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  Topic: Joint Operations Stargate Little Helper (SGLH)
pd35

Replies: 0
Views: 42

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:27 pm   Subject: Joint Operations Stargate Little Helper (SGLH)
SGLH - Stargate Little Helper - also includes Sample Mission for the MED
  Topic: DFX / Joint Operations Character Pack (with modified SuperOE
pd35

Replies: 0
Views: 45

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:24 pm   Subject: DFX / Joint Operations Character Pack (with modified SuperOE
It uses a slightly modified version of the SuperOED, (c) by Novalogic. SuperOED was either not a final release or just crap, however, the creation of characters was not possible. So I modified the code to make that work ... but the ModSuperOED maybe does not work for anything else except for character creation after the code change. Try it, it might work, but I recommend to use the original SuperOED for buildings, vehicles, etc.

Included in this package is an example character, an Indonesian Rebel, we all had the pleasure to meet in game sometimes somewhere already Wink. The Rebel is not an remake or something, it's the original character I did convert from the game 3DI. Using some home made tools and scripts, I imported the character into 3D Studio Max.
  Topic: Joint Operations Super Awesome WAC Editor
pd35

Replies: 0
Views: 39

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:22 pm   Subject: Joint Operations Super Awesome WAC Editor
WAC Editor is a simple text editor. It helps NILE users import their NILE Projects, and write scripts faster. Totally FREE! Visual Basic PowerPack is required.
  Topic: Joint Operations NILES Little Helper (NLH)
pd35

Replies: 0
Views: 37

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:16 pm   Subject: Joint Operations NILES Little Helper (NLH)
With this easy to use program you can setup your AI's in your custom map a bit easier.

Changes to 6.6.5
- AI's -> 'Groups' added
- AI Overview -> 'Groups' added
- Objects -> 'Groups' added
- AIs & Objects -> select by group added
- add Group dedect SND_MARKER & EFFECTS members
- history bug fixed
- NLH update Nile vers. 0.86 & 0.85
- include wac editor(1.2.3.0)
- several stuff updated.
- known bug's removed.


Changes to 6.6
- fixed delete empty wplists
- add file history
- changed statistic (total different Objects) now only visual objects
- include newest wac editor(1.2.2.0)
- several stuff updated.
- known bug's removed.

Changes to 6.5.9
- fixed sound list problem (without soundpack)
- fixed wac editor syntax check problem
- include newest wac editor(1.2.0.Cool
- several stuff updated.
- known bug's removed.

Changes to 6.5.8
- overwatch loaded npj file in the background (easy reload by changing)
- include 1.2.0.7 wac editor update
- several stuff updated.
- known bug's removed.

Changes to 6.5.6
- add new option -> save/restore Alert State,Attributes of all AIs (also automaticly)
>>> so you don't lose your NLH settings anymore (Attributes,Alert State) <<<
- you can NLH register to NPJ Files (then dbl click on a npj-file open NLH)
- include last wac editor update
- several stuff updated.
- known bug's removed.

Changes to 6.5
- add IC4 AI replace
- new wac editor (to choose in option old/new)
- several stuff updated.
- known bug's removed.
  Topic: Joint Operations NILE 1.6 Manual Install Version
pd35

Replies: 0
Views: 29

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:13 pm   Subject: Joint Operations NILE 1.6 Manual Install Version
Manual install version of Nile 1.6


First install regular NILE (JOTR_NILE_082604_xx.exe (Included in archive)). After install update it, using its own update Function.
After that copy the NILE folder from the ZIP File and overwrite your original (installed) NILE folder. Voila.
Now when you start it and check in Version, you should find NILE 1.6
  Topic: Joint Operations NILE Mission Editor
pd35

Replies: 0
Views: 36

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:11 pm   Subject: Joint Operations NILE Mission Editor
Nile - Novalogic Interactive Level Editor

Readme Notes - 8/26/2004

Installation

WARNING! DO NOT INSTALL NILE INTO A GAME DIRECTORY! DOING SO MAY DAMAGE THE GAME AND REQUIRE A RE-INSTALL.
NILE SHOULD BE INSTALLED INTO ITS OWN FOLDER.

*Setup

The first time that Nile runs it will request you to locate the game directory. Simply select the folder that you have Joint Operations installed in and press the OK button. If you change install directories you can locate the new directory through the File|Preferences menu item.

Help

Help documentation is available through the Help menu. Or you can seek help in the 'Maps and Mods' forum at http://www.novaworld.com.

Updating

Nile can easily be updated through the Help | Update menu item, or by running the update.exe from the Nile install directory. Check for updates frequently. Nile will have many new features and changes for the indefinite future.

About

Nile is BETA software and represents the future direction of Novalogic level editing tools. We have brought the community into the development process for Nile because we believe that the community represents the future of all our products. Help us to make Nile the definitive tool for level editing by giving your feedback about this tool on our 'Maps and Mods' .
  Topic: Joint Operations / DFX2 Nile Mission Editor Tutorial
pd35

Replies: 0
Views: 21

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:09 pm   Subject: Joint Operations / DFX2 Nile Mission Editor Tutorial
The following document has been created to make your Joint Operations / Delta Force Xtreme 2 Mission creation using the Nile Mission Editor program a little easier. I have extracted the terrain images from NILE and also the basic map creation start up information. So on with the show.
  Topic: Joint Operations Groups & Layers Tutorial
pd35

Replies: 0
Views: 17

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:07 pm   Subject: Joint Operations Groups & Layers Tutorial
Well the most important part of building a good mission is organization. Planning your “Groups” and “Layers” is a major part of that organisation. You can quickly get lost in a maze of meaningless objects and items unless you take time to properly label items & objects.
  Topic: Good Mapping Design Practices
pd35

Replies: 0
Views: 16

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:05 pm   Subject: Good Mapping Design Practices
An overall look at good mapping design practices for mappers
  Topic: Joint Operations Respawning a Helo and it's Crew
pd35

Replies: 0
Views: 20

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:04 pm   Subject: Joint Operations Respawning a Helo and it's Crew
Supplied Mis file and bms file for JO:TR, see this post about attaching AI, no events.

Attach AI - No Events (Included Document)

Also set the helo to a waypoint path by assigning the waypoint list in the helo's item attributes.

Set the AI respawn to 99 for 99 respawns, the helo will respawn forever with it's default setting of 0.

Timed event for killing crew when helo dies, is reset 30 seconds after it's triggered.
  Topic: Joint Operations Load Screen Tutorial
pd35

Replies: 0
Views: 10

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:02 pm   Subject: Joint Operations Load Screen Tutorial
This Tutorial file should allow you to create your own load screens for Joint Ops, replacing the default image.

The Image in its final form should be a .pcx file sized at 800x600 pixels.

In the Zip you will find:
1. AS - Title of Map here.psd
2. Creating Loadscreens.txt
3. TDH_C1A(Example).pcx
4. Map_Indonesia_07.jpg
  Topic: Joint Operations Settings Goals
pd35

Replies: 0
Views: 9

PostForum: Map Making   Posted: Thu Aug 23, 2018 9:00 pm   Subject: Joint Operations Settings Goals
Demo maps with examples on how to set goals. 3 maps total by Eagle_Eye.
  Topic: Dialog Editor Tutorial
pd35

Replies: 0
Views: 10

PostForum: Map Making   Posted: Thu Aug 23, 2018 8:59 pm   Subject: Dialog Editor Tutorial
Supported Games: DF1, DF2, DFLW, DFTFD, DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: Dialog Editor Tutrial.doc
Dialog Editor Tutorial
How to use the Dialog Editor created by DV
  Topic: Joint Operations AI Run to Jeep, attach, drive off
pd35

Replies: 0
Views: 9

PostForum: Map Making   Posted: Thu Aug 23, 2018 8:56 pm   Subject: Joint Operations AI Run to Jeep, attach, drive off
Joint Operations AI Run to Jeep, attach, drive off
Short Demo mission set as Coop in JO:TR

AI run to jeep.

Attach to jeep

Jeep drives off
  Topic: Joint Operations NILE Help Manual
pd35

Replies: 0
Views: 9

PostForum: Map Making   Posted: Thu Aug 23, 2018 8:55 pm   Subject: Joint Operations NILE Help Manual
Nice NILE manual compiled by Iceman from DFBarracks.com
 
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