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  1. Ziff Davis, the owner of GamesIndustry.biz parent IGN Entertainment, has agreed a new partnership with European media group eMense to operate IGN France. The firm already operates IGN Benelux, IGN Nordic and GN Germany under licence from Ziff Davis. Read more View the full article
  2. Meta Quest usage hit "an all-time high" in 2025, with more than 100 titles generating over $1 million in gross revenue. Read more View the full article
  3. Nintendo has announced price changes to Switch 2 titles in the US, with digital versions costing less than their physical counterparts. Read more View the full article
  4. Invincible VS may be the biggest video game starring the titular hero and his friends (as well as Game Informer's current cover story), but it’s not the only one. It’s easy to overlook how the popular comic/animated series has steadily infiltrated the realm of video games for years now, and its presence is seemingly growing alongside its popularity. With the series about to hit its highest video game peak yet in Invincible VS, let's look back at the franchise’s other video game appearances, in chronological order, to see how far it’s come. Mortal Kombat 1: Omni-Man DLC Developer: NetherRealm Studios – Release Date: November 9, 2023 Omni-Man was the first Invinicible character to make his fighting game debut as a guest kombatant in the most recent entry in the celebrated series. Swooping in alongside fellow morally questionable guest superheroes Homelander and Peacemaker, the unwavering brutality of Invincible’s powerful papa proved a perfect fit for the famously violent franchise. In our Invincible VS cover story, developer Quarter Up even confirmed that Omni-Man’s Mortal Kombat appearance helped inspire his design in the upcoming fighter. Invincible Presents: Atom Eve Developer: Terrible Posture Games - Release Date: November 14, 2023 Despite Invincible debuting in 2003, fans had to wait 20 years before it received its first fully licensed video game, and it would instead star Mark Grayson’s closest ally, Atom Eve. This choice-driven visual novel game puts players in the boots of the matter-manipulating hero as she navigates her not-so-ordinary life. Decisions affect Eve’s relationships with friends and allies, as well as her combat skills for the RPG-style battles. The game also boasts a killer comic-book-inspired presentation. You can watch us play Eve’s solo adventure in this episode of New Gameplay Today. Fortnite: Guardians of the Globe Pack Developer: Epic Games – Release Date: November 25, 2023 Given the sheer amount of media franchises that have been airdropped into Fortnite, it’s no surprise that Invincible found its way into the hit battle royale. For only a couple of months in late 2023, players could purchase a cosmetics pack that granted character skins of Invincible, Omni-Man, Atom Eve, Allen, and Dupli-Kate. One rather grim but thematically appropriate cosmetic was a backpack modeled after The Immortal’s severed head. These unlockables were removed from the game in September 2025, and who knows when or if they’ll return. Invincible: Guarding the Globe Developer: Ubisoft Barcelona Mobile – Release Date: February 19, 2024 As Invincible further dipped its toe into video games, like many licensed non-big-budget titles before it, the franchise made a pit stop on mobile devices. Invincible: Guarding the Globe was developed and published by Ubisoft and is an idle squad RPG with gacha mechanics. Players worked alongside Cecil Stedman in the Global Defense Agency to recruit, manage, and deploy superheroes to handle various crises around Earth; the plot, meanwhile, centered on an army of cloned heroes. Gameplay-wise, players assembled teams of heroes with various roles to battle enemies in AFK idle battles. Funko Fusion Developer: 1010 Games – Release Date: November 21, 2024 Funko Fusion is basically the video game version of Ready Player One, featuring numerous franchises co-mingling in a giant crossover adventure. Thus, it's no surprise that Invincible is counted among the game's litany of licensed cameos. Funko-fied versions of Invincible and Omni-Man represent in the base adventure, and a 2024 Invincible DLC pack added playable characters Atom Eve and Rex Splode to the mix. Invincible VS Developer: Quarter Up – Release Date: April 30, 2026 This upcoming 3v3 tag fighter is the franchise's biggest and most exciting foray into video games yet. Featuring a roster of 18 playable characters (and more to come in post-launch DLC), players throw down in fast-paced, chaotic battles reminiscent of Marvel vs. Capcom. Invincible's signature violence has also been replicated in all its nigh-uncomfortable bloody glory. Developer Quarter Up is led by the minds behind 2013's Killer Instinct, who apply that game's combo-centric, easy-to-execute gameplay to a new template. While Invincible's previous video game outings have been respectable if not fascinating experiences to study as a fan, Invincible VS seems poised to offer the most substantial and, hopefully, entertaining adaptation to date. To learn more about the latest Invincible game, Invincible VS, be sure to subscribe to read our digital cover story. You can also check out these online features detailing gameplay for Dupli-Kate as well as the game’s cinematic story mode. View the full article
  5. Crimson Desert developer Pearl Abyss has seen its share price stabilize after confirming the new action-adventure game has sold three million copies. Read more View the full article
  6. Marathon sells 1.2 million copies across Steam, PS5, and Xbox | News-in-briefView the full article
  7. Nintendo has announced a change to its Nintendo Switch 2 game pricing, with digital and physical versions of its titles launching at different prices. This change will begin in May with Yoshi and the Mysterious Book, and because preorders for the game are now live, we know the price difference between the physical and digital versions. The digital version of Yoshi and the Mysterious Book will cost $59.99 and the physical version will cost $69.99, reflecting a $10 price difference. That's in stark contrast to previously released first-party Nintendo games, like Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4, which all launched with the same respective price tag, regardless of whether your copy was digital or physical on Nintendo Switch 2 (though Mario Kart World's tag was higher at $79.99). "Nintendo games offer the same experiences whether in packaged or digital format, and this change simply reflects the different costs associated with producing and distributing each format and offers players more choice in how they can buy and play Nintendo games," the company's announcement reads. Nintendo notes that, as always, its retail partners are free to set their own prices for games, regardless of this change. While this means nothing will change for Nintendo Switch 2 players who like to own physical cartridges, it does mean that players who purchase games digitally will save money. It's unclear at this time whether we can expect a $10 price difference across all physical and digital versions of first-party games moving forward, or if that's only the difference for Yoshi and the Mysterious Island, but we'll learn more as new games are released. I looked at the prices for previously released Nintendo Switch 2 games to see if their prices reflect this new change, and, unsurprisingly, they don't. Yoshi and the Mysterious Book launches exclusively on Nintendo Switch 2 on May 21. While waiting for its launch, check out the Yoshi and the Mysterious Book reveal trailer, and then read Game Informer's preview of the game (if you're a subscriber). After that, check out the latest Yoshi and the Mysterious Book gameplay trailer. View the full article
  8. Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Milestone S.r.l. Developer: Milestone S.r.l. Release: March 26, 2026 Rating: Mature Arcade racers can be a ton of fun, but they’re rarely especially deep or complex. Screamer is one of the exceptions. Unabashed in its embrace of many classic arcade sensibilities, it also gleefully throws new mechanics, concepts, characters, storytelling tropes, and customization options at the player, keeping the action fast and furious while layering in all sorts of twisty complexity. At first, this depth feels rewarding, but as more and more pieces drop into place, it all starts to feel overwrought and fiddly, distracting from the core fun of a fast, intense race. I appreciate the desire to try new things in a frequently stale genre, but the many mechanical pieces just don’t gel together enough for me to offer a full-throated endorsement. Screamer’s Tournament mode is both the central campaign and introduction to the game’s many characters and systems. Playing out through both dialogue-heavy character conversations and several impressively crafted anime cutscenes, Screamer tells the tale of a near-future sci-fi racing tournament and a cast of emotionally damaged drivers who hope to win. Strong voice acting notwithstanding, the pacing and tenor of the storytelling are always cranked to 11. All the characters are angry, despicable, or both, with little room for subtlety, unloading soap-opera levels of melodrama that starts to wear thin after the first few hours. I felt like I had no one to root for. The frenetic beat-heavy soundtrack is equally high-energy, but eventually exhausting in its noisy fervor; it’s the rare game music I was eventually forced to mute. The racing is tight and pretty, featuring fictional supercars blazing down an impressive variety of challenging courses. Everything is vibrant, and the sense of speed is satisfying and intoxicating. Likewise, I’m a tremendous fan of Milestone’s innovative approach to steering and drifting, which uses both sticks in tandem to offer precise control of front and back wheels; it takes time to master, but it feels slick once you grasp what it’s going for. As the tournament progresses, it’s the seemingly endless parade of additional mechanical systems that lead to a breakdown. Boost, sync, entropy, strike, shield, hype, overdrive, character skills – each new bit layers onto the last, and eventually becomes so much that it distracts from the fun of the furious race tempo. Semi-automatic shifting gifts boost, but its visual cues are at the edges of the screen, distracting you from the upcoming turn. Boosting builds strike capability, but in so doing, it forces you to consider firing it off at inopportune moments just to build up the chance to attack. Skills differ from one character to the next, some of which have extremely detrimental effects if you don’t use them in the perfect situation, such as detonating your own car. These problems are exacerbated by several frustrating objectives, like one race that demanded I knock out opponents from behind (forcing me to stay in the back of the pack) while also winning the race – not impossible, but fundamentally unintuitive and illogical. Difficulty is also frequently wildly uneven, with sometimes annoying rubberbanding from the computer opponents and individual races that bounce between way too easy and infuriatingly hard to pass, which can subsequently block story progress. By the time I hit credits on the Tournament, I was happy to be moving on. Thankfully, the arcade mode offers plenty of flexibility to race as you please; even if I was still not in love with all the interlocking mechanics, at least I felt free to focus solely on the race. Several fun challenge modes provide additional paths to engagement, like checkpoint races or explosive overdrive runs where you careen headlong at boosted speeds for as long as you can before blowing up. Car customization is simple yet enjoyable, letting you tweak the visual aesthetics of each of the many playable leads and their vehicles. I also appreciate the wide range of multiplayer options. Four-player splitscreen play was once a staple of the genre, but many other racers have since abandoned it. Screamer significantly boosts replayability through its inclusion, which worked well each time I tried it. Players can also dive into several different online races in larger groups of up to 16 players, where the competition is fierce. I love that Milestone is experimenting with new ideas within the arcade racing formula, and while the story didn’t land for me, I applaud the effort at narrative in a genre that frequently doesn’t even try to add meaningful context to its races. Even so, difficulty spikes and arbitrary objectives combine with overly convoluted mechanics to rob Screamer of some of its fun. It’s worth experiencing to see a developer try something new, but this race track might just have too many turns to be a winner. Score: 7 About Game Informer's review system View the full article
  9. Nordic Game, which will take place on 26–29 May at Slagthuset in Malmö, has exclusively revealed its latest speakers to GamesIndustry.biz, along with the conference's inaugural AI Track. Read more View the full article
  10. Reforged Studios has acquired Super Meat Boy 3D publisher Headup Games. Read more View the full article
  11. Team17 Digital parent group Everplay has published its full-year financial results for 2025, reporting flat revenue and a 10% increase in gross profit. Read more View the full article
  12. Nacon subsidiaries Spiders, Kylotonn, Cyanide, and Nacon Tech have filed for insolvency. Read more View the full article
  13. Reviewed on: Switch 2 Platform: Publisher: Nintendo Developer: Nintendo Release: March 26, 2026 Rating: Everyone When Super Mario Bros. Wonder arrived in 2023, I called it the "most creative 2D entry in nearly 30 years." Even now, two and a half years later, I still relish the creativity at play, as well as the thoughtfulness the developers clearly put into the game when designing not only the stages and boss fights, but the game-defining Wonder Effects. To this day, it's my favorite 2D Mario game since Super Mario World in 1991. That said, I had my reservations coming into Wonder's Nintendo Switch 2 Edition's bonus content, Meetup in Bellabel Park. Thankfully, after playing through everything on offer, I am confident in calling it a worthwhile addition, even if the emphasis is on the wrong parts of the package. Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park upgrades the package to Nintendo Switch 2 resolution, hitting up to 4K at 60 FPS when playing in TV mode, but the main attraction is the new content it brings. The additions initially present itself in Bellabel Park, an all-new area unlocked with the purchase of this upgrade. Here, you learn the Koopalings are back and have stolen the treasure of Bellabel Park: the Bellabel Flowers. The adventure expands out to the other worlds of Super Mario Bros. Wonder, giving you reason to revisit these areas even if, like me, you achieved 100-percent completion when the game first arrived (your save automatically loads from the Switch 1 version). And with the new Flower Transformation power-up that lets you toss flowers upward or flutter jump, you can approach even the existing stages in new ways. After making off with the Bellabel Flowers, the Koopalings scatter throughout the Flower Kingdom, with new boss stages in tow. Each of the new boss stages features a Koopaling, who has gotten hold of a Wonder Seed. If you were a fan of the chaos that comes with the Wonder Effects in the main game, these boss stages will likely be the most compelling piece of the package for you. Each Koopaling features a distinct transformation with a gimmick that permeates the entire stage, resulting in absurd obstacle courses that you must platform through before you finally take on an over-the-top boss battle. On multiple occasions, once the gimmick was revealed for the stage, I dreaded the presumed implementation of that mechanic in a boss setting. However, Nintendo's creativity shines through, providing some of the best boss fights in the entire Super Mario Bros. Wonder package. I can't (nor do I want to) spoil too much, but Nintendo has found more ways to surprise and delight players using the infrastructure of Super Mario Bros. Wonder in ways that expand on the ideas at play throughout Wonder's campaign. Outside of these boss courses, my favorite thing to do was take on the new Toad Brigade Training Camp, which nominally sounds tedious and boring, but in actuality, would be a shame to skip. While it almost makes it sound like a tutorial, Toad Brigade Training actually provides fun, specialized challenge-based levels with special conditions to amp up the fun, the difficulty, or, as is most often the case, both. In these courses, you run through familiar stages, but with special completion conditions, such as collecting a certain number of coins or defeating the enemies, before the time expires. Those are straightforward, but eventually grow to present real challenges, as time limits shrink and the placement becomes more insidious. As a Mario player since the NES days, I relished ramping up the difficulty to challenge my core abilities. My favorite style involves staying invincible by collecting Starpoint power-ups that sometimes move as you run through the course. With a set time and specific paths dictated by the Starpoints' movement, you need to not only speedrun these stages efficiently, but also think on the fly as they sometimes deviate from the most logical path. And since you're invincible during the stage, the entire category capitalizes on that empowered feeling a well-placed Super Star delivers, even as you're sprinting for your life and playing the later stages on repeat. If you want an even stiffer challenge, courses that require you to avoid all enemies or coins had me eagerly restarting as I rewired my three-and-a-half decades of Mario gameplay in real-time. One of the biggest complaints about Super Mario Bros. Wonder when it launched was that it was too easy; some of the later Toad Brigade Training Camp challenges feel like a direct response to that from the development team. The third and final main pillar of this update is the multiplayer suite. You would be forgiven for thinking this is the most prominent piece of content in the Nintendo Switch 2 version of Super Mario Bros. Wonder; after all, most of the marketing has focused on it. And for that reason, I carried very little excitement towards the upgrade before getting my hands on it – I didn't think I needed Mario Party-style games in my mainline platformer. Thankfully, these feel like fun multiplayer bonuses to an already strong package. Local Multiplayer Plaza carries forward the already-strong local multiplayer options available in the base game with 17 versus and co-op modes, ranging from a hot-potato-inspired game involving a Bob-omb to a coin-collection frenzy. One of my biggest problems with the base game of Wonder was in its online multiplayer offerings, and Game Room Plaza helps assuage that, but not to the extent I would have liked. Here, you can play online with up to 12 friends across 6 game modes, including frenzied platforming-based races and tense games of tag. I enjoyed my time playing through these multiplayer modes, but I don't see them being destinations for me going forward. Using water you earn as rewards for both the multiplayer and Toad Bridge Training, you can water plants around the Bellabel Park overworld map, granting you bonuses like flowers to trade for cosmetic upgrades to the park, online greeting emotes, and new Dual Badges that allow you to equip the abilities of two Badges at once. While some Dual Badges – like one that combines the Spring Feet and Invisibility Badges – only serve to increase the difficulty, most are genuinely helpful and make for fun theory-crafting. The Dual Badge that combines the Wall-Climb Jump and Grappling Vine makes me feel like Spider-Man, while my go-to combines the Auto Super Mushroom and Coin Reward Badges to ensure I'm always powered up when entering a stage, and always rewarded for defeating enemies. You can also use this system to allow a less experienced player to feel more confident in their jumps; for example, with Dual Badges such as the one that brings together the abilities of Parachute Cap and Boosting Spin Jump, you have much more say in where you land after leaving the ground. Speaking of less experienced players, the final components of this package cater to them. Ahead of her costarring role in The Super Mario Galaxy Movie, Rosalina joins the playable roster of characters. She plays exactly like the main roster of characters, including the ability to use Badges and power-ups, but Co-Star Luma also joins the roster with the explicit purpose of approachability. Co-Star Luma can only be used in co-op play, allowing players to fly around to collect coins and defeat enemies without the fear of taking damage. You can also use mouse controls, allowing for multiple ways for new players to join the action. This new version of Mario Wonder also adds Assist Mode, which basically grants invincibility from enemies and pits across the entire game, regardless of which character you play as. Assist Mode isn't the kind of experience I personally want, but for parents with small kids or anyone new to platformers, it's a great addition. If you played Super Mario Bros. Wonder back in 2023, Meetup in Bellabel Park provides ample reason to return. However, if you haven't yet played through Mario's latest 2D adventure, this package is the best way to experience my favorite 2D Mario game in many years. It does what every effective expansion should: improve the base game while adding new content that addresses any shortcomings of the base game. Super Mario Bros. Wonder's biggest missteps involved difficulty and multiplayer, and Meetup in Bellabel Park adds new content to effectively address both of those. Super Mario Bros. Wonder was a joy to play through in 2023, and now, a few years later, it's even better. Score: 9.25 About Game Informer's review system View the full article
  14. First-party PlayStation studio Dark Outlaw Games has been shut down. Read more View the full article
  15. When EverQuest was released in 1999, it went on to become one of the most influential games ever made. The popular MMO has endured over the decades in its original form, but fans and newcomers can enjoy a newly modernized version called EverQuest Legends. Developed by Daybreak Games and independent studio Game Jawn, EverQuest Legends is billed as a “fan-driven collaboration designed to give players a new way to experience classic EverQuest.” Legends channels the nostalgia for EverQuest’s early years, featuring the original graphics, music, zones, spell effects, and loot. However, it also boasts “countless” modern improvements and quality-of-life features like a streamlined UI, and upgraded spell and ability management. Gameplay has also been tweaked. Characters can now have up to three classes at once, meaning they boast the combined abilities, spells, and stats of those classes. Gear can be upgraded up to +10, and players can swap and combine different focus, click, and proc effects on gear. “With 15 available races and 560 possible class combinations, the possibilities for forging the ultimate character are virtually endless,” reads a press release. EverQuest Legends is designed to allow players to better explore at their own pace. While still an MMO, players can form small groups of four or participate in raids with up to eight allies. The game also allows a solo player to become strong enough to tackle the game’s most difficult challenges and earn the best gear on their own. “EverQuest Legends is a passion project for me,” David Youssefi says , executive producer of EverQuest Legends at Daybreak Games, in a press release. “I’ve dreamt of a solo/casual version of EQ for over 20 years. The opportunity to bring that dream to life in collaboration with a group of our biggest and most passionate fans is truly epic. We’ve put a lot of love and hard work into making a game that honors the legacy of EQ while forging new experiences for players of all stripes to enjoy. We hope old school fans and new adventurers alike will enjoy the magic and wonder of Norrath in EverQuest Legends!” EverQuest Legends is slated to launch this July on PC. Players can sign up for a closed beta taking place in April on the game's website (you’ll need to make a Daybreak account if you don’t have one). View the full article
  16. Reviewed on: PC Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Bungie Developer: Bungie Release: March 5, 2026 Rating: Teen I didn’t expect Marathon to leave as large of an impact on me as it has. While I’ve loved Bungie games in the past, including hundreds of hours spent in Destiny 2, from the outside looking in I didn’t anticipate it would nail the extraction-shooter loop as well as it has – nor how well it would mesh with Bungie's existing expertise. For anyone not familiar with the genre, Marathon is much like its peers wherein death means losing whatever equipment and items you choose to spawn into a map with, while successfully extracting means relishing in your new spoils. On a basic level, Marathon’s core gameplay is best-in-class. Bungie has always excelled at gunplay, and that rings true here, as well. The same can be said for the game’s Runner shells; Marathon’s “hero-shooter” take on how a player opts to take-on the mysteries of Tau Ceti IV. Marathon is a systems-heavy game that rewards players who can make the most out of everything it has to offer, and Runner's kits are no different. Thief’s kit feels like the perfect example of this; I liked using their drone to be a real nuisance to players, as pestering players with it makes them drop their highest value loot, which you can then snag up. Maybe you mess with a group of enemy Runners by opening up a door to guide them into an ambush. If you’re feeling adventurous, wait at an exfiltration site and poke at a group right as they’re about to leave the match, helping yourself to their pilfered spoils. Bungie's audio design can't be praised enough for how well it conveys the information players need to make informed decisions during play. Sound travels far, so picking fights with NPC enemies can be a risk. All across the map, players make their presence known. Even more succinctly than its peers, Marathon gives you all the tools you need to monitor other players' actions on the map. Even something as simple as knowing what distinct sounds each weapon helps inform your plan of action. The other part of the equation is the maps themselves. Marathon is a strikingly beautiful game, but it's the synthesis of how gorgeous these areas look and the escalating complexity of their layouts that give them the sense of weight that I craved. Visually, the game is a treat, but it's not long until you start considering the environment in a different light – how, and where, players might be hiding is obvious, of course. Yet the extra wrinkle that elevates the game's maps past its peers are their individual gimmicks that force a constantly evolving state of play. Lockdown events in Dire Marsh can randomly derail a run, assuming you don't bring consumables to allow access to the cordoned area. Searching for colored key cards in Outpost – or looting them off of player bodies – inevitably leads to a battle over control of Pinwheel, the map's central location with all the best loot, alongside alerting the whole map that its security has been breached. Map knowledge and how your particular Runner can take advantage of it are stressed more and more with each successive run, and never is this more evident than with Cryo Archive. Cryo Archive doubles down on level complexity while also flooding you with enemies across its labyrinthine halls. Slotting in elements of Destiny's puzzle-like raid design – seeking out security clearance in order to access more and more passages through the map, or batteries to power doors to vaults filled with the game's best loot – works to ratchet the existing tension of other players to a pinnacle. Like any good extraction shooter, Marathon is a game about the choice and consequences inherent within a run. Yet, it's more than just that. Bungie's excellent audio design and gunplay, paired with increasingly complicated level design borrowing from over a decade of expertise designing Destiny raids coalesce into something special. Marathon is proof Bungie is still at the top of its game. Score: 9.25 About Game Informer's review system View the full article
  17. The Payday series is coming to VR in Payday: Aces High, a new title set in the popular universe. Like previous games in the series, players can team up to pull off elaborate heists, but this time they wear the masks themselves via a headset. Aces High tasks players with taking revenge on business tycoon Warren Jupiter, who frames them. The game can be played with up to four players in online co-op, with each player controlling one of four characters: Ace of Hearts, the tactical mastermind; Ace of Clubs, the “ghost” who is silent and surgical; Ace of Diamonds, the gadget-focused technical wizard; and Ace of Spades, a powerful enforcer. Players can design loadouts of weapons, gadgets, and skills to rob banks, museums, and other locations for loot. Check out the reveal trailer below. The game is being developed by Fast Travel Games, the team behind VR titles like Vampire: The Masquerade - Justice and Mannequin. Payday: Aces High is coming later this year to Meta Quest headsets and Steam VR. View the full article
  18. Epic Games, the company behind Fortnite and the Epic Games Store, is laying off over 1,000 employees. The news dropped via a statement posted on the company's website, signed by Epic's founder and CEO Tim Sweeney. The announcement is also prefaced with the sentence "this note was sent to Epic employees today." Fortnite also posted an update to X stating that it will shut down three of Fortnite's newer modes: Rocket Racing, Ballistic, and Festival Battle Stage (Fortnite Festival's PVP mode). "We've built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base," the post states. Rocket Racing will be live until October 2026, while Ballistic and Festival Battle Stage will each go offline on April 16, with Fortnite's 40.20 update. Presumably, many of the laid-off workers will have been working in these departments. Sweeney's announcement cites "downturn in Fortnite engagement" as the primary reason for the layoffs, claiming that the decline began in 2025 and that the studio hasn't recovered since. It also blames broad industry-wide changes, like slower growth and low console sales, as well as challenges "unique to Epic," all of which generally have to do with constant Fortnite updates on console, PC, and mobile platforms. Notably, the message does not say the company plans to replace workers with AI. "Since it's a thing now, I should note that the layoffs aren't related to AI," Sweeney writes. "To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can." Epic recently made headlines for raising the price of V-Bucks, Fortnite's in-game currency. While 1000 V-Bucks used to go for $8.99, that same dollar amount now only gets players 800 V-Bucks. "The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills," the announcement reads. The move was, unsurprisingly, unpopular, and many online mocked the sentiment that such a large company would use the phrase "to help pay the bills." Fortnite's newest season began last week, on March 19; that same day marked the game's return to the Google Play store. Despite being less than 3 months in, 2026 has not seen the end of the years-long trend of games industry layoffs. Tomb Raider developer Crystal Dynamics laid staff off last week. Battlefield Studios laid staff off after launching one of the most successful games of 2025. Ubisoft laid off over 100 employees at Red Storm Entertainment. Highguard launched and was fully shut down just weeks later. Riot Games laid off 80 employees following 2XKO's launch. Last month, Sony shut Bluepoint Games down. Game Informer sends its regards and wishes the best for all the developers at Epic who have been affected by today's cuts. It is a hard time to be a game developer. View the full article
  19. Epic Games is laying off more than 1,000 employees after a "downturn in Fortnite engagement" led the company to "spend significantly more" than it makes. Read more View the full article
  20. The Pokémon Company and Nintendo have announced that online battler Pokémon Champions will launch on Switch and Switch 2 next month. More specifically, Pokémon Champions will launch on Switch on Wednesday, April 8, and will have a free update the same day for Switch 2 owners that uplifts the game "with even clearer graphics." Alongside this release date, developer The Pokémon Works says a Pokémon Champions + Starter Pack Bundle will be available on April 8, and it includes the base game (which is free to all players) as well as in-game benefits like additional Pokémon storage space, an extra battle song, and more. Pokémon Champions is still set to release on mobile devices later this year, and when it does, there will be crossplay across platforms. The game will also link to Pokémon Home, allowing players to use Pokémon from their previous adventures in the online battler. You can only transfer Pokémon from Pokémon Go (meaning once you send them to Pokémon Champions, you cannot get them back), but you can deposit and withdraw Pokémon in Pokémon Scarlet and Violet, Pokémon Legends: Arceus, and Pokémon Legends: Z-A. "After undergoing Mega Evolution, some of these Pokémon [the press release calls out Mega Emboar, Mega Feraligatr, and Mega Meganium just before this line] will have never-before-seen Abilities in Pokémon Champions," the press release reads. "Mega Meganium will have the newly discovered Ability Mega Sol, which lets the Pokémon use its moves as if the weather were harsh sunlight. Mega Emboar has the Mold Breaker Ability, which causes its moves to be unaffected by the Ability of the target. Mega Feraligatr's newly discovered Ability Dragonize turns Normal-type moves into Dragon-type moves and boosts their power by 20%." Pokémon Champions will feature Ranked Battles and Casual Battles when it launches on Switch and Switch 2 on April 8. In the meantime, read Game Informer's Pokémon Legends: Z-A review, and then check out the reveal trailer for Pokémon Winds and Waves. What are you most excited about for Pokémon Champions? Let us know in the comments below! View the full article
  21. It turns out, the key to a terrifying voice is milk... lots of milk. That's according to actress Delanie Nicole Gill, who revealed that in order to get the voice just right for Grace's stalker enemy named "The Girl" in Resident Evil Requiem, she had to drink two jugs of milk. As reported by TheGamer, Gill explained during a Resident Evil Requiem panel at MegaCon Orlando 2026 (via footage posted online by MiamiGameHunter on YouTube) that the voice directors wanted a "very thick consistency" to her spit when voicing lines for The Girl. If you have played Requiem, you know her voice is horrific, as is her desire to eat you. "They wanted a very thick consistency to my spit, and they wanted gurgling and clicking and things like that," Gill said. "We did two four-hour sessions, and I went through two jugs of milk, around this big [gestures to a size similar to at least a gallon of milk], to thicken up my spit. I had to lay a towel on my lap because of the way my mouth was arranged – my bottom lip was down and it was just dripping in my lap." That sure is something, but good for Gill – her milk-chugging efforts created arguably the scariest enemy in the entire game. Speaking of that game, you can read Game Informer's Resident Evil Requiem review to find out why it's one of our favorite games of the year so far. [Source: TheGamer, MiamiGameHunter] What's your favorite enemy in Resident Evil Requiem? Let us know in the comments below! View the full article
  22. Dying Light 2 Stay Human developer Techland has announced a new edition of its latest release, Dying Light: The Beast, which launched last year, and it's coming soon. More specifically, Dying Light: The Beast – Restored Land Edition launches this week, on Thursday, March 26, and it will be free for anyone who already owns The Beast, as reported by IGN. This new edition of The Beast, which follows the base launch that happened last September, will include the full base game, all post-launch content, and the Restored Land Edition content, which features a new persistent survival mode. IGN reports that in this new Restored Land content, neither zombies nor loot will respawn after you kill them/pick-up the loot, meaning this map is persistent. In a behind-the-scenes video about this new content, Techland says that when you kill all zombies in an area, it will gradually be restored to its pre-apocalyptic state, with additional humans and more. Check it out in the Dying Light: The Beast – Restored Land Edition trailer for yourself below: Elsewhere in this content update, Techland has added Roadkill Rallies, which are vehicle challenges to complete. Plus, an optional One Life mode for Restored Land turns the persistent survival mode into an even more challenging experience, as if you die in this mode, your save is wiped. Dying Light: The Beast – Restored Land Edition launches March 26, but if you already own the base game, you'll get all the new content for free. In the meantime, read Game Informer's Dying Light 2 Stay Human review, and then read Game Informer's Dying Light: The Beast review. [Source: IGN] Are you hopping into this new survival mode? Let us know in the comments below! View the full article
  23. The UK games development sector is experiencing the "most severe downturn on record," with its employment rate falling 4.5% year-on-year. Read more View the full article
  24. Capcom has clarified its stance on generative AI, stating that it "will not be implementing any assets into [its] video game content." Read more View the full article
  25. Nintendo is reportedly cutting back production of the Switch 2 following weak holiday sales, "particularly in the US." Read more View the full article
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