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EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead
Electronic Arts (EA) insists it will "maintain creative control" and "creative freedom" if its sale to a consortium of investors goes ahead. Read more View the full article
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Grand Theft Auto VI Dev Rockstar Games Accused Of Union Busting After Layoffs
The Independent Workers' Union of Great Britain (IWGB) has accused Grand Theft Auto VI developer Rockstar Games of union busting after the company fired between 30 and 40 employees across its various offices in the U.K. and Canada last week, as reported by Bloomberg. The report says all the employees laid off were part of a private union Discord chat group and were either already union members or attempting to organize one at Rockstar. "Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry," IWGB president Alex Marshall said in a statement to Bloomberg. "This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry." Take-Two Interactive, which publishes the Grand Theft Auto series and owns Rockstar Games, told the publication that the firings were for "gross misconduct" and no other reason, noting that the company supports how the developer handled the layoffs. IWGB has not stated whether it will pursue judicial action against Rockstar Games regarding its accusation of union busting, but Game Informer will update this story if it learns more. Grand Theft Auto VI launches on PlayStation 5 and Xbox Series X/S on May 26, after it was delayed out of 2025 earlier this year. [Source: Bloomberg] View the full article
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Ghost of Yōtei Thinks I'm Stupid
I reached 30 hours in Ghost of Yōtei last night. Since picking it back up again after a quick review departure to cover Little Nightmares III for Game Informer, I have been devouring Sucker Punch Productions’ spiritual follow-up to 2020’s Ghost of Tsushima. I spend each work day excited to reach the night because it’s then that I can jump back into this 17th-century recreation of Ezo, known as Hokkaido. The more I play, though, the more I wonder if Sucker Punch thinks I’m stupid. Ghost of Yōtei isn’t an easy game; it’s also not a hard game. It is a safe, comfortable, and satisfactory sequel. Its story has largely fallen flat for me, and though I recognize I’m probably only halfway through, I can’t help but feel like this is another Sony Revenge Story. And I’m half expecting Atsu’s quest for vengeance to feature a twist that intends to make me feel bad for controlling Atsu on said quest – like 2020’s The Last of Us Part II, is Ghost of Yōtei going to try to teach me that revenge is unfulfilling? I hope not. But aside from my general uninterest in the story so far, I’m enjoying a lot of what Ghost of Yōtei does. It continues the lineage of The Legend of Zelda: Breath of the Wild that Sucker Punch experimented with in Ghost of Tsushima, improving on it significantly, making exploration in Ezo fun and exciting. Its combat is vastly improved over its predecessor, and I think this is the biggest upgrade for the sequel. I even enjoy a lot of the characters I’m meeting in various Sensei, Bounty, and Tales side quests, certainly more than those I meet along the golden path. The more I play, though, the more I’m recognizing a pattern in how Ghost of Yōtei dolls out information. Ghost of Yōtei refuses to let me think, to wonder, for myself. It features a spyglass, usable by tapping up on the d-pad, and it’s best used for getting a clearer look at something in the distance. In a very Zelda fashion, you can create a waypoint that the game’s wind navigation system will guide you toward. I like that it doesn’t follow in the steps of Ubisoft’s Assassin’s Creed series, which coincidentally dived into feudal Japan (finally) the very same year Ghost of Yōtei launched, rejecting the go-to mechanic of allowing me to mark every target my glass hovers over. But admittedly, because it doesn’t feature a mechanic like that, I rarely use it, unless the game tells me to. When it tells me to, like during a Sensei side quest last night with Master Enomoto in the Teshio Ridge region, I’m instructed to locate Kitsune hideouts and other enemy-related objectives. Except, instead of allowing me to discover them myself, reinforcing how this spyglass should be used, the game blurs the corners, brightening them with a white light, to say, “Don’t worry about actually putting thought into this, what you’re looking for is right over here.” Realizing how this spyglass mechanic actually works sent my mind racing through a lot of what Ghost of Yōtei has been doing, signaling to me, the player, that I must be stupid. Throughout Atsu’s questing in Teshio Ridge, you encounter Kitsune hideouts and other structures designed to be “puzzles.” I put puzzles in quotations because they hardly require any use of your brain to solve. There’s a cipher to use, yielding the impression I’ll need to use it more handily, but every puzzle I’ve encountered where the cipher reminder pops up requires either rotating some fox statues, placing fox statues on pedestals, or lighting fires under fox statues. You can use the cipher if you really want to feel smart while playing, but I've never felt the need to. Last night, there were two fox statues – one on the left facing right, and one on the right facing left. Beside those permanent fox statues were two pedestals, each with a wooden fox statue on it. But oh my, the left pedestal has a fox facing left, and the right pedestal has a right-facing one. The goal here was to open a door – whatever should I do to get this door open? The solution is swapping pedestals by picking each one up with R2 and then placing it with R2. This requires zero effort on my end, and it actually annoyed me that I even had to do it to begin with. If you’re going to include puzzles, at least create ones that push me to think, even just a little. In other instances, I’m presented with three fox statues I can light a fire underneath, but only one needs fire. If you light an incorrect one, it will explode, lighting Atsu on fire. “Which one should you light to prevent being lit on fire, Atsu?” the game wants me to ponder. Literally right behind these flammable fox statues is a fourth one atop a rock – it matches one of the three flammable statues before me and represents the solution. Again, not much thought required here – I just needed to look three feet beyond the three statues before me. Elsewhere, two fox statues are rotated facing the correct direction, but the third needs to be rotated into place in order to advance. My cipher theoretically tells me which direction this fox statue should be facing based on the matching symbol beneath it…but the statue can only face four directions, and I save myself the trouble by rotating it until it locks into place. Sure, I’m “gaming” the system here and choosing to use little brainpower to solve this “puzzle,” but it sure would be nice if Sucker Punch had designed this exercise to require some critical thinking. I catch myself saying the same for every fox statue puzzle I encounter; for every time I have to find something with the spyglass, only for the game to do all the work for me; for every time the game teases I’ll have to find a way to unlock Master Enomoto’s special Kusarigama only for it to, moments later, display a prompt to press Triangle while using my own Kusarigama to grab it; for every time I have to unlock a puzzle box by moving random pieces of wood on the box until it opens; for every time I have to investigate a scene, which just means walking around until the R2/Examine prompt appears. Maybe this is an insecurity of mine coming out, but I don’t think that’s it. These moments I’ve described above are just a handful of the ways Sucker Punch very deliberately and directly holds my hand, signposting the way forward, as if the game has already decided I’m too stupid to possibly ever figure out any of this myself. I’m not stupid, Sucker Punch, but Ghost of Yōtei has me wondering if you think I am. For more about the game, read Game Informer's Ghost of Yōtei review, and then check out this spoilery post-launch Ghost of Yōtei interview with Sucker Punch Productions. View the full article
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Nintendo wins lawsuit against streamer who livestreamed pirated games before release
Nintendo has successfully sued a Switch pirate who livestreamed pirated games prior to release. Read more View the full article
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Persona Live 2026: Awakenings Is Bringing The Series' Best Music To The U.S. With Just Two Shows
Sega and Atlus have announced Persona Live 2026: Awakenings, a two-show concert series that is bringing the iconic tunes of the Persona series to the U.S. next year. After a successful run of the Persona Live Tour across Asia, a modified version of the concert is coming to Los Angeles, California, next year on January 24, with just two shows that day. Persona Live 2026: Awakenings is the first U.S. show of the Persona Music Experience series, according to Sega, and it will include the "full cast from Japan" when it debuts at the Dolby Theatre in Hollywood. As someone who lives in Florida, I'm hoping the word "debut" implies that this two-concert series is a test run for a wider U.S. tour. If you live in Hollywood or are willing to travel there for this concert, the first concert will begin at 3 p.m. PT on January 24, followed by a second concert at 8 p.m. PT. Here are the performers you can expect at these shows: Lyn Inaizumi — Singer of Persona 5 seriesAzumi Takahashi — Singer of Persona 3 ReloadLotus Juice — Rapper and vocalist of Persona 3 & Persona 3 ReloadToshiki Konishi — Composer and guitarist from the Atlus Sound TeamPersona Live DancersYou can sign up here for pre-sale access, with pre-sale tickets going on sale on Wednesday, November 5, before general sale tickets on Friday, November 7. In the meantime, read Game Informer's reviews for Persona 5 Royal and Persona 3 Reload. Are you going to try and attend this concert series? Let us know in the comments below! View the full article
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World of Warships: "8 Years on Steam" Gift Bundle
World of Warships is celebrating its 8th birthday on Steam, and they are giving away gift bundles with goodies. Each ... View the full article
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Dragon Quest creator Yuji Horii featured in Japan's autumn honors list
Yuji Horii has been named in Japan's autumn honors list, making him the first game designer to be recognised for his work. Read more View the full article
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Olympic Esports Games no longer taking place in Saudi Arabia
The inaugural Olympic Esports Games, due to take place in Saudi Arabia in 2027, has been cancelled. Read more View the full article
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IWGB accuses Rockstar of union busting following reported dismissal of over 30 employees
The Independent Workers' Union of Great Britain (IWGB) has accused Rockstar of union busting after the studio reportedly dismissed 30 to 40 employees last Thursday (October 30). Read more View the full article
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Death Fungeon (Steam) Giveaway
Score Death Fungeon for free via Steam! Death Fungeon is a fun 2d puzzle platform game with stealth and parkour ... View the full article
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My Darkest Witch (PC) Giveaway
Score My Darkest Witch for free on IndieGala! My Darkest Witch is a 2d survival arena game with endless waves ... View the full article
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ARC Raiders November/December Content Roadmap Features A New Map, Quests, Events, And More
Embark Studios’ long-awaited extraction shooter ARC Raiders is out now, and the studio has unveiled its content roadmap for November and December. Throughout the final months of the year, players will be treated to a new map, in-game events, new quests, and more. Although players have only just begun battling invading machines in the game's post-apocalyptic Earth, here’s the full layout of what’s coming to the game starting next month: Click to enlarge November (North Line) New map: Stella MontisCommunity unlock eventNew ARC Matriarch and ShredderNew gameplay itemsNew questsDecember (Cold Snap) Snowfall map conditionFlickering Flames eventExpedition Departure WindowNew Raider deckNew questsARC Raiders is now available on PS5, Xbox Series X/S, and PC. We’re currently evaluating the game, and you can read our review-in-progress impressions here. View the full article
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ARC Raiders – Review In Progress
Earlier this year, I called ARC Raiders “the most promising extraction shooter I’ve played,” and after spending many hours with the final release, it seems to have lived up to my expectations. While I’m not ready to share a full review yet, as I still need to sink many more hours into various progression systems and maps, I can confidently say developer Embark Studio’s sophomore release is an impressive foray into the growing subgenre. Launch Trailer | ARC Raiders: The Division helped lay the groundwork for extraction shooters in 2016 with its fantastic Dark Zone, a walled-off area of New York City where players fought other competitors and NPCs alike to extract with their hard-earned loot before dying and losing it all. ARC Raiders carries this concept forward, expanding upon it with a robust crafting system, expertly implemented retro-futuristic art direction, and impressive artificial intelligence powering the robot enemies patrolling the game’s vibrant and derelict locations. Before loading into their selected map, players equip themselves with various old-world weaponry, like marksman rifles and pistols, alongside a selection of futuristic gadgetry like shields, loadout augments (i.e., expanded backpack space vs. more quick-use slots), ziplines, special grenade types, and a lot more. You can always enter the game world with a free, randomized loadout if you've lost ample gear due to repeated deaths. While the free kit is basic, it’s a viable arsenal for most resource-gathering outings, and my friends and I have wiped unsuspecting enemy raiders with much better loadouts. I love outplaying a better-equipped squad with a thoughtful strategy, like using a Lure Grenade to attract a swarm of enemies to their position, and narrowly escaping via the contested exit with my hard-earned spoils. I’m looking forward to playing more ARC Raiders over the weekend, so come back early next week to read and watch my full review. However, I can safely recommend the game to competitive multiplayer fans, especially those seeking a fresh (and more challenging) experience. I’ll have to wait to see if ARC Raiders is an easy recommendation for the everyday third-person shooter fan once I’ve put more time into it. In the meantime, if you’re looking for something to play this weekend, check out Game Informer’s staff recommendations for games to play on Halloween. View the full article
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Reader Discussion - What's Your Video Game Halloween Costume?
Happy Halloween, everyone! It's the scariest day of the year and, in my opinion, the most entertaining. I love Halloween as a fan of horror, sweets, and costumes, the latter of which offers a fun opportunity to masquerade as my favorite characters. And as a fan of games, dressing up as recognizable faces from the medium is extra special. As a kid, Mario was an easy go-to costume (specifically Fire Flower Mario, which was "Best Mario" to me back then). In recent years, I've dressed as Mortal Kombat's Scorpion and Sub-Zero. If you watched the latest episode of our Resident Evil Outbreak Super Replay, I donned an extremely convincing Alyssa Ashcroft costume. As you can see, we're pretty much the same person. Are you representing your favorite video game this Halloween? Share your costumes in the comments! View the full article
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Roblox has already paid out a billion dollars to creators in 2025
Alongside its earnings report, Roblox has announced that it has paid out a billion dollars to game creators using its Developer Exchange program, already surpassing the $923M total of 2024. The company stated that this is the first time this figure has been achieved in a calendar year (having previously highlighted a billion-dollar payout of the "previous year" in announcements at its Roblox Developer Conference). Read more View the full article
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Our Favorite Scary Games + The Seance Of Blake Manor | The Game Informer Show
It's Halloween on The Game Informer Show, and that means costumes, candy, and frights! Marcus, Kyle, and Eric take some time to discuss the latest spooky sleuthing game The Seance at Blake Manor, then dive into a full discussion on our favorite scary games. Everything from the classics to modern darlings gets a shout, and we even surface some old cult-classics. If you're looking for something a little spine-tingling to play, tune in - and video viewers get an extra-special visual gag. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Listen to "Our Favorite Scary Games + The Seance Of Blake Manor" on Spreaker.Watch the video version here: Follow our guest and hosts on social media:Marcus Stewart (@marcusstewart7)Kyle Hilliard (@kylehilliard)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Intro 08:39 - The Seance of Blake Manor 26:49 - Our favorite scary games View the full article
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The Horror Video Games You Should Play This Weekend – October 31
Happy Halloween Game Informer audience! Even though it's the spookiest day of the year and we're busy petting black cats, carving pumpkins, eating all the Reese's Peanut Butter Cups out of candy variety bags before handing them out to children this evening, and walking under ladders, it's still Friday. That means we editors here at Game Informer have gathered up some editorial entries to share some games you should play this weekend. Considering it's Halloween, this week's round-up is a bunch of our favorite horror games and why you should consider checking them out for the holiday weekend! But before that, let's take a quick detour into all the fantastic stories we published this week. Brian Shea published his review of Mortal Kombat: Legacy Kollection and his review of Pokémon Legends: Z-A. Freelancer Nadia Oxford published her first byline at Game Informer with a review of Dragon Quest I & II HD-2D Remake. Looking outside of reviews, I posted an interview with Adriyan Rae, the actress behind Hazel in South of Midnight, and Brian dove deep into NBA Street successor NBA The Run. On the news side of things, it was a jam-packed week between sci-fi horror game Routine finally getting a release date, mass layoffs at Amazon, the first-ever Breath of the Wild vinyl release, a free Vampire Survivors x Balatro collaboration, and a team-up between Netflix and Life Is Strange developer Don't Nod, amongst plenty more. And, as every Game Informer reader knows, that's just a lil dash of everything we published this week. Within our various other website sections, like video and features, there's plenty more to see and read, and we hope you do. As always, thank you for being a subscriber if you are one, and if you aren't, head here to join the growing ranks of the smartest and coolest and most fun audience in the world. Alrighty, roll the tape (or text or whatever): Horror Games To Check Out This Weekend Dead Space 2 Kyle Hilliard Dead Space, and its recent remake, are both excellent horror games that set the table for the Dead Space universe well, but Dead Space 2 is easily my favorite in the series and potentially my favorite horror game. I am big fan of the genre I like to refer to as “s*** going wrong in space,” and Dead Space 2 leans into that terror well by iterating and improving on the combat, and giving protagonist Isaac all kinds of excuses to face the vast emptiness of space. It’s also a game that pulled off the single-shot idea about seven years before God of War (2018) made it one of its major selling points. It’s a cool feature that I love in God of War, as well, but something about being stuck on various space stations and managing to survive the whole experience literally beside Isaac just works well for the horror genre. It’s also home to the infamous eyeball scene (don’t look it up if you’re squeamish) and has an ending that I adore. I still occasionally look it up on YouTube when I want to relive it. I highly recommend it during this spooky season, even if you haven’t played the first game. But I will say, the remake of the first Dead Space is very good, too, so I would encourage you to play that one, as well. But 2 is better. Outlast II Wesley LeBlanc Outlast II launched more than eight years ago and still, it's the scariest game I've ever played. Perhaps it's my religious trauma; perhaps I watched movies like Wrong Turn and The Hills Have Eyes far too early; but the premise behind Outlast II – a spiritual leader leaves our "wicked world" behind to start Temple Gate, a town separated from even a trace of civilization, deeply and violently devoted to Christianity – still gives me goosebumps. What you encounter in the game itself is even scarier. You explore Temple Gate looking for a way out, but that's far easier said than done, as everyone, from witch-like entities with sharp blades to the town's leader, Sullivan Knoth, will stop at nothing to prevent you from leaving. Outlast II goes places, places I don't think many horror games have explored, and its ending is shocking, gruesome, and frankly, f***ed up. But it's not hiding its goals: developer Red Barrels wants to terrify you with its take on the found footage/survival horror genre, and I'd be shocked if your skin doesn't crawl at some point in this seven-hour story. Carrion Matt Miller If you're in the mood to flip the horror trope on its head, Carrion might be a good one to investigate. This sidescrolling action/exploration game takes cues from games like Metroid, but with a clever twist: You are a roaming tentacled blob creature, recently escaped from a research facility, and you're trying to escape. Along the way, humans who stand in your way are in for a very, very bad day. It's simultaneously horrifying and satisfying to play the other side of this horror movie trope, and the exploration and gradual evolution of powers is great fun. Immortality Charles Harte Immortality is an unconventional horror game. You're not fighting for your life or running from monsters – you're combing through footage of old, unfinished films to learn why they never got made. Still, it's eerie from the first moments, purely because it feels like you're snooping where you're not supposed to and learning secrets better off forgotten. Without spoiling it, the process of actually unraveling those mysteries is genuinely unsettling, breaking the fourth wall in a way that's way scarier to me than zombies or masked killers. It's all propped up by fantastic, era-appropriate writing and performances to be one of my favorite games ever and a fantastic Halloween time experience, even for those who don't usually play games. The Séance of Blake Manor Marcus Stewart 2025 has been a year of left-field surprises, and this spooky puzzle game is the latest to receive a ton of positive buzz seemingly out of nowhere. Set in 1897 Ireland, players control an investigator hired to locate a woman who went missing while staying at Blake Manor, a creepy residence turned hotel. Blake Manor is preparing to hold a séance – for what reason, I do not know – and it's far from the only supernatural occurrence happening during your stay. If you enjoy unraveling mysteries like Return of the Obra Dinn or the Agatha Christie series, The Séance of Blake Manor may be up your alley. Solving the larger mystery involves combing environments for clues while analyzing and conversing with the Manor’s strange occupants. Unraveling smaller conundrums has been exceptional so far, thanks to fun, inventive puzzles that test your wits in logical, unexpected ways. I also like its approach to time limits, as each interaction spends one minute of an in-game clock; this means 30 interactions burn 30 minutes. This creates a sense of urgency and thoughtfulness to how you poke around, since you often have to act on a schedule; residents move around the hotel during certain times, influencing how you approach your investigations and when. The Séance of Blake Manor is perfect for Halloween, as it features several overtly creepy moments, including some effective jump scares. I haven't checked into Blake Manor for long, but I’m a sucker for these types of mystery games; I look forward to sinking my teeth further into this fascinating adventure. Mortal Kombat: Legacy Kollection Brian Shea So, maybe this one is cheating a little bit, but there is no shortage of horror elements in the Mortal Kombat franchise. After all, the most iconic part about it is how you can rip, tear, decapitate, or dismember a defeated opponent in the most gruesome ways imaginable. This new compilation from Digital Eclipse, the studio behind notable collections such as Atari 50, Tetris Forever, and TMNT: The Cowabunga Collection, pays the same degree of love and care to the classic fighting franchise. If you want to just play the games and watch the blood rain down like water, you can certainly do that, as Legacy Kollection features 23 games across arcade, consoles, and handhelds. But if you want to dive deeper into the history and making of the Mortal Kombat franchise, that's where the Legacy Kollection really shines. Hours of footage and dozens of relics from the past await in the interactive documentary from the team behind the original games, as compiled by Digital Eclipse. Signalis Eric Van Allen It's been three (!!) years since Signalis came out, and it still feels like a prime example of how independent developers are doing incredible work in the horror space. This sci-fi chiller follows Elster, an android on a mission to find someone she cares for. In said pursuit, she – you – dive deep into a facility that's fallen to ruins, with few survivors and many more horrors haunting the halls. Signalis is a brilliant survival horror experience that builds on some of the genre's best. Every run from one room to another feels tense, as the inventory management ensures you're never too prepared and never too strong. Tie in one incredible story filled with pain, regret, and despair, and it's a fantastic pit to get lost in this weekend. View the full article
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Six One Publishing's First Game Is A Co-Op Appalachian Horror Adventure Called Blue Ridge Hunting
Six One Publishing, the new publishing arm of excellent games showcase maker Six One Indie, has revealed its first game: a co-op horror-adventure set in the Appalachian Mountains called Blue Ridge Hunting. Alongside this reveal, developer Jade & Company has launched a Kickstarter for Blue Ridge Hunting, which features exclusive goodies for all supporters, and a demo that's available right now on Steam. In Blue Ridge Hunting, you and up to two more friends will investigate, document, and hunt cryptids, like the fabled Dewayo, in the Appalachian Mountains as part of The Appalachian Investigation Group. Check out the latest Blue Ridge Hunting trailer below: "The Appalachian Mountains are home to some of the most infamous cryptids, creatures, and folklore in America," a press release reads. "Based on real sightings, phenomena, and legends from the region, join the Appalachian Investigation Group and use a variety of tools and items to collect evidence and track down these creatures. Get paid for successful hunts and invest your earnings in better gear. But be careful, as creatures are always listening and watching. Use proximity chat and your radio to communicate with one another, but try not to draw too much attention." Six One Publishing says unique to the co-op horror, Blue Ridge Hunting will feature a "full story mode at its 1.0 launch," where players will follow the journey of Levi Chambers, a disgruntled West Virginia native haunted by sightings of the infamous Mothman his entire life. You will set off with Levi across Appalachia to "uncover the truth, encountering a wide cast of characters, terrifying monsters, and unforgettable stories along the way." Check Out The Blue Ridge Hunting Screenshots Below The publisher says Blue Ridge Hunting explores themes of generational trauma, grief, and family through the lens of Appalachian folklore, noting developer Jade Meadows of Jade & Company created this game as a love letter to the region's culture. There's no release date in sight for Blue Ridge Hunting, but you can wishlist the game on Steam now and check out its demo for a taste of what these mountains offer. In the meantime, read Game Informer's round-up of upcoming horror games. Are you going to check out Blue Ridge Hunting? Let us know in the comments below! View the full article
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STASIS (GOG) Giveaway
Grab STASIS for free via GOG! STASIS is an isometric, point-and-click, sci-fi adventure game with challenging and realistic puzzles. View the full article
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December Final Fantasy XIV Patch Will Finally Unlock Glamours From Class, Job, And Level Restrictions
After years and years of begging, Final Fantasy XIV players will finally be able to equip glamours to their Warrior of Light, irrespective of their class, job, or level. This glamour unlock will happen in the upcoming Patch 7.4, titled "Into The Mist," which goes live on December 16. This news closed out FFXIV director Naoki Yoshida's Live Letter 89, which saw Yoshi-P dive deep into November's Patch 7.38 and December's Patch 7.4. A lot is coming in Patch 7.4, including a new Main Scenario Quest that Yoshi-P says will be "the first step of the new plot line," as noted by PCGamesN. But Yoshi-P saved the biggest and most exciting news about glamours being unlocked for last. Currently, you can only equip glamours within parameters determined by your character's class, job, or level; starting December 16 with the Into The Mist patch, those parameters will be lifted, meaning you can dress your Bard up as a Dragoon or a Ninja or anything else, and vice versa. While waiting for December, read Game Informer's review of Final Fantasy XIV: Dawntrail. Which glamours are you most excited to equip to your Warrior of Light? Let us know in the comments below! View the full article
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Roblox records "better than expected" Q3 results
Roblox has reported "better than expected" performance in revenue and bookings during Q3, with results exceeding both its top and bottom line guidance. Read more View the full article
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Don't Nod H1 revenues rise to €7m, announces partnership with Netflix
French developer Don't Nod has reported its revenue multiplied to €7 million during the first half of 2025, compared to €1.8 million during the same period last year. Read more View the full article
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Heart Machine lays off more staff for the second time this month, two weeks before launch
Los Angeles-based studio Heart Machine has once again initiated a round of layoffs, thought to be the second this month alone. Read more View the full article
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Japan Patent Office rejects Nintendo patent for its Pokémon capture mechanic
Nintendo has been denied a patent application that would've allowed it to own the mechanic of capturing a character or creature in a game, such as that found in Pokémon games. Read more View the full article
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Report: Heart Machine Is Laying Off Employees A Second Time This Month, Weeks Before Its Next Game
Heart Machine is laying off more employees this month, just a couple of weeks before the launch of its next game, Possessor(s), on November 11. Earlier this month, the studio announced it was laying off an unknown number of employees and ending development on its Early Access game, Hyper Light Breaker. This news comes from Game Developer, which reports that at least four former Heart Machine employees were laid off this week, as indicated by Bluesky posts made on October 28 and October 29. While the number of employees laid off earlier this month and this week remains unknown, one former developer posted a video explaining that Heart Machine, which crafted the well-received Hyper Light Drifter and Solar Ash, laid off a "bunch more people, effective immediately," adding that by the time Possessor(s) launches next month, they aren't sure if anyone who actually worked on the game will still be at Heart Machine. The hearts of Game Informer are with everyone affected by these Heart Machine layoffs. [Source: Game Developer] View the full article