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  1. Paramount, the movie and television studio behind Top Gun: Maverick and the now-canceled Halo live-action series, announced in September that it was partnering with Activision to create a Call of Duty film. Now, Paramount has revealed that Peter Berg (Friday Night Lights, Lone Survivor, Deepwater Horizon, Patriots Day) will direct the movie. Berg will also write and produce the movie alongside Taylor Sheridan, who has also been tapped to write and produce it. Sheridan is behind other Paramount series, including Yellowstone, Mayor of Kingstown, Tulsa King, and Landman, among others. Joining these two is David Glasser, who will produce the movie. A press release states that, in addition to being longtime friends, Berg and Sheridan have collaborated on projects such as Hell or High Water, which received four Academy Award nominations, including for Best Picture and Best Screenplay. The duo also worked together on Wind River. There's still no word on which direction this Call of Duty film adaptation will take, but given the game series' various settings —World War 2, the Vietnam War, a sci-fi future, and more — there's plenty to work with. However, it's easy to see how a Modern Warfare-style film would work, given Berg's prior work. Only time will tell. In the meantime, check out Game Informer's Call of Duty: Black Ops 7 preview, and then check out the cinematic reveal trailer for Call of Duty: Black Ops 7, which launches on November 14. For more about the movie, read our write-up from September here. Does this directorial choice get you excited for a Call of Duty adaptation? Let us know in the comments below! View the full article
  2. A group of veteran Fall Guys developers have launched Panic Stations, a new developer focused on "fun, silly, slapstick" co-op multiplayer games, with the stated ambition of releasing multiple titles each year. Read more View the full article
  3. Supercell has announced it's ending active development on Squad Busters. Read more View the full article
  4. Five Nights at Freddy's: Into the Pit is free this week on the Epic Games Store! In this chilling adventure ... View the full article
  5. Bendy and the Ink Machine is free this week on Epic Games Store! Bendy and the Ink Machine is a 3... View the full article
  6. Nintendo has announced a Switch 2 edition of the hit 2020 game, Animal Crossing: New Horizons. Like previous Switch 2 editions of original Switch games, New Horizons will be bolstered with new next-gen features and additional content. Nintendo is also bolstering New Horizons with a huge content update next year for both versions of the game, introducing a new destination, brand collaborations, and more. Switch 2 Edition FeaturesAnimal Crossing: New Horizons - Switch 2 Edition launches digitally and physically on January 15 for $64.99; existing owners can buy an upgrade pack for $4.99. This version boasts improvements such as higher-resolution visuals (4K while docked), and players can utilize the Joy-Con 2's mouse controls to more intuitively interact with mechanics like decorating, writing bulletin board messages, and creating custom designs. A new in-game megaphone (purchased at Nook’s Cranny) utilizes the console’s built-in microphone, allowing players to locate residents by verbally calling them. Animal Crossing on Switch 2 also supports 12-player online sessions, but only with players who are also playing on the same hardware (meaning original Switch owners cannot join). Speaking of playing with friends, CameraPlay allows users to see each other’s faces while playing together, similar to how the feature is used in Mario Kart World. Free Content Update Ver. 3.0A free content update (Ver. 3.0) also arrives on January 15 for the Switch and Switch 2 versions of New Horizons that introduces a resort hotel run by Kapp ‘n’s family. Opening on the pier, this destination lets players bring guests from off the island and you’ll decorate their hotel rooms with various themes, find new furniture and clothing at the souvenir shop, and dress mannequins with outfits that guests can wear. Additionally, the update sees Mr. Resetti return with the new Reset Service, which instantly cleans and/or stores placed items around your home, the beach, or the entire island. Home Storage will be upgraded to hold 9,000 items and players can now store trees, shrubs, and flowers there. While sleeping, players can visit Luna’s New Dream World, which whisks them to the new Slumber Island destination. This allows players with a Nintendo Switch Online subscription to design a special island from scratch. You can save up to three Slumber Islands, which can be populated with residents from your home island. Perhaps the most appealing aspect of Slumber Island is that other players – several, in fact – can visit and help decorate their friends’ Slumber Islands; the trailer shows upwards of six buddies terraforming and decorating a Slumber Island together. Nintendo is introducing new items based on several collaborations. First, it’s tapping into its own history with new items modeled after Nintendo hardware. From the Famicom and Switch 2 to more obscure items like the Ultra Hand and even the Love Tester, players can purchase these items at the souvenir store. Switch Online subscribers can even interact with certain consoles to play classic titles such as Ice Climbers and Dr. Mario. A collaboration with Lego brings new Lego versions of items such as the workbench, beds, clothing, and much more. These come in various color combinations. Scanning select Zelda amiibo introduces new themed furniture and decor, such as a Zonai authenticator from Breath of the Wild/Tears of the Kingdom, rupees and heart tanks, outfits and hairstyles based on Link, and other fun references to multiple Zelda titles. Lastly, two Zelda characters can visit and become residents of your island: Tulin and Mineru from Tears of the Kingdom. Like Zelda, using select Splatoon amiibo allows new versions of Cece and Viché (introduced in Animal Crossing: New Leaf’s Welcome Amiibo update) to visit the island, who now sport designs modeled after Splatoon characters. Splatoon items will also become available for purchase. Will you be jumping back into Animal Crossing: New Horizons on Switch 2 or to check out the new update? Let us know in the comments! View the full article
  7. Pokémon Trading Card Game Pocket has generated $1.3 billion in its first year, according to new data. Read more View the full article
  8. Preorders for Resident Evil Requiem are now live, and Capcom has released a bunch of information regarding the game's Deluxe Edition, Switch 2 versions of the game and its recent predecessors, and more. The company also revealed it will release a Resident Evil Requiem-themed Switch 2 Pro controller and the first-ever Resident Evil Amiibo. Resident Evil Requiem launches February 27 on PlayStation 5, Xbox Series X/S, Switch 2, and PC via Steam and the Epic Games Store. All preorders of the game, regardless of platform or edition, will include an "Apocalypse" outfit for Grace Ashcroft. Before diving into the new announcements, catch up on the Resident Evil story so far with a new Road to Requiem trailer narrated by Lady Dimitrescu voice actress Maggie Robertson. All The New Resident Evil Requiem Stuff Capcom AnnouncedResident Evil Requiem will be available in two editions: Standard and Deluxe. The Deluxe Edition features the base game, plus an exclusive pack of five costumes, including a Lady Dimitrescu costume for Grace, four weapon skins, two screen filters, two weapon charms, and more. You can see everything the Deluxe Edition features in the image below: With Resident Evil Requiem launching day and date on Switch 2, Capcom is rolling out the Nintendo-Red carpet for the series with a special edition Resident Evil Requiem Switch 2 Pro controller and the Resident Evil Generation Pack for Switch 2, which includes Switch 2 editions of Resident Evil 7: Biohazard, Resident Evil Village, and Resident Evil Requiem. This pack and the controller will be available on Resident Evil Requiem's launch day, February 27. Speaking of Nintendo, the first-ever Resident Evil Amiibo will arrive next summer, and it will be Grace Ashcroft, the protagonist of Resident Evil Requiem. Unfortunately, Capcom didn't reveal what the Amiibo looks like. If you purchase Resident Evil Requiem on the Epic Games store, you will receive "special Resident Evil-themed collaboration items in Fortnite," like the Grace outfit. Other items will be distributed after the release of Resident Evil Requiem, and Capcom says it will share more details soon. Alongside all of this, Capcom is also releasing a Premium Steelbook that features the full game, the Deluxe edition contents, and a limited-edition lenticular card exclusive to this release. Finally, Capcom says it will hold a Resident Evil Showcase early next year, promising an even deeper look at Resident Evil Requiem before the game's February launch. Resident Evil Requiem hits PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC via Steam and the Epic Games Store on February 27, 2026. While waiting for its launch, read Game Informer's Resident Evil Requiem preview after going hands-on with the game, and then read Game Informer's exclusive interview with the producer and director of the game. After that, read this upcoming horror games round-up. Are you picking up any of these newly announced Resident Evil Requiem collectibles? Let us know in the comments below! View the full article
  9. Google has updated its policy to allow developers in the United States to offer alternative payment options and external links on Google Play. Read more View the full article
  10. Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Switch, PC Publisher: Atari Developer: Digital Eclipse Release: October 30, 2025 Rating: Mature As video game franchises go, few have a more fascinating history than Mortal Kombat. Emerging from a ragtag team at an arcade-first developer, the blood-soaked fighter quickly became a phenomenon that rivaled one of its chief inspirations, Street Fighter, before being embroiled in controversy that reached the U.S. Senate. Digital Eclipse, a studio that has emerged as the preeminent compilation team, delivers an incredible collection of early-era Mortal Kombat titles along with a documentary that appropriately examines the creation and impact of the series. Throwing uppercuts and ripping spines in the classic MK games never gets old, and is even better thanks to faithful emulation and various quality-of-life options. Features such as difficulty options, Fatality training modes, unlimited time to execute Fatalities, on-screen move lists, screen filters, and different secret unlocks make this the best official way to enjoy these games today. Various arcade, handheld, and console versions of Mortal Kombat 1, 2, and 3 are the headliners (plus my favorite from childhood, Mortal Kombat Trilogy on PS1), but coming into this, I was more intrigued by the deep cuts. I relished being able to relive the first game in the franchise I ever owned, Mortal Kombat on Game Gear, or check out the rare WaveNet version of Ultimate Mortal Kombat 3, but I mostly couldn’t wait to dive into the black sheep of the franchise. Mortal Kombat 4, Mythologies: Sub-Zero, and Special Forces are notorious for being difficult, clunky, and often downright bad, and as a result, they’ve largely been lost to time. Legacy Kollection finally brings them forward so you can see for yourself if they are as bad as their reputations would have you believe. In my experience, they largely are that bad, but thanks to rewind functionality, I loved actually being able to make progress through the brutally difficult and poor-controlling Mythologies. Mortal Kombat 4 is also a nice inclusion as the advent of 3D Mortal Kombat games, particularly with an increased rendering mode, but I would have liked to have the added historical context of where the series went from there. Sadly, the Deadly Alliance Trilogy is missing outside of the Game Boy Advance version. Unfortunately, the online functionality as of this writing is as barebones as someone who just got roasted by Scorpion’s Fatality. At launch, you can only play online through quick matches, meaning there are no private lobbies and no way to play with friends. Digital Eclipse has outlined those features for its post-launch roadmap, but for a compilation of fighting games, the online suite is incomplete at release. Digital Eclipse touts rollback netcode for the best possible experience, but I was unable to connect to a match with a coworker, even though we entered matchmaking at the same time with the broadest settings possible. Being able to play the 23 games included in this collection is the main draw for many, but I always look forward to Digital Eclipse’s interactive documentaries. Sitting through a ton of videos, including interviews, commentary, and archival footage, I was enraptured. Watching series co-creators Ed Boon and John Tobias, along with other key figures like John Vogel, Dan Forden, Eugene Jarvis, and more, walk through the creation and development of the original game through the modern era is enthralling and fascinating. Being able to watch behind-the-scenes footage of Boon coming up with Scorpion’s iconic spear attack in real time or seeing Tobias’ original sketches is an utter treat. Mortal Kombat is a series with a rich history that permeates pop culture in myriad ways, and Digital Eclipse, alongside NetherRealm Studios, does an exemplary job of capturing the early days of the phenomenon. The level of care with which Digital Eclipse creates its compilations is unrivaled. Though the online suite is incomplete at launch, each game plays exceptionally well and offers a plethora of options to tweak the classic experiences to your liking. Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein. Mortal Kombat: Legacy Kollection is not only the best way to play these games in 2025, but it’s also the best way to peek behind the curtain and witness the creation of a modern-day icon. Score: 8.75 About Game Informer's review system View the full article
  11. Microsoft has published its financial results for the first quarter of FY26, reporting a 2% decrease in overall gaming revenue and an almost 30% drop in hardware sales. Read more View the full article
  12. Applications are now open for London Games Festival's Games London Accelerator 2026 - Unlocking IP. Read more View the full article
  13. The president of the Communications Workers of America (CWA) has written to the Federal Trade Comission (FTC) and the Committee on Foreign Investment in the U.S. (CFIUS) calling for a comprehensive review of the recently announced buyout of Electronic Arts (EA). Read more View the full article
  14. Capcom has released its financial results for the six months ended September 30 2025, reporting another bumper period with net sales, operating profit, and net income all up by 53.7%, 90.8%, and 72.8%, respectively. Read more View the full article
  15. South of Midnight is one of my favorite games of the year. As someone who has spent many sweaty, mosquito-filled summer days in southern Louisiana, eating countless links of boudin and pounds of crawfish, I knew before even playing South of Midnight that it would be a special game to me. My dad is Cajun, as is his extended (and I mean, extended, ya’ll) family, and South of Midnight is one of the few games that explores this unique southern culture. Of course, South of Midnight fuses a lot more than just Cajun culture and third-person action gameplay. It tells a story intimately in conversation with Cajun and Creole folklore, the Southern Black experience, and the fables of the Gullah people, amongst others. It’s a rich tapestry of storytelling about culture, ancestry, grief, trauma, and perhaps more than any other theme, love. Specifically, the love between a daughter and a mother. At the heart of South of Midnight’s relationship between Lacey Flood and her daughter, the game’s protagonist, Hazel, is the incredible voice performances (though the rest of the game features great work in VO, too). That’s why I jumped at the opportunity to speak to Adriyan Rae, the voice behind Hazel, over a Zoom call to chat about South of Midnight and her first-ever Golden Joystick Awards nomination, for Best Lead Performer. “I was in my house and my daughter was literally pulling at me, and then my phone started ringing,” Rae tells me. “On the phone was my manager, and he goes, ‘I just want to tell you, you’re nominated for a Golden Joystick,’ and I said, ‘Oh my god, that’s so awesome.’” Adriyan Rae Rae recalls that before this nomination, she was recently in a studio that actually had a Golden Joystick award on display. She had no idea she’d be nominated for one in the coming weeks. “It’s so exciting and fun and it’s just an honor,” she says. “I’m so grateful. It’s wonderful.” Rae is the only Black woman nominated for a Golden Joystick Award this year, and though Black representation in games has become better over the years, there’s still plenty of work to do – Rae’s nomination as the only Black woman is a sign of that. “On one side, it’s sad,” she says. “On the other side, it’s wonderful, right? It’s based on your perspective. On the side of it being sad, these stories deserve to be told. Black women have strong stories and characters that people can resonate with, and they should be able to have their stories told. On the other side, at least this is progress. This nomination shows that.” Rae says this nomination shows that a lot of people who didn’t think this story would resonate with folks are wrong. “Now look at us, we must have done something right by making a Black female lead,” she adds. “So I think that it’s both those things, but I like to err on the side of gratitude. “I’m just grateful for the progress, and I hope it shows the heads in charge of creating games and giving people the budgets to make these things that diversity and representation are very important, and we’re not going to lose by choosing to have those things. It’s a step in the right direction of progress, and I’m grateful to be part of that movement.” She makes sure to shout out the South of Midnight performance and voice director, Ahmed Best (whom you might also know as the voice of Jar Jar Binks in the Star Wars prequel films), for helping her tap into what makes Hazel so special to her. “I love him so very much,” she tells me. “I’m just in awe of his talent, in awe of how humble he is, and he’s just a phenomenal director and performer [Best also voices Roux in South of Midnight]. “I think what’s so beautiful is that he has this expertise and he can just share it with you without making you feel dumb or less than or like your own expertise isn’t important. He did a really phenomenal job of collaborating and uplifting me and giving me the space to be creative as well. And for that, I’m so grateful, because I think it helps make the characters nuanced and authentic.” When I ask Rae about the message of South of Midnight and how it resonates with her in light of this nomination, she explains, “Give people the compassion and grace and love that you would like to receive, and step to them with empathy. I think that’s something that everyone can resonate with, and everyone could use a bit more of in today’s society. When you come from that type of place, no matter where you are and who you are, everybody wants the grace that they give. Everybody wants to feel seen, heard, and understood, and I think that’s what Hazel does along the journey of her becoming and understanding herself. That’s why [South of Midnight] can resonate with so many people.” Despite award-nominated success in her first video game appearance (though she tells me it’s her second because her first was never released), at one point, Rae’s vision for her future couldn’t have been more different. She was in college to be a physician assistant and medical laboratory scientist. She always loved creating and singing, though, so she’s not surprised life brought her to something like the starring role of South of Midnight. After college, she moved to Atlanta, Georgia, which is where she was introduced to acting. Though she’s appeared in various TV shows and movies, including Chicago Fire, The Game, and The Vagrant Queen, to name a few, she recalls her first couple of times on set, working for 15 hours, and still being ready for more. “‘Okay, what’s next?’ I’d ask and they were like, ‘No, we’re going home now,’” Rae says. At the same time, during her scientist job, after 10 minutes, she would wonder when her next break was. That job felt like work, she says, and acting didn’t – it felt like her passion. Determined to chase that feeling further, she moved to L.A., telling her then-employer, the Los Angeles non-profit Cedars-Sinai Medical Center, that if she had an audition, she had to attend. She recalls the audition for South of Midnight being completely unrelated to what the game ended up becoming. The character she was asked to portray was hiding in a bar, wearing a hat, looking for a man who was supposed to help her reach a certain place. There was mystery and intrigue, and crying, too, “but none of it was like anything in the game.” Regardless, she did something right and landed the role of Hazel. Between Rae’s unrelated studying of Gullah and Geechee culture at other points in her life, and her late great aunt’s name also being Hazel – she was a “healer,” too – this role was more than serendipity. It felt made for Rae. “It was just so many things that I was like, ‘This is divinely set up for me to play this character,’” she tells me. I mention to her that it’s somewhat surreal talking with her, as she sounds just like Hazel. But I haven’t played South of Midnight since its April launch, and it turns out Rae’s natural voice isn’t quite Hazel's. I realize that when Rae rises out of her natural Alto range and adds some Southern twang and tells me, “This is Hazel.” When I ask if there’s any more Hazel within her, she answers with a definitive yes. “That journey to self, the journey of accepting that you may have thought you knew who you were, but you’re ever-changing and ever-growing, that resonated,” Rae says. “Her journey, that’s what’s really stuck with me. As I made Hazel, Hazel made me.” Rae voices Hazel, of course, and she also provided the mocap for the character. She was in the first trimester with her now one-and-a-half-year-old daughter when she did her first mocap session. I tell her I played South of Midnight with my own daughter, born on March 28, just days before the game’s launch, on my lap. Though I’m sure the relationship between Hazel and her mother at the core of South of Midnight would have resonated with childless me, it hit even harder as the credits rolled with my daughter on my lap. “It made the journey so much more touching for me because it wasn’t just about me and my mother,” Rae says. “Now, it was like, ‘What about me and her?’ Us being torn apart [like Hazel and her mother in-game], I can’t imagine. It just really made those emotions so much more visceral, so much more raw, and I think it comes across in the performance.” We joke (though I think we'd both seriously try) that we'd move mountains to save our own daughter as we close out the interview. I’m not here to tell you to vote for Rae as Best Lead Performer in the Golden Joystick Awards, though personally, she’s got my vote – I am here to tell you, however, that Rae’s performance as Hazel in South of Midnight is incredible, and it’s for that reason her story will stick with me long after 2025. If you’re so inclined, you can vote for Rae here. For more, read Game Informer’s South of Midnight review. View the full article
  16. Download ANCIENT EVIL for free via IndieGala! Ancient Evil is a 2d tactical RPG with puzzle elements. Don´t miss ... View the full article
  17. New Steam giveaway! Grab Space Pilgrim Episode III: Delta Pavonis for free via Steam! Check it out! View the full article
  18. IGN Entertainment, the owner of GamesIndustry.biz, has promoted veteran media executive Justin Davis to the new role of VP, Editorial and Commerce. He was previously VP, Commerce, overseeing affiliate content, user subscriptions and IGN Store, following a long editorial career which included co-founding IndustryGamers (later acquired by GamesIndustry.biz). Read more View the full article
  19. Reviewed on: Switch 2 Platform: PlayStation 5, Xbox Series X/S, Switch, PC Publisher: Square Enix Developer: Artdink, Team Asano Release: October 30, 2025 If Japan's release schedule for Dragon Quest games going back to 1986 resembles a picket fence, North America's release schedule for the same series looks like a few of those pickets were knocked askew by a careless driver. Being a lifelong Western fan of Dragon Quest hasn't always been easy, but with great games like 2024's Dragon Quest III HD-2D Remake, it’s been substantially better. Now, Dragon Quest I & II HD-2D Remake rounds out the Erdrick Trilogy, giving this classic turn-based RPG franchise the opening chapters it deserves. Square Enix paired up the first two Dragon Quest games for this remake, as neither game takes much time to complete on the NES once you subtract for level-grinding. They're still two separate adventures (and you can start Dragon Quest II first, if you’d like), but they link up to make a full RPG experience and a cohesive story that also folds into Dragon Quest III HD-2D Remake, which is chronologically the first game in the trilogy. I've been a Dragon Quest fan since before I was old enough to correctly spell 'dragon' with any consistency. This collection is a treat for RPG freaks, but especially fans like me, who get to relish new content, stories, and a complete UI overhaul from two games they've loved since childhood. In the NES Dragon Quest I, fights are between you (playing as a descendant of the mighty hero, Erdrick, who is introduced in Dragon Quest III) and a single enemy. In the Remake collection, multiple enemies take you on at once – while you remain a lonely warrior. How does one man take down entire hordes? It's not easy, which is one reason why this collection should please fans. Dragon Quest I HD-2D gives you an edge by equipping you with multi-target weapons and spells, but you're still one dragon slayer versus the world. Whenever I got overconfident about my strength, a monster would inevitably administer a smackdown. Dragon Quest I HD-2D also has tons of new bosses (the original has two at best), and, like most Dragon Quest bosses, they are not nice. In these gauntlets, survival means making liberal use of your hero's new buffs and debuffs. While this collection hurteth with one hand, it healeth you with the other. Robust difficulty options for both games let you swap overall difficulty and perform other nerfs that make your trip easier without lobotomizing the challenge like too many "Easy" game modes do. You'll trip over random encounters just as your ancestors did on NES, but those can be shut down with a low-cost spell. That doesn’t mean the grinding is entirely eliminated; we are still talking about RPGs from the '80s. Interestingly, the Dragon Quest II HD-2D half of this collection almost always has you in the company of at least two other party members, making it easier than Dragon Quest I, though not easy. This is a reversal from the notoriously difficult Dragon Quest II on NES, which had dreadful balancing issues. There are fewer changes to Dragon Quest II overall, but with notable upgrades to the character writing and voice acting, it's still a complete overhaul of what's already been published. Dragon Quest II's heroes are cousins, a party make-up RPGs don't see often. Their bond strengthens as the journey goes on, and their dynamic serves up some laugh-out-loud moments. If you enjoyed last year's Dragon Quest III HD-2D Remake, you won't go wrong by picking up this collection. These graphics are likewise bursting with life, and the classic Dragon Quest monster designs are as charming as ever – which makes the sting of character designer Akira Toriyama’s passing that much harsher. But it's good to know his Dragon Quest legacy is in fine form. Score: 9 About Game Informer's review system View the full article
  20. Taiwan-based publisher Neon Doctrine will merge into its sister company Raw Fury "as part of broader restructuring." Read more View the full article
  21. When it launched in 2017, The Legend of Zelda: Breath of the Wild received near-universal acclaim, including a 10 out of 10 from Game Informer and Game of the Year honors. Nintendo has announced a partnership with Laced Records, a gaming-focused record label, to bring the beautiful and, at times, emotional soundtrack from one of the most beloved games of the 21st century to vinyl next year. This release marks one of the first major Nintendo titles to receive an official vinyl release outside of Japan. The vinyl soundtrack release is available in a double-LP set or an expanded 8-LP box set. Each version is available in standard black vinyl or a special limited-edition colored variant: The double-LP comes in blue and white, while the 8-LP box set features blue and gold splatters on white discs. The double-LP releases feature 34 select tracks, including "Overworld (Day)," "Great Fairy Fountain," and "Hyrule Castle." Meanwhile, the 8-LP releases include 130 tracks, and each disc is sequenced around a theme from Breath of the Wild, such as exploration, freeing the Divine Beasts, and discovering Shrines. All the tracks have been remastered for vinyl, aiming to provide the best translation of the work of composers Manaka Kataoka, Yasuaki Iwata, Hajime Wakai, and Soshi Abe. The Legend of Zelda: Breath of the Wild vinyl soundtrack collection arrives on June 19, 2026, with pre-orders available today. The limited-edition blue versions will be available exclusively through Laced Records, the My Nintendo Store, Nintendo New York, and Nintendo San Francisco, while the standard-edition black vinyl versions will be available at select retailers. Do you have any game soundtracks on vinyl? Do these releases look like ones you'll pick up? Where does Breath of the Wild's soundtrack rank in the Zelda franchise? View the full article
  22. Electronic Arts has published its second quarter financial results, recording decreases in sales and revenue despite seeing growth in its sports franchise. Read more View the full article
  23. Remedy has released its financial report for its third quarter (July to September 2025), reporting a "rise in game sales and royalties" and a "decline in revenue and profitability." Read more View the full article
  24. Download Drive Me to Hell for free on Itch.io! Drive Me to Hell is a 3d first person driving ... View the full article
  25. Directors from Warner Bros.' defunct MultiVersus have launched a new independent studio, Airlock Games. Read more View the full article
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