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  1. Fallout season 2 has already become Prime Video's sixth most-watched series of all time in four weeks. Read more View the full article
  2. The developer of Wildgate, Moonshot Games, is making some job cuts due to the title not being able to sustain itself. Read more View the full article
  3. International marketing agency 1SP Agency has acquired matchmaking platform MeetToMatch. Read more View the full article
  4. Angry Birds will return to the Chinese market after two years in a partnership with Rovio and Kingsoft Shiyou. Read more View the full article
  5. UK indie Spilt Milk Studios has launched a crowdfunding campaign to fund a permanent merch store, starting with a collection of products based on its 2025 release Trash Goblin. The studio is hoping to "both generate revenue for the studio to help us prototype new ideas and to deliver delightful goodies to our fans," co-owner Nicholas Lovell said. Read more View the full article
  6. UK games trade body Ukie has revealed the 30 studios that are taking part in its second-ever Video Games Growth Programme. Read more View the full article
  7. EB Games has confirmed it will be closing its remaining 38 stores in New Zealand. Read more View the full article
  8. The Pokémon Company and Universal Studios have provided an update to its partnership, announcing a "global development project" set to premiere at Universal Studios Japan. Read more View the full article
  9. Asian games giant Nexon is open to working with more Western studios following the blockbuster success of Arc Raiders. Read more View the full article
  10. Clair Obscur: Expedition 33 developer Sandfall Interactive is resisting calls to "scale up now [it has] a lot more money" because "we love making games more than we love managing." Read more View the full article
  11. Netflix co-CEO Greg Peters has announced it will prioritize cloud-based games as it moves into 2026. Read more View the full article
  12. Ubisoft is canceling six games in development, including its troubled remake of Prince of Persia: The Sands of Time. The publisher is also delaying seven other games in its development pipeline. As reported by Video Games Chronicle, Ubisoft held a call with select media to announce it is undergoing a “major organisational, operational and portfolio reset.” It plans to accomplish this via three pillars: new operating model, a “refocused portfolio with a meaningfully revised 3-year roadmap," and “the rightsizing of the organization.” A press release states: “Ubisoft's strategic decision to undertake this major reset is driven by the continued shift toward a persistently more selective AAA market and an increasingly competitive shooter landscape, combined with the growing challenge for publishers to create brands in a context of higher costs. Nevertheless, when successful, exceptional AAA content has more financial potential than ever. While last years’ progress with its production processes translated into improved levels of quality for Ubisoft games in 2025, today’s market environment requires that the Group step-changes how it is organized and operates with a view to delivering exceptional games quality at more competitive costs.” This new operating model will center on five creative houses, each responsible for various Ubisoft IPs and possessing expertise in distinct genres (including its new subsidiary Vantage Studios). This simplified structure is designed to facilitate execution of the company’s strategy to focus more on “Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI.” This new organizational structure will begin in early April. After conducting a thorough portfolio review, it was decided that Prince of Persia: The Sands of Time Remake will be canceled. The game was first announced in September 2020 with a 2021 launch date and was originally helmed by Ubisoft's Indian studios in Mumbai and Pune. After suffering a pair of delays, development shifted to Ubisoft Montreal in 2022. During Ubisoft Forward in 2024, The Sands of Time remake resurfaced with a 2026 launch window. Its most recent update came in June 2025 with a social media post reconfirming the game's continued development. Ubisoft has also ceased development of four unannounced games, which consisted of three new IPs and a mobile title, stating these titles, along with Prince of Persia, “do not meet the new enhanced quality as well as more selective portfolio prioritization criteria”. Additionally, Ubisoft is delaying seven unannounced games “in order to ensure enhanced quality benchmarks are fully met and maximize long-term value creation.” One of the games was slated to launch in Fiscal Year (FY) 26 and will now arrive during FY 27. While we don’t know what these projects are yet, one of them is reportedly the heavily rumored (but not officially confirmed) remake of Assassin’s Creed IV: Black Flag, which appeared on PEGI’s website in December as Assassin’s Creed Black Flag Resynced. Ubisoft also states it has four new IPs in development, including March of Giants, an upcoming MOBA it acquired from Amazon Games last month. Ubisoft has been undergoing a restructuring over the past year following disappointing launch performances for some of its recent AAA titles, such as Star Wars Outlaws. It created its Vantage Studios subsidiary in 2025 to oversee the Assassin’s Creed, Rainbow Six, and Far Cry franchises. Earlier this month, it shuttered Ubisoft Halifax and proposed layoffs to The Division developer Massive Entertainment after conducting similar restructurings at its RedLynx and Abu Dhabi studios. View the full article
  13. Ubisoft has announced that its new restructuring into Creative Houses will come with the intent to bring all staff back into the office five days a week, with an annual allowance of work-from-home days. Read more View the full article
  14. Ubisoft has confirmed in an interview the first details of its new Creative House structure, the cancellation of six unnamed projects and the delay of seven more, and a "final" round of cuts to deliver €200 million in savings, including the closure of several studios. Read more View the full article
  15. We’re approaching the 2nd anniversary of Enshrouded’s early access launch on January 24, and developer Keen Games is marking the occasion by revealing the game’s 1.0 launch window. While we already knew the survival action RPG would exit early access this year, that timeframe has been narrowed to sometime this fall. Until then, Keen Games has released a developer diary where it discusses plans for one last major content update for the early access build. While the details of this update are under wraps, Adventure Sharing, which lets players share creations with the community, will be one of the additions. When Enshrouded hits 1.0, new areas of the map will be unlocked, as will a more advanced version of Adventure Sharing. Building systems will also receive new features and improvements. Keen Games also promises to improve combat by adding more technical depth, better enemy behavior and variety, and reworked balancing. Keen will continue optimizing the game post-launch, specifically calling out shader compilation as one key area of improvement. Lastly, Enshrouded is coming to consoles upon launching in 1.0, though it does not specify platforms. The team has also touched on Enshrouded’s evolving content roadmap for the year. While we don't get a fleshed-out schedule of confirmed updates, Keen does state that post-launch updates will include paid expansions as well as free content drops. Additionally, the game will receive a patch tomorrow that will add combat tweaks, such as modifying damage number visibility, adjusting blocking/parry animations and telegraphy, and improving projectile spells/attack accuracy. This patch will also introduce a new vanity armor set, make randomly exploding barrels do so less frequently, and include other bug fixes that players can read in the patch notes. Enshrouded has been coming together for two years and has undergone significant changes since its Early Access release in 2024. Since then, it has garnered over five million players playing as Flameborn and fighting to uncover the remnants of the fallen and corrupted land of Embervale. It will be curious to see how big a splash Enshrouded makes once it launches in full, and players on PC and console can find out once autumn rolls around. View the full article
  16. Talking Tom developer Oufit7 has launched a new game division called PlayValley. Read more View the full article
  17. Out of nowhere, Nintendo has released a significant free update to Donkey Kong Returns HD. Players can now enjoy a new playable character, an additional mode, and Switch 2 owners reap the benefits of graphical and technical boosts. The update adds Dixie Kong as a new playable character. As in her previous appearances, she can use her ponytail like a helicopter rotor to boost Donkey Kong’s jump and glide over longer gaps. Although you can control Dixie, one player will still need to control DK, so it doesn't seem possible to do a Diddy/Dixie team-up à la Donkey Kong Country 2. Whatever your pairing, you can use them in the new Turbo Attack mode that challenges players to race through high-speed versions of stages within a time limit. Lastly, Donkey Kong Country Returns HD receives Switch 2 enhancements, including improved visuals and faster load times. It also now supports Game Share, meaning owners can share the game locally with another player who does not own a copy. You can download this free update now, and be sure to check out our review of Donkey Kong Country Returns HD here. View the full article
  18. Global mobile gaming revenue rose slightly to $81.8 billion in 2025, while non-game app consumer spending surged 21% to $85.6 billion. Read more View the full article
  19. Former Nintendo of America president and COO Doug Bowser has joined Hasbro's board of directors. Read more View the full article
  20. Scotland intends to grow its gaming ecosystem to more than £1 billion by 2030 as part of an initiative implemented by the Scottish Games Network. Read more View the full article
  21. Tomb Raider co-creator Paul Douglas has revealed Core Design was asked by its Japanese publisher to modify Lara Croft's original character model over fears the western character design wouldn't "go down well" in Japan. Read more View the full article
  22. Freeplay, an independent game festival running in Australia since 2004, is "likely looking at its last year of operation for the foreseeable future" after failing to secure government funding. Read more View the full article
  23. After teasing the next Life is Strange game last week, a special livestream that aired this afternoon revealed the next entry is called Life is Strange: Reunion. Max Caulfield returns yet again, alongside her original BFF and fan favorite character, Chloe Price. Developed by Deck Nine, Reunion is a direct follow-up to 2024’s Life is Strange: Double Exposure. Set once again in Caledon University, the school has been mysteriously set ablaze. Although Max manages to escape the fire thanks to her time rewind power (which makes its full return), all of her friends, the students, and the faculty are killed. Max avoids this fate by jumping back in time through a selfie and has three days to uncover how the fire started to prevent the school's destruction. However, due to Max’s reality-shifting actions during the events of Double Exposure (which we won’t spoil), Chloe appears at Caledon University. She’s understandably confused and haunted by memories of a past she never lived, and needs Max’s help. Players switch between controlling Max and Chloe in Reunion, offering two perspectives on the story. Max can use her rewind power to redo decisions and manipulate the environment to solve four-dimensional puzzles. Chloe (voiced once again by Rhianna DeVries) has her Backtalk dialogue mechanic from Life is Strange: Before the Storm, channeling her quick wits and attitude to steer conversations in ways Max can’t, which will let Chloe access information and areas her bestie couldn’t. Regardless of how the story shakes out, Deck Nine bills Reunion as the big conclusion to Max and Chloe's story. Life is Strange: Reunion is launching on March 26 for PlayStation 5, Xbox Series X/S, and PC. In addition to a $39.99 Standard Edition, the game will be available in three special editions, one of which is a bundle that contains Double Exposure. We’ve detailed each one below: Deluxe Edition – $49.99 Full GameDigital Mini SoundtrackDigital Art BookDigital ComicExclusive Behind-the-Scenes Documentary with actors Hannah Telle (Max) and Rhianna DeVries (Chloe)Twin Pack – $59.99 MSRP* Life is Strange: Reunion – Standard EditionLife is Strange: Double Exposure – Standard Edition* By pre-ordering the Twin Pack, players will get immediate access to Life is Strange: Double Exposure Collector’s Edition – $99.99 MSRP (Available only on the Square Enix Store) Full GameCollector's Goods box and sleeve with exclusive artwork by Ilya Kuvshinov12” Vinyl Soundtrack featuring 12 amazing songs from the game on an orange 12” EcoRecord vinylDouble-Sided drugstore makeup 24” x 12” PosterRewind Symbol Felt Slipmat3x Custom Double-Sided Guitar Plectrums with six unique designs3x Polaroid Art Cards celebrating Max and ChloeNote: In North America, players will also have the option to purchase a Collector’s Edition without the game included. View the full article
  24. James Bond is poised to make his grand return to video games for the first time in over a decade through IO Interactive's 007 First Light, and we're excited to feature the world famous superspy's latest adventure on our next cover. We traveled to Copenhagen, Denmark, to get the behind-the-scenes story of how the studio best known for the Hitman series developed another kind of globetrotting agent adventure. Game Informer Magazine – Issue 375 (February 2026) 007 First Light is an origin story for Bond, telling how he became the agent he is in most media in which we see him depicted. As such, our cover art depicts this younger version of the character from a sequence called "The Iceland Incident" where MI6 first notice Bond's potential. However, according to art director Rasmus Poulsen, the art is not a direct adaptation of those events. "It's partially inspired by the story of the game, and it's partially inspired by the overall tone of the game," he says. "The thing that was important for us was that you get a sense of what the product feels like as a whole, rather than a singular scene." But that's not all that's housed within the pages of this issue of Game Informer. The biggest feature in this issue is a massive look at the most exciting games in 2026 and beyond. Whether you're excited for Grand Theft Auto VI and Control: Resonant, or Judas and Stranger Than Heaven, or Forza Horizon 6 and Gears of War: E-Day, we've got you covered! But that's not all that's housed in the pages of this issue, which launches digitally on January 27! In addition to the in-depth 007 First Light cover story and our huge Most Anticipated Games of 2026 and Beyond section, we have a retrospective on the first 30 years of Bandai Namco's Tales franchise from contributor Michael Murphy, while freelancer Andrew King has a great investigation into the evolving definition of adventure games. Nicole Carpenter also contributes a fascinating look at the enormous success of a seemingly niche type of game in Love and Deepspace. All of that is on top of our standard suite of departments, including Gear, Replies, Reviews, Top Five, and smaller interviews The issue launches digitally on January 27, with print issues rolling out to subscribers in the subsequent weeks. If you don't already subscribe and would like to get a copy of this issue, you'll be able to find them at select newsstands and bookstores, or you can subscribe to receive the next 10 issues delivered straight to your mailbox. View the full article
  25. Riot Games has entered a multi-year partnership as the official mental health partner of the League of Legends EMEA Championship, the Valorant Champions Tour, and Game Changers EMEA to "embed mental health wellbeing into the EMEA esports ecosystem." Read more View the full article
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