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It's February, which in recent years has become an unexpected battleground for big new releases. Resident Evil Requiem is right around the corner, as is the Switch Virtual Boy peripheral – two video games experiences that are inspiring equal amounts of hype. The good news, is we have played both, which you can read about below. But more importantly, you can read about what we're playing this weekend, and what we think you might want to check out, as well. It's Friday and it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: The Oral History Of FalloutDragon Quet VII Reimagined ReviewOverwatch 2 Is Just 'Overwatch' Again And Five New Heroes Arrive Next WeekI Played The Virtual Boy Games On Switch 2, And It Was Actually Kind Of CoolI Played Resident Evil Requiem And Pragmata On Switch 2 – And They Ran Surprisingly WellMewgenics – Review In ProgressThe Games You Should Check Out This Weekend Nioh 3 Marcus Stewart Nioh 3 is out in the wild, and if you read my review in progress, you know I’m still cutting my way through Team Ninja’s latest Soulslike and having a great time doing so. If you’re a newcomer who’s been curious about the franchise or simply looking for a new Soulslike to dig into, Nioh 3 is a great entry point. Its time-traveling story is largely divorced from the previous two games, and its open-world design – a first for the franchise – offers more freedom to explore and grow stronger at your own pace. The format and how it constantly rewards you for uncovering every part of it is a big pull, as is the new, faster paced Ninja combat style. Its more nimble gameplay is a blast and complements the more defensive Samurai style, of which you can swap between instantly. I’m looking forward to spending this weekend finishing up the adventure, as it may be Team Ninja’s strongest outing yet. Deadlock Alex Van Aken After another great update and the introduction of another six new heroes, including student necromancer Graves and vampire hunter Venator, Deadlock continues to impress several of us at Game Informer. Valve is leaning into its past experience developing Team Fortress and DOTA 2 to expertly blend the hero shooter and MOBA genres into a brilliant competitive game that's buoyed by excellent art direction and character designs. While Deadlock is only accessible via a playtest invite, Valve continues to shape Deadlock's eerie, otherworldly rendition of Manhattan into a destination worth waiting for. Cairn Matt Miller If you've been hungry for something decidedly different, I can't say enough positive things about Cairn. It's a remarkable mountain climbing game that features a unique marionette-like control system, letting you control the main character's arms and legs individually as they make their way up the open world of a massive mountain. While the gameplay is tense and rewarding, the narrative is equally notable, exploring complex themes of obsession, loss, and disconnection from the world. It's a standout early surprise release here in early 2026, and one you shouldn't miss. Read our full review for more details. Highguard Matt Miller After a rough first few days, the developers at Wildlight have moved quickly to address community feedback, improving a number of systems and adding significant new content patches. Already, only a week and a half after release, the team is today launching yet more new content with the game's second season, including a new playable Warden. In general, Highguard can be a challenging game to grasp in your first few games. But give it a few matches. With time, the flow of the new "raid" structure starts to make sense, and the tight shooting and fast movement of the game also begins to snap into place. It can be a mistake to dismiss a game out of hand because of a few bad days at launch; Highguard still has a ways to go to be at its best, but there's a lot of promise here. Fortnite Festival Kyle Hilliard I bought a Riffmaster Wireless Guitar this weekend because they were $50 off (and still are, I believe). I have been hunting for a full Rock Band 4 set at a reasonable price for a few years, and it has been a futile exercise. But the Riffmaster guitar, plus Fortnite Festival, has gotten me close to the nostalgic Rock Band/Guitar Hero experience I have been pining for. I was initially underwhelmed by the song selection. It had some music I liked, but it was limited, and there is no simple option to outright buy songs that have been available to play in the past. I know this is the standard Fortnite operating procedure – arbitrary limitations on digital goods in order to exploit the player base (which I remind you is mostly children) into making purchases because they won't be available soon. Everything sucks and I hate it. But, moving on from that ongoing frustration with modern video games, I was surprised to learn the song selection gets swapped out often. Daily, it seems. Which means logging in every day provides new songs. And today, in particular, the selection lined up much more with my taste. Chappell Roan songs (not surprising considering she was recently added to the game [but no "Pink Pony Club" which is surprising]), the Hatsune Miku and Anamanguchi mash-up, Fall Out Boy music from their first album (I never listened to any of the other ones), and "Welcome Home" from Coheed & Cambria. I played a bunch of great songs and I will see what's new tomorrow. They've hooked me in, the jerks. Also, sometimes my character just isn't holding a guitar. See Ms. Roan above. I am not sure why. View the full article
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It's a jam-packed show this week, as 2026 is running full-steam ahead. Alex, Marcus, Charles, and Eric sit down fresh off the Nintendo Direct: Partner Showcase to share their reactions and favorite reveals, then Charles divulges some details from a recent Nintendo preview event where he played a slate of the handheld's upcoming games. After the break, Alex discusses what he played of Overwatch's big overhaul -- so massive, it's dropping the "2." And to cap it all off, Charles talks about the long-awaited launch of Mewgenics, and Marcus shares his thoughts on Nioh 3 so far. It's a feature-length episode of The Game Informer Show, so grab a cold beverage and enjoy. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry. Listen to "A Look At Nintendo's Year Ahead, Plus Overwatch's Big Overhaul" on Spreaker.Follow our hosts on social media:Alex Van Aken (@itsvanaken)Marcus Stewart (@MarcusStewart7)Charles Harte (@chuckduck365)Eric Van Allen (@seamoosi)Jump ahead to specific segments:00:00 Intro04:32 - Nintendo Direct: Partner Showcase Reactions22:07 - Nintendo Switch 2 Previews1:00:13 - Overwatch1:28:20 - Mewgenics1:48:57 - Nioh 3 View the full article
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Magellania is free on Steam until February 9! Magellania is a cool tactics-RPG set in outer space. Don´t miss it! View the full article
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Highguard launched last month on January 26, after closing out The Game Awards back in December, and it's already received some pretty hefty updates addressing player feedback for the free-to-play PvP FPS-raid game. That streak continues today with the release of Episode 2, which adds a heavily requested Ranked Mode, the game's first new warden, a new map, and more. Episode 2 is live in the game already, and those who boot up the gamewill meet Ekon, a "legendary monster-slayer who shapeshifts into a powerful direwolf to track and hunt his prey." Ekon, who is pictured below, has a passive ability called Dread that reveals the heartbeat of wounded enemies, a tactical ability called Wolf Spirit that let him unleash a spirit wolf to hunt the nearest enemy and apply Dread to them, and an ultimate called Fearsome Howl, where Ekon applies Dread to all enemies across the map and increases his movement speed – it can be cast in human and wolf form (yes, Ekon can transform into a wolf). As part of today's update, developer Wildlight Entertainment has released a new story cinematic called "Skydrift" centered on Ekon and his place amongst the other Highguard wardens. Launching alongside Ekon is Skydrift, a new map for the game's 3v3 and now-permanent 5v5 raid modes. You can check out a look at Skydrift in the image at the top of this story, and you can watch the Skydrift cinematic story trailer below: Perhaps the biggest addition to Highguard with the Episode 2 update is Ranked Mode, which allows players to earn Ranked Points, point modifiers, and more as they climb the ranks to gain unique rewards. You can go from bronze (Hare) to grandmaster (Leviathan) if you're good enough. Ranked Mode will be available only in a 3v3 format, as Wildlight believes "3v3 is the more tactical structure of the game and fits best for comp," according to its update on X. All players will start at bronze 3 rank, and each rank has three divisions to climb through: bronze (Hare), silver (Goat), gold (Ape), platinum (Dire Wolf), diamond (Gryphon), master (Manticore), and grandmaster (Leviathan). At the end of each Episode, you will be rewarded based on your final rank achieved. You can also de-rank within a division during a Split, so be careful. More details about how this Ranked Mode works can be found here. The Wolf mount has been added to the game as a rideable beast as part of Episode 2, and is free to all players. If you play 10 matches of Ranked Mode, you will earn the Shadow Wolf skin, which is pictured below. Elsewhere in Episode 2, players can expect better POI loot, new Ultimate Charger items, waypoint markers, changes to Speed Gates, and quality-of-life updates like a new Stats menu, additional Orange Weapon Mods, and balance changes and improvements to gameplay and Highguard's technical performance. All of that and more can be found in the Episode 2 patch notes here. Highguard Episode 2 is now live. For more about the game, read Game Informer's review-in-progress of Highguard, and then check out the Highguard reveal trailer. Are you hopping into Highguard today to check out Episode 2? Let us know in the comments below! View the full article
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Claim your free Chop Shop Playtest Steam Key and join the playtest! View the full article
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For the past several weeks, I've been hacking away at Mewgenics, the latest game from The End is Nigh Duo Tyler Glaiel and Edmund McMillen, the latter of which is also known for creating The Binding of Issac. That said, Mewgenics is absolutely massive, and while I'm not finished with it yet, there's plenty to talk about already. My dozens of hours so far have been quite enjoyable, thanks to incredibly varied and engaging combat and an all-timer soundtrack. Though it's frustrating at times and the humor doesn't always hit, Mewgenics, which has been in the works in some form for over a decade, has been worth the wait so far. The adventure puts the player in charge of an ever-changing house full of cats, and you command up to four of them during roguelike runs. Combat is turn-based and grid-based (like Fire Emblem or Hundred Line: Last Defense Academy), and you assign each cat a classic RPG class to determine their pool of stats and abilities. Some are straightforward, like the defensive Tank or the ranged Hunter, but others are more unique, like the weapon-crafting Tinkerer or animal-summoning Druid. Each starting ability set is randomly generated, so with my current set of ten classes (and there are more to unlock), every run feels truly unique. Combat keeps you on your toes (and your cats on their toe beans). Cats usually heal a little at the end of each fight, but heals are otherwise inconsistently found, so it's crucial to battle as carefully as possible. Most of my failed runs come from fights that fall apart in just one or two rounds of combat against especially dangerous foes I've underestimated. Since your cats' starting abilities are randomized, each run also introduces variables to keep track of on the player's end, too. Passive abilities can make enemies' difficulties fluctuate, and sometimes two cats in your party have abilities that can hinder you if you're not paying attention. Every run has unique, often silly specifics that you're unlikely to run into twice. Some are helpful, some are not, but they're always entertaining. Partly because of that randomness, Mewgenics is very challenging and unforgiving. There's no undo button to avoid misclicks or moves gone horribly wrong, and while you can quit the game without saving to restart a battle, a Mr. Resetti-like character only lets you do so once per run. Dying means you permanently lose your current party of cats and all the items in your inventory at the time. This makes a huge difference in subsequent runs. Good cats from past runs give birth to high-stat kittens for future attempts. Meanwhile, items give cats new abilities or improve their stats, and starting a run with a full inventory of equipment from past encounters sets you up for success. Losing doesn't just prevent you from progressing – it sometimes even sets you back. This stands in stark contrast to other modern roguelike conventions, where each failure is a step forward in some way, either because you're leveling up some stat, collecting resources, or progressing a story. Mewgenics has macro-progression, but it moves more slowly, especially on a loss. This is not an inherently bad system, and I like knowing each fight has life-or-death stakes. Still, it is frustrating to get stuck in a losing cycle, especially if you're expecting a more relaxed experience. Before you embark on a run, however, you have to assemble your team of cats, either by adopting strays or by breeding existing cats. Your home base, a customizable house, is decorated with furniture that alters its stats, which factor into how often cats breed and what the kittens' base attributes will be. So far, I'm fine with this system, but not really in love with it. Decorations and furniture are expensive enough that you can typically only buy one item each time you come home, and interior design is strategically irrelevant – an effective room is crammed full of as many items that boost a house's stats as possible. The breeding itself is mostly a passive system, where you place compatible cats in a room together and hope they mate and make a new kitten that shares some of their traits. Fair warning, though – with the default settings, you're going to have to watch a lot of cat humping animations. You can thankfully turn these off, and the game is a lot better for it, because they're replaced with varied, creative, goofy ways the cats have children, like by summoning them from a pentagram or having them delivered by a stork. Mewgenics' crude humor is one of the biggest obstacles keeping me from truly loving the game, especially its emphasis on fecal humor. If it were rarer or used more sparingly, I would find it more tolerable – funny even – but it all comes across as juvenile and gross. Still, there's plenty here that is funny, including the randomly generated cat names (you're just as likely to find one named "Jake" as you are "Ethernet") and each cat's distinct meow sound (one of my favorites has auto tune; the other swears in English when taking damage and goes "oh, I meant, 'meow'"). Most of my criticisms of Mewgenics are admittedly minor because you spend the vast majority of playtime in combat, and combat is absolutely stellar. There's plenty more for me to experience before coming to a final verdict, but the fact that I'm itching to hop back into the game dozens of hours in is a great omen. View the full article
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HBO and Craig Mazin, who is currently working on Season 3 of The Last of Us, are adapting Baldur's Gate 3 for TV. According to a report from Deadline, HBO's Baldur's Gate 3 adaptation will be a continuation of the game, which developer Larian Studios released in 2023 to widespread acclaim, and take place immediately after the event of the game's finale. Deadline says characters "old and new" will be dealing with the ramifications of the events of Baldur's Gate 3 in this adaptation, which The Last of Us showrunner and co-creator Mazin will write, executive produce, and showrun. Jacqueline Lesko and Cecil O'Connor will also serve as executive producers alongside Hasbro Entertainment's Gabriel Marano, with Chris Perkins, former Head of Story at Hasbro's Wizards of the Coast subsidiary, serving as a consultant. Hasbro, by way of Wizards of the Coast (which own D&D), owns the Baldur's Gate IP. "After putting nearly 1000 hours into the incredible world of Baldur's Gate 3, it is a dream come true to be able to continue the story that Larian and Wizards of the Coast created," Mazin said to Deadline. "I am a devoted fan of D&D and the brilliant way that Swen Vincke and his gifted team adapted it. I can't wait to help bring Baldur's Gate and all of its incredible characters to life with as much respect and love as we can, and I'm deeply grateful to Gabe Marano and his team at Hasbro for entrusting me with this incredibly important property." Deadline reports that Mazin plans to reach out to the voice cast of Baldur's Gate 3 "with ideas for them to participate in the TV adaptation, if possible," which is something he and The Last of Us co-creator Neil Druckmann (who is also a co-creator of The Last of Us games) did in its adaptation. HBO head of drama programming and executive vice president Francesca Orsi told Deadline, "We're thrilled to continue our partnership with Craig Mazin on Baldur's Gate," while Marano told the publication, "The fans have been eagerly awaiting an adaptation of Baldur's Gate, and we could not ask for better partners than HBO and the incomparable Craig Mazin to build this world with." Game Informer has reached out to Larian Studios for official word about its lack of involvement and will update this story if it learns more, but on X, Larian CEO and Baldur's Gate 3 director Swen Vincke replied, "Not to my knowledge," when asked whether any of the studio's writers are consulting on the show. He also added, "But [Craig Mazin] did reach out to ask if he could come over to the studio to speak with us. From the conversation we had, I think he truly is a big fan, which gives me hope." Before that, though, Vincke posted the following to X as a quote-tweet to Deadline's report: "Crazy that a story that started out in a small hotel conference room eventually evolved into a narrative inspiring enough for it to become a HBO series. We worked incredibly hard on making Baldur's Gate 3 worthy of its legacy. Its characters and narratives are the result of many teams working together and I think I can speak for them all in saying that they'll think this is cool and hope that what comes next will enjoy the same level of passion. The endings of BG3 were created so they could serve as narrative soil for new adventures. There's plenty of directions they could go. I'm eager to find out which ones Craig and his team will pick. He's reached out for a chat so we'll have the opportunity to tell him our thoughts. Crossing fingers that the story we're cooking up for Divinity will eventually grow to the same heights. Certainly putting in the hours." In response to news of this adaptation, reception online has been... not great. Fans of the series seem disappointed that Mazin is behind the project, likely an alignment of online reception to Season 2 of The Last of Us, and upset that the adaptation aims to pick up after the events of Baldur's Gate 3. Notably, there are multiple dozen endings to the game, meaning HBO will likely canonize an ending (or aspects of various endings) to move forward with its storytelling goals; that's somewhat antithetical to the spirit of player freedom and storytelling choices present in the Larian-developed RPG. All that to say, Mazin and HBO have a big lift on their shoulders adapting what is easily one of the most popular games of the last decade, if not all time. There's no word on when production of this Baldur's Gate 3 adaptation will begin, but Mazin currently has at least one more season of The Last of Us to get out (and it could be the series' last). In the meantime, read Game Informer's review of Baldur's Gate 3, and then check out the brutal and gory trailer for Larian Studios' next game, Divinity. After that, read why visiting the set of The Last of Us was equally boring and intense, and then read this update about why Baldur's Gate 3 won't be ported to Nintendo Switch 2. [Source: Deadline] What are your thoughts on this announcement? Let us know in the comments below! View the full article
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HBO has greenlit a Baldur's Gate TV series, helmed by The Last of Us showrunner Craig Mazin. Read more View the full article
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Score Arabian Gulf for free via Steam! Arabian Gulf is a 3d single-player survival action game set in a harsh ... View the full article
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Guerrilla Games has revealed its long-simmering multiplayer title set within the world of Horizon Zero Dawn/Forbidden West. The game is called Horizon Hunters Gathering, and it’s coming to PlayStation 5 and PC. Horizon Hunters Gathering is a co-op action game set in the American West, where up to three players assume the roles of Hunters who must protect the world from deadly machines. This involves going out on hunts to track and dismantle machines in combat that Guerrilla describes as “tactical, reactive, and deeply skill-based.” The game also sports a more stylized art direction, more akin to an animated film. The roster consists of three Hunters (though this roster will grow over time) with distinct playstyles and weapons, both melee and ranged. One character wields a giant rocket-powered hammer, another Hunter slays foes with a spear, while the third uses a bow. Combat still involves targeting a machine’s specific body parts to dismantle it, and players can combine abilities to strategically coordinate their assaults. Think Horizon mixed with the cooperative dynamic of Monster Hunter, though the combat is much faster-paced and over-the-top than in a traditional Horizon title. Hunters can be assigned classes such as healer or damage dealer, which changes their playstyles to favor either support, tank, or tactician. A roguelite build system allows players to assign one of several randomly earned perks while playing. Surviving a run will mean finding the best combination of perks and upgrades. Players will get to know these personalities in a narrative campaign. This story mode can be played solo with NPCs or alongside friends, and it is fully canon to the universe. Expect to meet new characters and unravel new mysteries, and Guerrilla promises this story will be expanded over time with new adventures and narrative beats. Four large maps will be available at launch. At the center is a social hub called Hunters Gathering. Here, you can connect with friends, customize characters, visit shops, and upgrade gear. In addition to the campaign, two multiplayer modes have been revealed: Machine Incursion and Cauldron Descent. Machine Incursion sees players battle waves of machines led by a powerful boss as a ring slowly closes in to tighten the playfield. Cauldron Descent is a multi-stage challenge set within the series’ dungeon-like Cauldrons. Players choose which paths to take to explore deeper underground, which can pit them against enemies, take them on a platforming-focused obstacle course, or lead them to hidden doors with secret rewards. Horizon Hunters Gathering supports cross-play between PS5 and PC as well as cross-progression, provided you’re playing using the same PlayStation account. Players can get their first sample of the game in an upcoming closed playtest. This small-scale test will be available on PS5 and PC and begins at the end of this month. You can sign up via the PlayStation Beta Program. For fans wondering about how this new game affects the status of a presumably in-development third mainline Horizon game, Guerrilla studio director Jan-Bart Van Beek made it clear at the start of the announcement video that Horizon Hunters Gathering does not signal a shift away from creating single-player experiences: “...I want to be clear about one thing. We absolutely love making single-player games, and we’re going to keep making them. They’re a huge part of who we are as a studio. But next to that, we have this long-standing dream to try to do something different: our own take on how to explore the world of Horizon together as a team of machine hunters.” Today’s news should not be confused with Horizon Steel Frontiers, a recently announced MMORPG set within the Horizon universe and being developed by NCSoft for PC and mobile. That game also has no release window. We've been hearing murmurs about Horizon Hunters Gathering for years now, so it's nice to finally see this project come to light. It will be interesting to see if Guerrilla can successfully translate its single-player open-world series into a successful multiplayer title, the way that Elden Ring Nightreign managed to last year. What do you think of Horizon Hunters Gathering? Let us know in the comments. View the full article
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Did you ever dream of being a retired botanist? Probably not, but Botany Manor is free on the Epic Games ... View the full article
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Claim your free Pixel Gun 3D: Poison Retro Set, inspired by the electrifying Arcade Season. Please note that the base ... View the full article
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Nintendo concluded its Direct presentation this morning by announcing several release dates for Switch 2 ports of Bethesda games like Fallout 4: Anniversary Edition and Indiana Jones and the Great Circle. Its final reveal was that The Elder Scrolls IV: Oblivion Remastered is also coming to the console, marking the title’s first appearance on a Nintendo platform. First released in April 2025, this “remaster” is essentially a remake as the 2006 RPG has been completely rebuilt in Unreal Engine 5. The UI has also been significantly reworked, and systems such as hit detection and other effects have been improved. Oblivion Remastered also includes the Knights of the Nine and Shivering Isles expansions. You can look for The Elder Scrolls IV: Oblivion Remastered on Switch 2 sometime this year. View the full article
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Indiana Jones and Wolfenstein developer MachineGames is "moving more and more" to working in the office full-time, studio director Jerk Gustafsson has told GamesIndustry.biz, having already insisted senior staff be in the office five days a week. Read more View the full article
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A new Nintendo Direct: Partner Showcase aired this morning, and we got a smattering of both new reveals and familiar games finding their way onto the Switch ecosystem. We're rolling into the second year of the Nintendo Switch 2, and it seems like the new console's pulling in quite a few third-party games and ports. Here's everything we saw today, rounded up if you missed the live show. Orbitals - Summer 2026 (Switch 2) The charmingly retro anime co-op puzzler Orbitals has a launch window for its Switch 2-exclusive debut. Shapefarm and publisher Kepler Interactive are targeting Summer 2026 for the space-faring adventure, and today's gameplay breakdown looked pretty darn good. Those looking for a new co-op game to play through with a partner or pal should probably take note. Paranormasight: The Mermaid's Curse - February 19, 2026 (Switch) Square Enix's niche but beloved adventure Paranormasight is getting a follow-up, in Paranormasight: The Mermaid's Curse. The new entry looks to have more of the same scares and flowchart-hopping story one would hope for, and we won't be waiting long, either. The investigation will get underway in just two weeks. Captain Tsubasa II: World Fighters - 2026 (Switch) Who doesn't love the theatricality of anime boys playing soccer? Captain Tsubasa looks to bring all that competitive fire to the Switch later this year, with the latest entry in the hyped-up sports RPG. Tokyo Scramble - February 11, 2026 (Switch 2) Has this ever happened to you? You're on a train, commuting, having a normal day, until a cave-in suddenly sends you tumbling into an underground world filled with reptilian monsters that all want to hunt you down. Well, maybe you'll get some tips for survival from Tokyo Scramble, a new survival horror game arriving on February 11, 2026. Valheim - 2026 (Switch 2) I'm sure at least a few of you have fond memories of building a hearth and home in Valheim, the viking survival game that became the big new thing on PC. If you'd like an excuse to return to the forests, seas, and strongholds, it's coming to Switch 2 later this year. Hollow Knight Nintendo Switch 2 Edition - Today (Switch 2) If you've been itching for a Hollow Knight replay after finishing Silksong, you now have a great excuse. A Switch 2 version of Hollow Knight, with enhanced visuals and improved framerate, arrives on the new Nintendo handheld today. If you already own the Switch version of the game, the Switch 2 upgrade is free. eFootball Kick-Off! - Summer 2026 (Switch 2) If anime-styled soccer isn't your thing, then eFootball is here to give you real-life players and a world tour to compete in. The latest eFootball arrives on Switch 2 sometime this summer. The Adventures Of Elliot: The Millennium Tales - June 18, 2026 (Switch 2) Square Enix's time-traveling HD-2D adventure is locking in a release date. Today's Nintendo Direct: Partner Showcase showed off some of The Adventures of Elliot: The Millennium Tales' era-spanning mechanics and a release date of June 18, 2026. Super Bomberman Collection - Today (Switch)Relive the legacy of Bomberman in this retro collection, spanning the first Super Bomberman up through Super Bomberman 5. There's also a boss rush mode, multiplayer, and more, and it all shows up later today. What a blast! Final Fantasy VII Rebirth - June 3, 2026 (Switch 2) Final Fantasy VII Remake recently arrived on the Switch 2, and now you have a timer on your playthrough to wrap it up before its sequel, Final Fantasy VII Rebirth, makes its Switch 2 debut. The massive second entry in the FF7 remake trilogy comes to Switch 2 on June 3, 2026. Pragmata - April 24, 2026 (Switch 2) Capcom's puzzle-shooter Pragmata is indeed coming to Switch 2 on April 24. But today's trailer confirmed a demo for the sci-fi action game will go live later today, in case you're curious about its novel blend of hacking and blasting. It's worth checking out, and according to our recent hands-on preview, it runs pretty well, too. Turok Origins - Fall 2026 (Switch 2) Turok is back, which is huge news for anyone named Turok. Turok Origins pits players against an alien threat, giving you the technology to take down both dino foes and alien warriors, and it will head to the Switch 2 sometime in Fall 2026. Kyoto Xanadu - Summer 2026 (Switch) Falcom's Xanadu series continues with Kyoto Xanadu, an action RPG where students improve their stats, hang out with friends, and dive deep into the depths of the mysterious Xanadu. It's set to arrive on Switch and Switch 2 sometime this summer. Digimon Story Time Stranger - July 10, 2026 (Switch) Digimon Story Time Stranger seems like a perfect fit for handheld systems, so it's great to see it heading to Switch and Switch 2 this July. Switch 2 owners get options for either Quality or Performance modes too. Monster taming RPG fans should keep an eye out for this on July 10, 2026. Granblue Fantasy: Relink - July 9, 2026 (Switch 2) Granblue Fantasy: Relink is, quietly, one of the more entertaining action RPGs you can play with a group of friends. And now, that'll be much easier to manage when Relink heads to Switch on July 9, 2026, with the Endless Ragnarok subtitle in tow. Monster Hunter Stories 3: Twisted Reflections - March 13, 2026 (Switch 2) The latest entry in the Monster Hunter Stories series is just around the corner, with a bunch of new Monsties to recruit and a massive world to explore. If you're eager to get started, there's some good news: a demo goes live on Switch 2 later today, with save data transferring over to the full launch on March 13, 2026. Console Archives And Arcade Archives 2 - Today And Beyond (Switch 2) Who doesn't love some classics? Rave Racer gets an Arcade Archives 2 entry on February 26, and the Console Archives is also on the way with the classics Doraemon, Sonic Wings Special, and more. The first wave includes Cool Boarders and Ninja Gaiden II: The Dark Sword of Chaos later today. The Sizzle Reel Here's a quick breakdown of the sizzle reel montage, with titles and dates: Scott Pilgrim EX - March 3, 2026Another Eden Begins (Nintendo Switch 2 Edition) - Summer 2026Reanimal - February 13, 2026WWE 2K26 - March 13, 2026Star Trek: Voyager Across the Unknown - February 18, 2026Disney Dreamlight Valley (Switch 2 Edition) - March 25, 2026PGA Tour 2K26 - February 6, 2026Culdcept Begins (Switch 2 Edition) - July 16, 2026Goat Simulator 3 - April 1, 2026Shadow Tactics: Blades of the Shogun - March 18, 2026Tales of Arise - Beyond the Dawn Edition - May 22, 2026Resident Evil Requiem - February 27, 2026 (Switch 2) The next Resident Evil arrives soon, and it's coming to the Switch 2 alongside other platforms. Today's trailer showed much of what we've seen in previous showcases and previews, but we did get confirmation that both Leon and Grace are getting Amiibo. Additionally, if you're looking to get caught up on the preceding games, both Resident Evil 7 and Village are coming to Switch 2 on the same day as Requiem: February 27, 2026. Plus, you can pick up a brand-new Requiem-themed Switch 2 Pro Controller the same day. Bethesda Games Head To Nintendo Switch 2 Bethesda's Todd Howard closed out today's Partner Showcase to confirm several of the developer's games are coming to Nintendo Switch 2. The big announcement is The Elder Scrolls IV: Oblivion Remastered, arriving on the Switch 2 sometime later this year. The Anniversary Edition of Fallout 4 is also coming to Switch 2, with a release date of February 24, 2026. Plus, Indiana Jones will seek the Great Circle on Switch 2 on May 12, 2026. View the full article
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When Fallout 4: Anniversary Edition launched last November for PlayStation, Xbox, and PC, Bethesda also promised a Switch 2 version would arrive in 2026. Today’s Nintendo Direct Partner Showcase revealed that the game’s Nintendo debut is just a couple of weeks away. When Fallout 4 arrived on PS4, Xbox One, and PC in 2015, it earned a 9 out of 10 from Game Informer, contributing to an 87 out of 100 on reviews aggregate site Metacritic. This definitive edition of the 2015 open-world RPG includes every post-launch expansion and over 150 pieces of Creation Club content. Although Nintendo didn't promote this, the other perk of playing on Switch 2 is the ability to strap the console to your arm like V.A.T.S. to play the game like the coolest person around. Even if that isn't an official feature (and will probably result in you damaging your Switch 2, so please don't try it), the ability to play Fallout 4 on the go through your Nintendo Switch 2 is an exciting proposition, and we'll be able to do just that when Fallout 4: Anniversary Edition arrives on February 24. View the full article
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Hot off the heels of Final Fantasy VII Remake Intergrade hitting Switch 2 (and running extremely well), Square Enix has announced the second part of the Remake trilogy, Final Fantasy VII Rebirth, is hitting Switch 2 just a few months after its predecessor finally made the leap. While Final Fantasy VII Remake focuses on the party's time in Midgar, Rebirth sees the party escape the metropolis to explore several sprawling, open biomes across the Planet. Final Fantasy VII Rebirth tells the story of a party not only on the run from the forces of Shinra, but also in pursuit of the powerful Sephiroth in search of answers. The vast majority of the game stars Cloud Strife and his friends, but we also get glimpses of the past through sequences starring Zack Fair. In addition to a much broader story, exploration-based open areas, and myriad evolved gameplay elements, Final Fantasy VII Rebirth adds several minigames, including the well-liked Queen's Blood card battler and a fun piano game that allows you to experiment with music or play songs from the soundtrack. Final Fantasy VII Rebirth arrives on Switch 2 on June 3. For more on Final Fantasy VII Rebirth, read our review. You can also head to our coverage hub to learn all about the making of this game. View the full article
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Alongside showing off Resident Evil Requiem Switch 2 gameplay during a Nintendo Direct today, Nintendo also announced it is planning to release a few extra goodies alongside the game both for the launch on February 27, and later this summer. A Resident Evil Requiem-themed Switch 2 Pro Controller will be available the same day as the launch of the game. Two Amiibo are planned, one for Grace and one for Leon, but those won't be available until the summer. They will apparently unlock weapon skins to be used in game. Resident Evil Requiem launches on PlayStation 5, Xbox Series X/S, PC, and Switch 2 on February 27. You can read our hands-on impressions of the Switch 2 version of the game here. View the full article
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The hit Viking survival game Valheim is making the jump to Switch 2 this year. The game, which first entered Steam Early Access four years ago, Valheim is a procedurally-generated survival game where 1 to 10 players can build villages, hunt for food, and gather materials to tame a world inspired by Norse mythology. The Switch 2 edition retains these features, though with the added benefit of portable play. Valehim arrives on Switch 2 sometime this year, potentially on the same day as the previously announced PlayStation 5 version. View the full article
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The Adventures of Elliot: The Millennium Tales Arrives, the HD-2D Square Enix RPG is coming to Switch 2 on June 18. The game is planned for PlayStation 5, Xbox Series X/S, and PC, and it will likely launch on those platforms on that date, as well, but that gas bot been 100% confirmed. Today's new trailer for the game highlighted the various eras Elliot will explore. The Age of Safekeeping is where Elliot is from. The Age of Reconstruction is a time when humans almost went extinct. The Age of magic is when a lot of magic was happening. And the Age of Budding represents the birth of civilization. Along with meeting new characters and exploring new locations in each era, there are also items and weapons that will be exclusive to each era. View the full article
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Square Enix's spine-tingling Paranormasight is getting a follow-up. Paranormasight: The Mermaid's Curse will arrive in just two weeks, on February 19, 2026. The first Paranormasight was released in 2023, to a generally positive reception. It told the tale of a spiritual battle royale, where people tried to bring their loved ones back from the dead by emerging as the sole victor. Now, it's getting a follow-up with The Mermaid's Curse. This new story heads to Ise-Shima, Japan and follows Yuza, a pearl diver who encounters another version of himself in the water. Several other strangers gather on the island as well, and the investigation into the supernatural starts to unfold. Paranormasight: The Mermaid's Curse looks to have many of the same mechanics of the original Paranormasight: a flowchart of different characters' perspectives, puzzles to solve, and plenty of creepy moments to give you chills. Paranormasight: The Mermaid's Curse arrives on the Nintendo Switch on February 19, 2026, with pre-orders beginning later today. View the full article
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