The Game Developer Conference is rebranding as GDC Festival of Gaming, with the next event taking place March 9-13, 2026, in San Francisco, California. Read more View the full article
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Sonic Racing: CrossWorlds - Blue Star Extreme Gear (DLC) Giveaway
Claim your Sonic Racing: CrossWorlds - "Blue Star" Extreme Gear DLC for FREE! View the full article
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Xbox has made its "largest investment in Game Pass" to date this year, says ID@Xbox boss
Xbox has made its "largest investment in Game Pass to date" in 2025, ID@Xbox boss Chris Charla has revealed. Read more View the full article
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Battlefield 6 Preview: Exploring The Two Largest Maps Quelled My Fears
Following the lackluster reception of Battlefield 2042, which I described in my original review as “full of almost as many bugs as bad pilots,” you might be surprised to learn Battlefield 6 seems primed for success. However, if you’re paying attention to online chatter or are involved in various multiplayer communities, you’ll sense a rising fervor for Electronic Arts’ upcoming shooter. The recent open beta garnered over 521,000 concurrent players on Steam, beating Call of Duty’s all-time peak at 491,670 simultaneous users, according to SteamDB. Multiple factors, including the public's poor reception of Black Ops 7’s early marketing push, are responsible for the noticeable uptick in interest in Battlefield 6; the most significant element behind this surge appears to be that Battlefield 6 is shaping up to be a high-quality, class-based multiplayer shooter. However, as a long-time fan of the series’ large-scale vehicular combat, I’ve felt left in the lurch by the new entry’s focus on smaller, infantry-only maps in the public beta. Luckily, my hesitations have begun to fade after attending an invite-only event hosted by Battlefield Studios, where I went hands-on with two of the largest maps available in Battlefield 6: Mirak Valley and Operation Firestorm. The latter is a fan-favorite level first introduced in 2011’s Battlefield 3, while the former is a new map designed to showcase every vehicle type available at launch. Mirak Valley resides within a series of foothills in Tajikistan, a beautiful mountainous country in Central Asia, where rustic farmhouse textures contrast the treadmarks left by industrial equipment at a nearby construction site. Operation Firestorm’s familiar pipelines provide ample opportunities to ambush enemy vehicles or pin down unprepared infantry with sniper fire. Both maps facilitate large-scale battles with up to 64 players, wherein every role and vehicle matter. Playing as a medic, I used my defibrillator to prevent teammates from burning through the precious, limited lives we shared while simultaneously providing suppressing fire with my LMG’s large magazines and vying for control of Mirak Valley’s construction site, which is prominently placed in the center of the level, making it a difficult but important point to hold due to its proximity to other points of interest in the area. Meanwhile, in Operation Firestorm, I often assumed the role of engineer, maintaining the vital functions of my team’s battle tanks, infantry vehicles, and anti-air equipment when under fire from jets and attack helicopters above. I also fulfilled a sniper role in both theaters of war, keeping an eagle eye for flanking enemies or unsuspecting helicopter pilots idling above prominent places while peppering the valley’s skies with their mounted machine guns. With roughly a dozen hours under my belt across its various game modes and maps, I’m impressed by Battlefield 6’s offerings thus far and am eager to play again during its launch window. Electronic Arts is making a big play with Battlefield 6, employing an army of developers from across its multiple studios. Despite my initial wariness, the team may be able to successfully appease its long-time fans like me while attracting a new audience with differentiating tastes. I’m certainly rooting for it. View the full article