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Workers affected by Rockstar layoffs protest outside offices in London and Edinburgh
The Independent Workers' Union of Great Britain (IWGB) led protests outside the offices of Rockstar North and Take-Two Interactive in London and Edinburgh yesterday after accusations of union busting. Read more View the full article
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Marvel 1943: Rise of Hydra delayed for a second time
Marvel 1943: Rise of Hydra has been delayed for a second time, and is now expected to launch "beyond early 2026." Read more View the full article
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Publisher Pathfinder is a new tool to help developers find publishing partners and investors
Games industry veteran Alyssa Kollgaard has put together a tool called Publisher Pathfinder, which guides developers towards publishing partners and investors that match their game's needs. Read more View the full article
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Take-Two Q2 net bookings "vastly exceed expectations" to $1.96bn
Take-Two Interactive has published its second quarter financial results, reporting significant increases in revenue and net bookings. Read more View the full article
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Marvel 1943: Rise of Hydra Release Date Delayed "Beyond Early 2026"
One of the most exciting superhero games on the horizon is Marvel 1943: The Rise of Hydra. Set during World War II, it shows Captain America crossing paths with an early Black Panther (Azurri, T'Challa's grandfather) to stop the villainous Marvel faction Hydra. While we were excited to play it early next year, we've now learned that won't be the case, as it's been delayed indefinitely. The news came via a post on developer Skydance's social media, which announces that the delay will push the game "beyond early 2026," but doesn't clarify anything more than that. It could come later next year, or be delayed even further. You can read the full message in the image below, or in plain text below that. At Skydance Games, our goal is to deliver unforgettable, premium games that honor the characters and worlds we're fortunate to work with. MARVEL 1943: Rise of Hydra is an ambitious project, and we are committed to ensuring it meets the level of quality that our team, players, and fans expect. To fully realize our vision for MARVEL 1943: Rise of Hydra, we've made the decision to shift our release window beyond early 2026. We're grateful for the passion and support from the community and players around the world. The team is working hard to create something truly special, and we look forward to sharing more with you as development progresses. Skydance Games Marvel 1943: Rise of Hydra is being developed by Skydance Games, a studio led by Amy Hennig, best known as the creator/writer of the Uncharted series. Originally set to launch this year, it was delayed to 2026 this May. For more upcoming games, check out our list of every superhero game on the horizon. For more information specifically on games set for early 2026 that had announcements about their delays released on the afternoon of November 6, I have bad news about GTA VI. View the full article
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Grand Theft Auto VI Release Date Delayed To November 2026
Grand Theft Auto is one of the most successful franchises in the history of gaming, so it's only natural that people are eager to see the newest entry. "Eager" is putting it mildly, however, due to the fact that it's been 12 years since the series' last entry and developer Rockstar's most recent game, Red Dead Redemption 2, came out seven years ago. When the game's second trailer dropped, it took the internet by storm, and currently has over 137 million views, but was accompanied by a delay into May 2026. Today we learned it would be delayed even further. Grand Theft Auto VI is now launching November 19, 2026, according to Bloomberg, which got a look at publisher Take Two's quarterly earnings report. The report included a statement about the delay, which Rockstar later put on their website. You can read it below. Hi everyone, Grand Theft Auto VI will now release on Thursday, November 19, 2026. We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve. We want to thank you again for your patience and support. While the wait is a little longer, we are incredibly excited for players to experience the sprawling state of Leonida and a return to modern day Vice City. Sincerely, Rockstar Games This delay ultimately pushes the game a full year past its original projected release date of fall 2025. Rockstar has been in the news for other reasons this week. According to Bloomberg, after firing between 30 and 40 employees, the Independent Workers' Union of Great Britain accused the developer of union busting, claiming that all the employees involved in the incident were part of a private union Discord server. Rockstar has since claimed that the employees were fired for leaking confidential information, stating, "This was in no way related to people's right to join a union or engage in union activities." For more GTA VI, check out our breakdown of its characters and locations revealed in the game's second trailer earlier this year. View the full article
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Discord extends Family Center features to help parents "learn more about how your teen spends their time on Discord"
Discord is adding new tools and features to its Family Center. Read more View the full article
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GTA 6 delayed to 26 November 2026 for "additional polish"
Take Two Interactive has delayed GTA 6 for a second time, moving next year's biggest release back six months to 26th November. The news was revealed in the company's earnings release, which said this was "giving the team some additional time to finish the game with the high level of polish players expect and deserve." Read more View the full article
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Throne and Liberty Anniversary Celebration Pack Key Giveaway
Claim your free Throne and Liberty: Anniversary Pack Key and unlock 30 million sollant plus 50 million weapon mastery! View the full article
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Square Enix announces mass layoffs as "restructuring" plan pulls development from "overseas"
Square Enix is implementing a "fundamental restructuring", pulling resources away from "overseas" development studios and putting over 100 jobs at risk. Read more View the full article
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OneShift (Steam) Giveaway
OneShift is free this week on Steam! OneShift is a small indie 3d puzzle platformer where the player has the ... View the full article
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Kingdom Come: Deliverance II Is Free To Play This Weekend On Xbox And Steam
Kingdom Come: Deliverance II is one of the year’s most celebrated games, and if you’ve been on the fence about diving in, this weekend is your perfect opportunity. Beginning today, November 6, and until Monday, November 10, players can jump into the critically acclaimed medieval RPG free of charge on Xbox and Steam. The full 50+ hour game will be made available, and any progress made during this free weekend can be transferred to the purchased version, should players opt to buy it. This free weekend coincides with a sale with savings of up to 40 percent off. This sale lasts until November 13 on Steam and November 19 on Xbox. Kingdom Come: Deliverance II launched on February 4 and serves as a direct sequel starring protagonist Henry as he endures new trials in 15th-century Europe. The game has been widely praised for its immersive (and challenging) gameplay, exploration, and storytelling. We awarded the game a 9.5 out of 10 in our review, with editor Wesley LeBlanc saying, “KCD2 is challenging, demanding, and often unforgiving. But, like the sharp blades I smithed in-game, through fire, it forges an exciting, surprising, and unforgettable fable.” Kingdom Come: Deliverance II is available now on PlayStation 5, Xbox Series X/S, and PC. View the full article
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Idle Champions of the Forgotten Realms: Nixie's Champions of Renown Bundle Pack
All players who log into Idle Champions of the Forgotten Realms through the Epic Games Store until Thursday, 11/13/2025 will receive ... View the full article
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Felix The Reaper (Epic Games) Giveaway
Felix The Reaper is free this week on Epic Games Store! Felix The Reaper is a 3D challenging puzzle game ... View the full article
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Pokémon Legends: Z-A Mega Dimension DLC Launches Next Month With Pokémon Over Level 100 And More
Pokémon Legends: Z-A launched last month on October 16, with the promise of the previously announced Mega Dimension DLC on the way. In a new trailer released today, developer Game Freak has revealed Mega Dimension will launch on December 10, and it will feature a new Hyperspace Lumiose to explore, Pokémon exceeding Level 100, and more. In the Mega Dimension DLC, trainers will revisit Lumiose as spatial distortions begin to form around the city, according to a press release from Nintendo. "Donut chef Ansha and her companion, the Mythical Pokémon Hoopa, will guide players as they explore the mysterious dimension known as Hyperspace Lumiose," the press release continues. "This not-quite Lumiose City is home to newly discovered Mega-Evolved Pokémon and other Pokémon not usually found in Lumiose, some of which can exceed the normal limit of Level 100 with hyperspace levels." Nintendo says Hoopa's powers are awakened after it receives one of Ansha's donuts (must be an amazing donut), transforming the distortions around Lumiose into portals to Hyperspace Lumiose. Those portals are how trainers will reach this new area, and once there, Ansha can use berries to create new kinds of donuts that grant unique effects in Hyperspace. She can even use Hyperspace Berries needed for taking on the high-level Pokémon of Hyperspace. "Trainers will be joined by new allies such as Korrina, a successor to a line of Mega Evolution gurus determined to encounter every Mega-Evolved Pokémon," according to the press release. "Together with Team MZ, players will explore Hyperspace Lumiose, uncover its secrets, and tackle the strange events befalling Lumiose City." With Mega Dimension comes a slew of additional Mega-Evolved Pokémon to catch, including Mega Chimecho and Mega Baxcalibur. Alongside today's announcement, Nintendo says starting today, players can claim a Diancite Stone through the Mystery Gift feature in the base Pokémon Legends: Z-A game, which unlocks an opportunity to catch Diancie in an extra side mission called "Shine Bright like a Gemstone." Once you've claimed your Diancite via Mystery Gift, visit the Looker Bureau, where Mimi the Espurr – Emma's partner Pokémon – will take a special interest in the Mega Stone, setting "Shine Bright like a Gemstone" in motion. If you have already purchased the Mega Dimension DLC, you have the following outfits available in-game already: And if you pre-order the DLC, you'll receive the following bonus Poké Balls: Pokémon Legends: Z-A – Mega Dimension DLC launches next month on December 10 on Nintendo Switch 2 and Switch. In the meantime, read Game Informer's Pokémon Legends: Z-A review, and then read this opinion piece about how Pokémon Legends: Z-A's worst side mission disrespects nearly three decades of history. After that, read about how Pokémon Legends: Z-A sold nearly 6 million copies in its first week. Are you hopping into Mega Dimension next month? Let us know in the comments below! View the full article
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NetEase shuts down subsidiary Bad Brain Game Studios
Canada-based developer Bad Brain Game Studios has announced its closure. Read more View the full article
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Terminator 2D: No Fate delayed for a third time to December 2025
Terminator 2D: No Fate has been delayed to December 2025, with publisher Reef Entertainment stating it needs "some time" to "assemble the physical editions." Read more View the full article
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Atomhawk shuts down Canadian office
Atomhawk, a leading digital art and design studio that has worked across a range of games since it first opened doors in 2009, including Madden 26, has "closed the doors" of its Canadian studio. Read more View the full article
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Krafton posts "record-high cumulative" performance in Q3 2025
Krafton has reported a "record-high cumulative" performance in its Q3 2025 financial report, citing "record-high cumulative performance" thanks to "stronger IP competitiveness in India and its "AI-first company transition". Read more View the full article
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Anime-Inspired Rhythm Game Unbeatable Delayed To December, Hours Before Its Launch
Unbeatable is an anime-inspired "arcade-flawless" rhythm game that was set to launch tomorrow, on November 6, on PlayStation 5, Xbox Series X/S, and PC via Steam. However, developer D-Cell Games has delayed Unbeatable to next month, just hours before the game's launch, citing a progression-blocking bug that it says must be fixed before release. "Unbeatable was supposed to come out tomorrow," the announcement on the game's Steam page reads. "That's a scary sentence. Here's a worse one: Unbeatable will now release on December 9. I hate that I have to say this. There's no way to apologize for it that feels like enough. I'm personally sorry about this and wish it was different." The delay announcement features a QA and in the "Why would you only tell me now?" section, D-Cell responds, "Because the decision was only made a few hours ago (No, really, I'm writing this right after the meeting where the decision was made). We are telling you this as soon as we possibly can." As for why the very last-minute delay, D-Cell says, "QA hit a low-repro progression blocker last night that's serious enough it's considered unreleasable," and that "fixing this would require pushing the console release date back because of cert timelines, and not fixing this is, well. We refuse to do that. We're fixing it." As for why the game is being delayed more than a month to December 9, it is due to other games launching over the next month. D-Cell says the team had a pretty good spot on November 6, "where we made a small little island for ourselves, and skipping that date necessarily means skipping forward a lot to find another island, and [December 9] is the closest one we had. On the plus side, it gives us some breathing room we didn't have before to do some pre-launch things we wanted to do that had to get pushed back because of finishing the game in time for, well, tomorrow." Unbeatable will now launch on December 9 on PlayStation 5, Xbox Series X/S, and PC. In the meantime, check out the Unbeatable reveal trailer. View the full article
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Dispatch Sells Over 1 Million Copies In First 10 Days
Dispatch, the episodic superhero narrative adventure, has been a critical success since the launch of its first two episodes on October 22. This positive word of mouth seems to be working, as developer AdHoc Studios has announced it has sold over 1 million copies of Dispatch within its first 10 days of launch. The game, which stars Breaking Bad’s Aaron Paul as a down-on-his-luck former superhero working as a dispatcher for reformed supervillains, is created by former Telltale Games writers and sports a similar choice-driven narrative-focused format. Dispatch is an eight-episode adventure, with Episodes 5 and 6 dropping today (and every Wednesday). We still have to wait until next week’s finale to see how AdHoc sticks the landing, but Dispatch has garnered near-unanimous praise for its writing, story, character development, and performances from actors such as Laura Bailey, Jeffery Wright, and Erin Yvette, to famous content creators including Jacksepticeye, Joel Haver, and MoistCr1TiKaL. Its impressive sales numbers complement an overwhelmingly positive 93% critical rating on Metacritic. “It’s always a little strange when the numbers get so big you have to talk about them,” says Michael Choung, AdHoc Studio's CEO and executive producer, in a press release. “A week ago, we were just as thrilled watching Let's Plays and reaction videos. But milestones like this matter. They mean AdHoc will be able to make more story-driven episodic originals, and we hope it means it'll be easier for other devs to do the same. Hard to believe we’re only halfway done.” Dispatch is available now on PlayStation 5 and PC for $29.99. Be sure to check out our interview with Aaron Paul, where he discusses his thoughts on playing Dispatch’s protagonist, Robert Robertson. View the full article
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Who Is Takeshi Ichikawa, The Producer Of Dragon Quest VII Reimagined?
When Square Enix announced Dragon Quest VII Reimagined during a Nintendo Direct held in September, players were left with all kinds of questions regarding this remake. Game Informer has learned quite a lot about the game after visiting Square Enix's Tokyo, Japan, offices last month for the latest magazine cover story, and we'll be sharing details all month long. Curiously, many Dragon Quest fans have questions about the game's producer, Takeshi Ichikawa. He's a relative newcomer, at least in a role capacity as large as producer, which means his job is to help get Reimagined across the finish line as a successful business product (rather than a work of art, which Ichikawa tells me is the job of the game's director, Masato Yagi). On Moby Games, which is a database that tracks the credits of developers, Ichikawa has a special thanks credit on last year's Dragon Quest III: HD-2D Remake, a staff credit on Dragon Quest Monsters: The Dark Prince and Dragon Quest Treasures, and assistant producer credits on Dragon Quest XI S: Echoes of an Elusive Age, and Dragon Quest Builders 2, which is seemingly the first game he ever received a credit in. During my visit to Square Enix's Shibuya offices, I interviewed Ichikawa (and various other team members working on Reimagined) for hours, and I learned a lot about him. Here's what I learned: Ichikawa's Start In Game Development"I've been playing video games all my life, ever since I was a student, and then ever since then, I have always had this dream of becoming a game developer and becoming involved with the game industry," Ichikawa tells me. "So I wanted to be a game developer, a creator myself. I interviewed at a lot of video game publishers and developers, and in the end, I had the opportunity to work for Square Enix, and that's how I started my career. And at the time, I was asked by my boss what kind of game I wanted to make, and I responded, 'I'll do anything,' and that's how they put me into the Dragon Quest team." Dragon Quest VII Reimagined producer Takeshi Ichikawa Though he eagerly said, "I'll do anything," Ichikawa tells me he had a goal of working on the Dragon Quest series because of his childhood fascination with it. "I was fascinated by the story focus," he says. "As a kid, I actually really liked playing Dragon Quest Monsters: Terry's Wonderland, so it is a great joy for me to be involved with the series." Ichikawa tells me he was born the same year Dragon Quest V: Hand of the Heavenly Bride launched in Japan, but he thinks his generation's Dragon Quest is Dragon Quest VII: Warriors of Eden and Dragon Quest VIII: Journey of the Cursed King. "You know, the later installments in the series," he adds. "I hadn't had much chance to play the older ones, so after I joined the company, I started playing the older mainline titles." Remaking Dragon Quest VII I ask Ichikawa if, given his history with Dragon Quest, it's intimidating to remake a pretty beloved game in the series. He says there is certainly pressure. "There certainly was that pressure, considering that Dragon Quest VII is actually the best-performing PlayStation title in history [Editor's Note: I didn't catch this mid-interview, but I presume he's referring to Japanese sales numbers – not worldwide, as Dragon Quest VII is not the best-performing PlayStation title in history worldwide]," he tells me. "When I first started the project, there were certainly pressures of how much I can actually alter or change with this remake. But after I started talking with Horii-san, he was actually pretty open to a lot of ideas, and even some you could consider very ambitious [Editor's Note: a new, never-before-seen conclusion is pretty ambitious, I'd say]. I did have a lot of fun working on this." I took this opportunity to ask Yuji Horii, the creator of Dragon Quest, who is seated beside Ichikawa during this duo interview, how he feels seeing Dragon Quest VII remade by a new generation of developers. He calls it an "interesting sight to see." "Way back then, when I originally created the original title, there were a lot of platform limitations at that time," Horii says. "We were confined a lot [...] so seeing this new generation of creators reimagining [I know Square Enix's PR loved this nod] and remaking these titles, it's an interesting sight to see; to see them create a modern remake for the current generation of titles." I follow up by asking Ichikawa what his initial discussions with Horii were like regarding the remake of Dragon Quest VII. He tells me their conversations focused on three components: "I had three components I wanted to propose to him," Ichikawa says. "The first one was the visuals of the game, so we proposed the handcrafted doll style of the game. We also wanted to suggest making some adjustments to the scenario, to the narrative of the game. And the third [component] being the adjustments made to battles and combat. For the scenario, Horii-san was welcoming to the changes, and he gave me the okay. For the battle, the only feedback he had was he just wanted us to make sure the combat wasn't too convoluted – he wanted to make sure it was easy to digest and understandable to players." Why Ichikawa Dragon Quest creator Yuji Horii I'm jumping ahead here, but at the end of my interview with Horii and Ichikawa, I ask the former about the latter's work producing Reimagined. "I'm incredibly, incredibly happy that these two [Editor's Note: the other person being Reimagined director Masato Yagi] are working on the Reimagined title," Horii says. "I like the doll aesthetics, the handcrafted style; I also like the diorama elements on the field. I was playing the game, and it was just really fun to even just walk around a field. So yeah, I'm really happy that these two are taking the helm." I ask Ichikawa how that makes him feel, recognizing that I'm probably embarrassing him with this question. "I am super happy," Ichikawa says with a beaming smile, an embarrassed laugh, and a reserved humility. Ichikawa's First Dragon Quest "Dragon Quest Monsters: Terry's Wonderland was my first ever Dragon Quest title, and I was actually still in Kindergarten; it was actually before I even started in elementary school," Ichikawa tells me. "So I didn't really have a full understanding of what the story was about, but I do remember the battle system, like the monsters fighting each other was just so fun to me. And then one of the features of Terry's Wonderland is that you can actually acquire monsters on the field to join your party. One of the very first monsters that I obtained or acquired was the [Garuda], and it's actually my favorite monster to this day." From here, I ask Ichikawa about growing up in Japan and seeing Dragon Quest's continued rise in the country (and worldwide). "I've witnessed firsthand how Dragon Quest is such a huge cultural phenomenon, but I think one of the really strong points about Dragon Quest is the story, because even if a child plays it, I think the story can really resonate with them," Ichikawa tells me. "Even playing as an adult, it's still good, [and] seeing those stories as an adult really adds another layer of depth that you never got to feel when you were a kid. So I think the fact that it resonates with generations of players – not just kids, but also adults – I think that's really one of the strong points of the series." Ichikawa's Development History I note to Ichikawa that his history in game development only spans back to 2018, based on official findings available online; I ask if that's the case. "This is my seventh year in the game industry, and as mentioned in my earlier responses, the very first title I worked on was Dragon Quest Builders 2 [released in 2018]," he tells me. "And then I worked on Dragon Quest XI S, the multiplatform release of Dragon Quest XI. So for those two titles, I served as the assistant producer, whereas for Dragon Quest VII Reimagined, I'm working on the title as the producer of the game. When I was working as the assistant producer for Dragon Quest Builders 2 and Dragon Quest XI S, I had a really different perspecitve – I would focus more on the day-to-day operation as part of the development team, whereas being the producer of one game, not the assistant producer, means I have to oversee everything, including all of the development team as well." The Slime I couldn't talk to people developing a Dragon Quest game without asking about the series' most iconic monster, the slime. Here's what Ichikawa has to say about it: "Since I was young, at the time, the slime was already the iconic character that it is today, but one thing that I recall was that I saw a lot of slime merchandise in stores and such, and I [liked that] there were variations to the slime, too," he says. "One thing I really recall thinking is that, 'Oh, since it's a gooey character, that means it has the versatility to adapt into a lot of different things,' so that was one thing that impressed me with it." His Favorite Aspect of Dragon Quest When I ask Ichikawa why he thinks the Dragon Quest series continues to be the cultural phenomenon it is today, he explains it's the "Horii-esque" elements. "I think all the RPG elements the series has to offer are the biggest strength of the Dragon Quest series, and I like to call it part of the Horii-esque elements," he says. "All the humor, the jokes in the narrative, the dialogue, and the expressions and the portrayals; It's just so adorable at times, and when you look at the story, it's an epic story but also somehow feels relevant to you at the time." I hope this feature gives you some more clarity about who Ichikawa is and why he's producing Dragon Quest VII Reimagined. If you read the cover story here, you'll understand why I think Dragon Quest VII Reimagined is in good hands thanks to everyone involved in its development, including Ichikawa as its producer. If you're a subscriber, head to our Dragon Quest VII Reimagined issue hub for more details about the game, a huge Dragon Quest series retrospective as told by creator Yuji Horii, and all the other great features in Issue 373 of Game Informer. View the full article
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Google and Epic strike a deal that could open up Android to third-party stores
Google and Epic Games have agreed on a deal that will potentially end their long-running dispute and pave the way for third-party app stores to be made available on Android worldwide. Read more View the full article
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Exclusive Magic: The Gathering x Avatar: The Last Airbender Card Reveals - Allied Forces
Flameo! Magic: The Gathering's Avatar: The Last Airbender set is dropping soon, bringing the journey of Aang and the gang to life in booster packs and drafts around the world. Wizards of the Coast offered us the opportunity to reveal some cards in the upcoming set, both new and familiar. Our new card is leaning into the "Ally" creature type, as well as multi-colored deckbuilding. The Earthen Ally is a humble 0/2 for one Green mana, gaining power for each color among Allies you control. Heck, you can pay a whopping 2 plus WUBRG (that's one of each color of mana, plus an additional two mana) to Earthbend 5. (Earthbend is a new keyword that makes your lands attackers, essentially.) We also have a batch of additional cards, which are reprinted versions of past Magic: The Gathering cards. Meteorite, Sunbaked Canyon, Treetop Village, Volcanic Torrent, and Warstorm Surge all get their own animated adaptations here in the cards. I like having a new Sunbaked Canyon to put in my Boros deck, and Treetop is a fun, classic reprint that lines up well with the Earthbending archetype. It certainly looks like Magic: The Gathering is doing some fun things with its adaptation of Avatar. The full set will arrive on November 21, with pre-release events kicking off the weekend prior on November 14. View the full article
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Nintendo's New 'Store' App Tracks Play Activity All The Way Back To 3DS
Nintendo has released another app for iOS and Android devices, and it's called Nintendo Store. As the name implies, you can view and purchase games, add games to your wishlist, and subscribe to news and events for specific titles. But more exciting than all of that is the new play activity-tracking screen, viewable within the Nintendo Store app. You can sign in with your Nintendo account and view your Switch 2 and Switch play activity, and you can even view your 3DS and Wii U game play time logged before February 2020. This means that, strangely, the Nintendo Store app is the best place to view your Nintendo game activity going back more than a decade to 2011, when the 3DS launched. Rookie numbers, Nintendo So, while having to download yet another Nintendo app on your phone might be annoying – Nintendo Store joins the Nintendo Switch App, Nintendo Music, Nintendo Today, and Nintendo Switch Parental Controls apps – at least it comes with one of the better features the company has implemented on the mobile side of things. Let us know what game you've spent the most time in on a Nintendo device in the comments below! View the full article